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    [Tutorial > Texturing] Texturing an arch - #2

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    • massimoM Offline
      massimo Moderator
      last edited by

      HI Gai, here you have a model before the bend and before the UVtoolkit-->remember position.


      UV.skp

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      • GaieusG Offline
        Gaieus
        last edited by

        Hm. To me, it seems to work correctly. I am on SU 8 however - don't know if that makes a difference (should try on 7 as well).

        The bend is a bit funny though as only the front face was subdivided πŸ˜„
        (This should obviously not have any effect on the UV part)


        UV.png


        UV.skp

        Gai...

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        • GaieusG Offline
          Gaieus
          last edited by

          I tried in v.7 and it worked correctly, the same way.

          Gai...

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          • massimoM Offline
            massimo Moderator
            last edited by

            Have tried also with all faces with subdivisions, but the result is pretty the same. Also the result seems a bit unpredictable: sometimes nothin happens after UVtoolkit-->restore position. Maybe SU 7 is the culprit. Thanks anyway. πŸ˜„
            Edit: Oh you're too fast! So it's not SU7.

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            • GaieusG Offline
              Gaieus
              last edited by

              Here is the file saved after bending but before restoring the UV's. Try to restore from here so that we see where are the steps that went wrong.


              UV.skp

              Gai...

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              • massimoM Offline
                massimo Moderator
                last edited by

                Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.


                  Cattura.JPG

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @massimo said:

                    Wait...Found it. I'm used to press F4 before bending in order to have subdivisions. If you do that it doesn't work. Thanks for the help. πŸ˜„

                    In the release notes it says that once you add new geometry afterremembering the UV, the data is lost. This is why we need to subdivide first and remember next.

                    It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                    @massimo said:

                    And it works also with multiple faces selected. πŸ‘ Even if you will need some adjustment on the corners in this particular case.

                    Yeah. I just select all (of the column) and run the plugin on the whole selection (including all sides).

                    Did I mention that it's an excellent plugin?
                    πŸ˜„


                    Also, it does not only work on quad faces but on triangles, too. This is very important as some operation may add further subdivision by triangulating (imagine a twist for instance)

                    Gai...

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      @unknownuser said:

                      Did I mention that it's an excellent plugin?
                      πŸ˜„

                      Yeah, you did... πŸ˜†

                      @unknownuser said:

                      It would certainly be awesome if it somehow could remember UV's after modifying the mesh (by adding/removing faces). Maybe one day...

                      Indeed. πŸ˜‰

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Now twisted AND bent. 😲
                        (This definitely needs pre-triangulation as it would be triangulated by the twist anyway)
                        Incredible!


                        UV.png


                        UV.skp

                        Gai...

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          So Gai now we are waiting for a model of this... πŸ˜†


                          chspietro25.jpg

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Ah, Bernini... I have not always liked that deep Baroque but nowadays I am fine with it...
                            πŸ˜„

                            Gai...

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              Yeah, I always preferred Borromini (who also worked a bit at that baldaquin anyway). πŸ˜‰

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I pitty the brick builder. πŸ˜„

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • D Offline
                                  dominion
                                  last edited by

                                  Sorry to be dumb but how do you subdivide? is it a plugin?

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    I just copied the bottom edges along with a linear array (Ctrl+ )

                                    Gai...

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                                    • D Offline
                                      dominion
                                      last edited by

                                      er if i do that it creates faces for each section of the texture, your 2nd image shows it as one face and your first shows dotted lines for the divide my has sild edges?

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Yes, I softened those edges so that when I turn off hidden geometry (which you can see in the first image as dotted), I can select the whole surface as one. If you select all after the array operation and right click > soften edges, check the "soften coplanar edges" box at the bottom right of the dialog.

                                        Gai...

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                                        • D Offline
                                          dominion
                                          last edited by

                                          Ah I get it thanks

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            So how is it going? Let's see some interesting results (I always make boring vaults only although now there is also a sugar cane I made this way)

                                            Gai...

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