Top 3 SU plugins
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Chris, that's a good point and one I forgot about. I so rarely explode components (and don't use groups at all) in the first place and by the time I get to the stage in my modeling where I am making layers, the components are all pretty well fixed and I don't explode them at all, then. Interesting how a workflow can inadvertently bypass a behavior or is that a feature?
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@chris fullmer said:
@dave r said:
I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
Ahh! Someone else who also feels my pain!
So you are saying that this plug relieves that?
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That plugin ensures that all edges and faces are located on Layer0
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@chris fullmer said:
@dave r said:
I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
ChrisThis http://forums.sketchucation.com/viewtopic.php?p=282640#p282640 puts exploded group's entities on the layers that they were on inside the group...
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I had a hard time deciding but I set for myself the criteria of only selecting 3 free plugins that almost any user would benefit from having.
SketchyFFD: Massively useful and simple to free form distort geometry.
http://forums.sketchucation.com/viewtopic.php?f=323&t=25801&start=0RoundCorner: Simple but powerful tool for rounding and beveling geometry.
http://forums.sketchucation.com/viewtopic.php?f=323&t=20485&hilit=Round+CornerJointPushPull: Amazing upgrade to Sketchups native push/pull concept.
http://forums.sketchucation.com/viewtopic.php?f=323&t=6708Best,
Jason. -
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Center of Gravity & it's repoter, thank you TIG
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Cutlist, thank you Steve
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Default Scene, thank you Pout
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I have a lot of "favorite" plugins that do really cool stuff, but if there were a tracker on my PC that logged which plugins I used most often, it would probably be -
Selection Toys
Joint Push Pull
Edge Tools (Divide Face)Although Purge All, Weld, Make Faces and Fredo Scale are probably also in the running for top 3 most used plugins in my arsenal.
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Put on Layer (most used)!
Points cloud v6 (relocatable origin version) - merci, Didier!
Curviloft (most extraordinary, and irreplaceable)Also, Tools on surface, Pipe along Path, Weld, and Cleanup are wonderful.
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....Unfortunately, the three major plug-in is not enough for me ... I often use in the same proportion in the 10-12
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I've just downloaded "Default Layer Geometry": I really need that and it will undoubtedly become one of my frequently used plugins (I just must keep everything on layer 0 until everything is built!)
I have many of the complex plugins that are indispensable when I need them (curviloft, vertex tools, Tools on Surface, Extrude Along....,etc.), but
For every day general use:
Nudge (Doesn't anyone use this: I'd be lost without it.)
Options
JSAlign
Layer Tools and Layer Manager
Edge Styles
1001bit ToolsAnd, somewhat less often, but still a lot:
Round Corner
Profile Builder
BZ Toolbar
Weld
Extrude Lines
Arc Centerpoint Finder
Tube along pathFor final tuning:
Repaint and CleanupAnd, of course, when the model is ready:
Thea Exporter -
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For me it's
- round corner (using it all the time)
- Fredo Scale (dito)
- 1001bit tools (they speed up so many things for me)
Oh, and never go without Purge; couldn't survive without it, since I hate poly/texture size/whatever counting.
A great UV toolset would instantly appear on my list... hint hint.
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@prisoner said:
A great UV toolset would instantly appear on my list... hint hint.
What is wrong with the UV toolset written by Thom? Could you not use those?
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@tfdesign said:
@prisoner said:
A great UV toolset would instantly appear on my list... hint hint.
What is wrong with the UV toolset written by Thom? Could you not use those?
Right, I should give it a try again. Last time I used it it couldn't do what I needed (mapping imported 3ds files), have to give it another try. Thanks for reminding me.
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@bob james said:
I've just downloaded "Default Layer Geometry": I really need that and it will undoubtedly become one of my frequently used plugins (I just must keep everything on layer 0 until everything is built!)
I have many of the complex plugins that are indispensable when I need them (curviloft, vertex tools, Tools on Surface, Extrude Along....,etc.), but
For every day general use:
Nudge (Doesn't anyone use this: I'd be lost without it.)
Options
JSAlign
Layer Tools and Layer Manager
Edge Styles
1001bit ToolsAnd, somewhat less often, but still a lot:
Round Corner
Profile Builder
BZ Toolbar
Weld
Extrude Lines
Arc Centerpoint Finder
Tube along pathFor final tuning:
Repaint and CleanupAnd, of course, when the model is ready:
Thea ExporterHey, that's a good top 3, Bob.....
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@utiler said:
Hey, that's a good top 3, Bob.....
Oh, I thought it was the top three categories
Seriously, the top three depend heavily on what project I'm working on. But since you've busted me here are my
top three non-project-dependent rubies:
Nudge
Options
QJSAlign -
Nudge ?
Nudge orbit by Tig ? -
Nudge by Todd Burch (it's on Smustard).
It's $16.00, but worth every penny (It was $8.00 when I bought it back in 2006 ). It's old, but, for me, very useful every day.
I tried "moveit", but it only works on groups and components (at least when I tried it).
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Thx for the info
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