Top 3 SU plugins
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TOS
1001 bit Tools
Joint Pushpull.....For workThe one I use when I am playing SDS, Fur
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@haynesc said:
Default Layer Gemometry
I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.
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Curviloft
1001 bit Tools
joint push pull
tools on surface -
@chris fullmer said:
@haynesc said:
Default Layer Gemometry
I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.
I gather you mean to say "move all loose geometry, that is, not grouped or turned into a component".
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Chris, why is that so important/ invaluable?
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Edson, the plugin Chris refers to does move all geometry whether it is loose or in a component/group to the Default layer as he wrote. It is very handy for cleaning up models. I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
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BezierSpline
Curviloft
ExtrudeEdges Suite
JPP(weld is a given. 100% should not be a ruby)
(Curviloft and EEbyX might seem redundant but I use lathe a lot as well as extrude vector.. I still skin with it as well in certain instances. )
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I should have added Purge All.
Like Jeff, I find both Curviloft and EEbyX useful. Sometimes I find one will do something the other won't.
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powerhouses aside, i use these daily (if it's a drawing day )
arc: center + 2pts. (didier)
select curve (thomthom)
selection toys (tt)
exploded arc centerpoint (c.fullmer)
work plane (tig)
cline (jimF)
fillet.rb (ohYeahCad)
fredoscale (fredo)
tangent tools (tig)
skindigo (whaat)
slice face horizontally (via 1001bit) (goh)
3pt rectangle (google). Recently found it but something I've always wished for:)and it's great to have these when needed:
perp. face tools (c.fullmer)
vertex tools (tt)
mirror (tig)
SDS (whaat)
profile builder (whaat)
curve maker (drawMetal.com)
shape bender (c.fullmer)
selection memory (jimF)
round corner (fredo)
tools on surface (fredo)
unfold (jimF)
solid inspector (tt)
1001bit's followme (goh)i have double+ that amount installed but these are the ones that have floated to the top as far as my technique is concerned.
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I forgot to mention good old add hidden layer, invaluable when you have many acenes already set up and decide to create a new layer.
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My 3rd plugin may have to be Thom's UV Toolkit, which I'm still brewing the beer to give to Thom for!
Let's face it (face those surfaces ), They don't and won't look right without a tool like this
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@dave r said:
I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
Chris
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Chris, that's a good point and one I forgot about. I so rarely explode components (and don't use groups at all) in the first place and by the time I get to the stage in my modeling where I am making layers, the components are all pretty well fixed and I don't explode them at all, then. Interesting how a workflow can inadvertently bypass a behavior or is that a feature?
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@chris fullmer said:
@dave r said:
I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
Ahh! Someone else who also feels my pain!
So you are saying that this plug relieves that?
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That plugin ensures that all edges and faces are located on Layer0
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@chris fullmer said:
@dave r said:
I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
ChrisThis http://forums.sketchucation.com/viewtopic.php?p=282640#p282640 puts exploded group's entities on the layers that they were on inside the group...
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I had a hard time deciding but I set for myself the criteria of only selecting 3 free plugins that almost any user would benefit from having.
SketchyFFD: Massively useful and simple to free form distort geometry.
http://forums.sketchucation.com/viewtopic.php?f=323&t=25801&start=0RoundCorner: Simple but powerful tool for rounding and beveling geometry.
http://forums.sketchucation.com/viewtopic.php?f=323&t=20485&hilit=Round+CornerJointPushPull: Amazing upgrade to Sketchups native push/pull concept.
http://forums.sketchucation.com/viewtopic.php?f=323&t=6708Best,
Jason. -
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Center of Gravity & it's repoter, thank you TIG
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Cutlist, thank you Steve
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Default Scene, thank you Pout
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I have a lot of "favorite" plugins that do really cool stuff, but if there were a tracker on my PC that logged which plugins I used most often, it would probably be -
Selection Toys
Joint Push Pull
Edge Tools (Divide Face)Although Purge All, Weld, Make Faces and Fredo Scale are probably also in the running for top 3 most used plugins in my arsenal.
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Put on Layer (most used)!
Points cloud v6 (relocatable origin version) - merci, Didier!
Curviloft (most extraordinary, and irreplaceable)Also, Tools on surface, Pipe along Path, Weld, and Cleanup are wonderful.
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