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    • D Offline
      DIEGO-RODRIGUEZ
      last edited by

      extrusion line
      mirror
      joint push pull

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      • EdsonE Offline
        Edson
        last edited by

        mirror
        podium
        1001bit tools

        edson mahfuz, architect| porto alegre β€’ brasil
        http://www.mahfuz.arq.br

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        • H Offline
          haynesc
          last edited by

          I couldnt decide 3 so anyof the below :

          PurgeAll
          Make Faces
          Frontface
          Weld
          Default Layer Gemometry
          SceneExporter Pro
          Extrude Tools
          Curviloft
          Curvishear
          CD STANDARD & CD TOOLSET Toolbars
          Zorro
          Move to Orgin
          Remove Materials
          joint push pull
          1001 tools

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          • daleD Offline
            dale
            last edited by

            TOS
            1001 bit Tools
            Joint Pushpull.....For work

            The one I use when I am playing SDS, Fur

            Just monkeying around....like Monsanto

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              @haynesc said:

              Default Layer Gemometry

              I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • arquitectomaracuchoA Offline
                arquitectomaracucho
                last edited by

                Curviloft 😍
                1001 bit Tools
                joint push pull
                tools on surface

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                • EdsonE Offline
                  Edson
                  last edited by

                  @chris fullmer said:

                  @haynesc said:

                  Default Layer Gemometry

                  I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.

                  I gather you mean to say "move all loose geometry, that is, not grouped or turned into a component".

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • T Offline
                    tfdesign
                    last edited by

                    Chris, why is that so important/ invaluable?

                    My book "Let's SketchUp!" Download from here

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Edson, the plugin Chris refers to does move all geometry whether it is loose or in a component/group to the Default layer as he wrote. It is very handy for cleaning up models. I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        BezierSpline
                        Curviloft
                        ExtrudeEdges Suite
                        JPP

                        (weld is a given. 100% should not be a ruby)

                        (Curviloft and EEbyX might seem redundant but I use lathe a lot as well as extrude vector.. I still skin with it as well in certain instances. )

                        dotdotdot

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          I should have added Purge All.

                          Like Jeff, I find both Curviloft and EEbyX useful. Sometimes I find one will do something the other won't.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            powerhouses aside, i use these daily (if it's a drawing day πŸ˜„)

                            arc: center + 2pts. (didier)
                            select curve (thomthom)
                            selection toys (tt)
                            exploded arc centerpoint (c.fullmer)
                            work plane (tig)
                            cline (jimF)
                            fillet.rb (ohYeahCad)
                            fredoscale (fredo)
                            tangent tools (tig)
                            skindigo (whaat)
                            slice face horizontally (via 1001bit) (goh)
                            3pt rectangle (google). Recently found it but something I've always wished for:)

                            and it's great to have these when needed:

                            perp. face tools (c.fullmer)
                            vertex tools (tt)
                            mirror (tig)
                            SDS (whaat)
                            profile builder (whaat)
                            curve maker (drawMetal.com)
                            shape bender (c.fullmer)
                            selection memory (jimF)
                            round corner (fredo)
                            tools on surface (fredo)
                            unfold (jimF)
                            solid inspector (tt)
                            1001bit's followme (goh)

                            i have double+ that amount installed but these are the ones that have floated to the top as far as my technique is concerned.

                            dotdotdot

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                            • EdsonE Offline
                              Edson
                              last edited by

                              I forgot to mention good old add hidden layer, invaluable when you have many acenes already set up and decide to create a new layer.

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • T Offline
                                tfdesign
                                last edited by

                                My 3rd plugin may have to be Thom's UV Toolkit, which I'm still brewing the beer to give to Thom for!

                                Let's face it (face those surfaces πŸ˜‰ ), They don't and won't look right without a tool like this πŸ˜„

                                http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                                My book "Let's SketchUp!" Download from here

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  @dave r said:

                                  I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                  Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Chris, that's a good point and one I forgot about. I so rarely explode components (and don't use groups at all) in the first place and by the time I get to the stage in my modeling where I am making layers, the components are all pretty well fixed and I don't explode them at all, then. Interesting how a workflow can inadvertently bypass a behavior or is that a feature? πŸ˜„

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      tfdesign
                                      last edited by

                                      @chris fullmer said:

                                      @dave r said:

                                      I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                      Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.

                                      πŸ˜† Ahh! Someone else who also feels my pain! πŸ˜†

                                      So you are saying that this plug relieves that?

                                      My book "Let's SketchUp!" Download from here

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        That plugin ensures that all edges and faces are located on Layer0

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @chris fullmer said:

                                          @dave r said:

                                          I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                          Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
                                          Chris

                                          This http://forums.sketchucation.com/viewtopic.php?p=282640#p282640 puts exploded group's entities on the layers that they were on inside the group...

                                          TIG

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                                          • jason_marantoJ Offline
                                            jason_maranto
                                            last edited by

                                            I had a hard time deciding but I set for myself the criteria of only selecting 3 free plugins that almost any user would benefit from having.

                                            SketchyFFD: Massively useful and simple to free form distort geometry.
                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=25801&start=0

                                            RoundCorner: Simple but powerful tool for rounding and beveling geometry.
                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=20485&hilit=Round+Corner

                                            JointPushPull: Amazing upgrade to Sketchups native push/pull concept.
                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=6708

                                            Best,
                                            Jason.

                                            I create video tutorial series about several 2D & 3D graphics programs.

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