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    [Plugin] MaterialConsolidator

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    • D Offline
      d12dozr
      last edited by

      Sweet! Thanks, TIG!

      @solo said:

      Another awesome and needed tool, any possibility to have it available in the 'tools' drop down menu? as typing into ruby consol everytime will require me to remember the command and I have already forgotten it.

      +1

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
        It now has 'Material Consolidator' under the 'Tools' menu...

        TIG

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        • Bob JamesB Offline
          Bob James
          last edited by

          Oh, YES!!

          Thank you, TIG

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • R Offline
            rv1974
            last edited by

            Hi TIG!
            I have some important suggestion. The majority of people working in the 3D field use some prefixes in the mats\layers\camera names. It's extremely helpful to differ my stuff from the others.I for example name all my assets in this way: zzz_blahblah. And everything is inserted in the initial template file.
            So what I'm asking for is ability to set the default nameprioty directly in the ruby file
            itself (just to set up it once and forget). In my case zzz_* formula would be dominant.
            What do you think?

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            • TIGT Offline
              TIG Moderator
              last edited by

              rv1974

              At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
              I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕

              TIG

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              • TIGT Offline
                TIG Moderator
                last edited by

                Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                The listing and sorting algorithms have been optimized for speed and command-line/console progress messages added...

                TIG

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                • R Offline
                  rv1974
                  last edited by

                  @tig said:

                  rv1974

                  At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
                  I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕


                  order of being created is already a nice thing. The workaround is to embed a simple planes matrix with user common used materials applied into initial template.
                  Thank you.

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                  • R Offline
                    rocorona
                    last edited by

                    @tig said:

                    @gaieus said:

                    @tig said:

                    These are:-

                    materialType
                    color RGB
                    transparency [alpha]

                    What is a material "type"?
                    I feel I'm missing something basilar, but I can't find this in the "modify material" window.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @rocorona said:

                      @tig said:

                      @gaieus said:

                      @tig said:

                      These are:-

                      materialType
                      color RGB
                      transparency [alpha]

                      What is a material "type"?
                      I feel I'm missing something basilar, but I can't find this in the "modify material" window.

                      The materialType is accessible via the API - it returns values [0/1/2] depending on if the material is simply a 'plain-color', has a 'texture' or it has a texture and it has been 'colorized'... that's all... http://code.google.com/apis/sketchup/docs/ourdoc/material.html#materialType

                      TIG

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                      • R Offline
                        rocorona
                        last edited by

                        TIG, "thanks" for your reply, and "thanks" for your great and valuable work!

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                        • E Offline
                          Ecuadorian
                          last edited by

                          I was thinking about this yesterday, as using FormFonts objects bloats my files with duplicate materials.

                          Thanks, TIG! 👍

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                            It is now wrapped into its own class 'MaterialConsolidator'.

                            TIG

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                            • H Offline
                              headshot
                              last edited by

                              GR8 !!!
                              TY.

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                              • S Offline
                                Staatsfeind
                                last edited by

                                thank you for this useful tool !

                                but one question:

                                how do i delete unused materials that result from objects imported by
                                the warehouse and which i dont use anymore?

                                to be more exactly, i tried out several warehouse objects to fit my needs
                                and mixed some of them. at the end i got 50+ textures loaded but maybe only
                                15 are in use. deleting all by hand would take some time.

                                did i get something wrong ?

                                cheers

                                http://www.frenchtouchstudio.com
                                manager/modeler

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @staatsfeind said:

                                  thank you for this useful tool !
                                  but one question:
                                  how do i delete unused materials that result from objects imported by
                                  the warehouse and which i dont use anymore?
                                  to be more exactly, i tried out several warehouse objects to fit my needs
                                  and mixed some of them. at the end i got 50+ textures loaded but maybe only
                                  15 are in use. deleting all by hand would take some time.
                                  did i get something wrong ?
                                  cheers
                                  'Used' Materials are not 'purged'...
                                  Erase all unwanted Component Instances OR go to the Component Browser and find the unwanted component, right-click its icon and pick 'Delete' - this removes it from the model/browser/data-base.
                                  OR if there are no Instances left use Component Browser > Purge... pop-out to remove any unused Components
                                  It's recommended that you also use Layer Browser > Purge... pop-out to remove any unused Layers [that might have been associated with Components that you have just purged]
                                  NOW use Material Browser > Purge... pop-out to remove any unused Materials [that might have been associated with Components that you have just purged]

                                  OR simply use Model Info > Statistics > Purge Unused... to purge them all in one go - this also includes a purge of unused Styles.

                                  OR try my 'Purge' script which is similar but it lets you choose which kinds of thing to purge, and makes a 'report' of what's gone too...

                                  TIG

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                                  • S Offline
                                    Staatsfeind
                                    last edited by

                                    hell you react fast ! ;D

                                    thx for your answer, will give it a try.

                                    http://www.frenchtouchstudio.com
                                    manager/modeler

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                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      Great plugin, thanks TIG. Not one I'll likely use very often but I just had need of it and it worked perfectly.

                                      -Brodie

                                      steelblue http://www.steelbluellc.com

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                                      • D Offline
                                        DavidXJ98
                                        last edited by

                                        Thank you for this plugin... it's quite useful.

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          MartinK
                                          last edited by

                                          Thanks TIG, I've got just the project for this.

                                          1 Reply Last reply Reply Quote 0
                                          • bagateloB Offline
                                            bagatelo
                                            last edited by

                                            I set keyboard shortcuts for all the plugins I use.

                                            Since this script takes a long time to complete their tasks in some files, I get confused sometimes I use the shortcuts, and inadvertently I press the shortcut for this plugin. You could insert an option to be given a warning to accept or not if we want to do cleaning?

                                            Another interesting option is the possibility of inserting a percentage level where materials are not identical, but similar would be united into one.

                                            It's possible to rename all the materials in words capitalized?
                                            If we could make a clean sweep in the names would also help.
                                            Why? Try it:
                                            http://www.den4b.com/?x=products&product=renamer

                                            While the cat's away, the mice will play

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