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    [Plugin] MaterialConsolidator

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    • TIGT Offline
      TIG Moderator
      last edited by

      rv1974

      At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
      I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕

      TIG

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
        The listing and sorting algorithms have been optimized for speed and command-line/console progress messages added...

        TIG

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        • R Offline
          rv1974
          last edited by

          @tig said:

          rv1974

          At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
          I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕


          order of being created is already a nice thing. The workaround is to embed a simple planes matrix with user common used materials applied into initial template.
          Thank you.

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          • R Offline
            rocorona
            last edited by

            @tig said:

            @gaieus said:

            @tig said:

            These are:-

            materialType
            color RGB
            transparency [alpha]

            What is a material "type"?
            I feel I'm missing something basilar, but I can't find this in the "modify material" window.

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            • TIGT Offline
              TIG Moderator
              last edited by

              @rocorona said:

              @tig said:

              @gaieus said:

              @tig said:

              These are:-

              materialType
              color RGB
              transparency [alpha]

              What is a material "type"?
              I feel I'm missing something basilar, but I can't find this in the "modify material" window.

              The materialType is accessible via the API - it returns values [0/1/2] depending on if the material is simply a 'plain-color', has a 'texture' or it has a texture and it has been 'colorized'... that's all... http://code.google.com/apis/sketchup/docs/ourdoc/material.html#materialType

              TIG

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              • R Offline
                rocorona
                last edited by

                TIG, "thanks" for your reply, and "thanks" for your great and valuable work!

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                • E Offline
                  Ecuadorian
                  last edited by

                  I was thinking about this yesterday, as using FormFonts objects bloats my files with duplicate materials.

                  Thanks, TIG! 👍

                  -Miguel Lescano
                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                    It is now wrapped into its own class 'MaterialConsolidator'.

                    TIG

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                    • H Offline
                      headshot
                      last edited by

                      GR8 !!!
                      TY.

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                      • S Offline
                        Staatsfeind
                        last edited by

                        thank you for this useful tool !

                        but one question:

                        how do i delete unused materials that result from objects imported by
                        the warehouse and which i dont use anymore?

                        to be more exactly, i tried out several warehouse objects to fit my needs
                        and mixed some of them. at the end i got 50+ textures loaded but maybe only
                        15 are in use. deleting all by hand would take some time.

                        did i get something wrong ?

                        cheers

                        http://www.frenchtouchstudio.com
                        manager/modeler

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @staatsfeind said:

                          thank you for this useful tool !
                          but one question:
                          how do i delete unused materials that result from objects imported by
                          the warehouse and which i dont use anymore?
                          to be more exactly, i tried out several warehouse objects to fit my needs
                          and mixed some of them. at the end i got 50+ textures loaded but maybe only
                          15 are in use. deleting all by hand would take some time.
                          did i get something wrong ?
                          cheers
                          'Used' Materials are not 'purged'...
                          Erase all unwanted Component Instances OR go to the Component Browser and find the unwanted component, right-click its icon and pick 'Delete' - this removes it from the model/browser/data-base.
                          OR if there are no Instances left use Component Browser > Purge... pop-out to remove any unused Components
                          It's recommended that you also use Layer Browser > Purge... pop-out to remove any unused Layers [that might have been associated with Components that you have just purged]
                          NOW use Material Browser > Purge... pop-out to remove any unused Materials [that might have been associated with Components that you have just purged]

                          OR simply use Model Info > Statistics > Purge Unused... to purge them all in one go - this also includes a purge of unused Styles.

                          OR try my 'Purge' script which is similar but it lets you choose which kinds of thing to purge, and makes a 'report' of what's gone too...

                          TIG

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                          • S Offline
                            Staatsfeind
                            last edited by

                            hell you react fast ! ;D

                            thx for your answer, will give it a try.

                            http://www.frenchtouchstudio.com
                            manager/modeler

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                            • brodieB Offline
                              brodie
                              last edited by

                              Great plugin, thanks TIG. Not one I'll likely use very often but I just had need of it and it worked perfectly.

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • D Offline
                                DavidXJ98
                                last edited by

                                Thank you for this plugin... it's quite useful.

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                                • M Offline
                                  MartinK
                                  last edited by

                                  Thanks TIG, I've got just the project for this.

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                                  • bagateloB Offline
                                    bagatelo
                                    last edited by

                                    I set keyboard shortcuts for all the plugins I use.

                                    Since this script takes a long time to complete their tasks in some files, I get confused sometimes I use the shortcuts, and inadvertently I press the shortcut for this plugin. You could insert an option to be given a warning to accept or not if we want to do cleaning?

                                    Another interesting option is the possibility of inserting a percentage level where materials are not identical, but similar would be united into one.

                                    It's possible to rename all the materials in words capitalized?
                                    If we could make a clean sweep in the names would also help.
                                    Why? Try it:
                                    http://www.den4b.com/?x=products&product=renamer

                                    While the cat's away, the mice will play

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      First things last... 😉

                                      You cannot 'rename' materials via the Ruby API unless you have Sketchup >= v8M1 [OR my SKMtools installed] because material.name=string doesn't exist as a method otherwise. If the method is available then this one-liner will rename ALL materials in the model using CAPITAL letters - otherwise you'll get an error message!

                                      Sketchup.active_model.materials.each{|m|m.name=m.name.upcase}
                                      

                                      The accuracy idea would apply to what exactly ? I expect Red, Green, Blue, Alpha ❓
                                      At the moment the code has several tests of equivalence like
                                      next if mat.color.red != m0.color.red
                                      You can edit the code [using a plain text editor like Notepad/Notepad++ etc] to apply an accuracy thus, where you'll define the accuracy as say per=0.01 [i.e. we'll accept it as a match if it's within 1%]. You can either hardcode the 'per' or you could get this from an added dialog as the tool runs... [see below]
                                      So now tweak the test[s]

                                      next if mat.color.red > m0.color.red*(1+per) or mat.color.red < m0.color.red*(1-per)
                                      

                                      Repeat this for RGB and A...

                                      To get the accuracy from a dialog add this at the start of the code on a new line immediately after ' initialize()'

                                      results=inputbox(["0.NNN; "],[0.01],"Material Consolidator Accuracy")
                                      return nil unless results
                                      per=results[0]
                                      

                                      you then enter the required accuracy in the format 0.01 =1%, 0.1 =10%, 0.5 =50% etc.
                                      Obviously if you use the dialog to set the accuracy you do not need a line that says per=... elsewhere in the code!
                                      If you cancel the dialog the material-consolidation is aborted.

                                      This accuracy dialog could act as your startup prompt... BUT if you don't implement it then add this line at the start of the code instead

                                      return nil if UI.messagebox("Consolidate All Materials ?",MB_YESNO,"")==7
                                      

                                      🤓

                                      TIG

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                                      • irwanwrI Offline
                                        irwanwr
                                        last edited by

                                        thank you for the plugin 😄

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                                        • G Offline
                                          Gabbiano
                                          last edited by

                                          Really a great plugin!
                                          Thank you TIG!

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                                          • H Offline
                                            hegemonicoMX
                                            last edited by

                                            Came down in the best moment. I had a horrible mess in the materials of a collaborative model. 😉 its a blessing

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