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    Seamless texture techniques

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    • N Offline
      notareal
      last edited by

      @chris fullmer said:

      Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

      Chris

      I often use this method. For good result it requires that image has even illumination on edge areas.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • D Offline
        dtrarch
        last edited by

        Here is another freebee that works OK with a little post edit.
        sTile
        http://www.harmware.net/stile.htm

        dtr

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        • J Offline
          john.warburton
          last edited by

          @chris fullmer said:

          Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

          Chris

          I use the Simple Filters Half-Wrap plug in. This lets you wrap the image left-right, top-bottom, or both directions by 50%. You can then use editing tools (Clone for example) to deal with the adjoining edges. Similar to the offset command in Photoshop, but only works at 50% offset.

          Life's a reach, and then you gybe.

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          • B Offline
            blair
            last edited by

            Pete
            Which tool or method did you finally choose?

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            • EarthMoverE Offline
              EarthMover
              last edited by

              I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

              Also great tutorial on color and light balancing. Thanks!!!! 👍

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • urgenU Offline
                urgen
                last edited by

                ....brilliant old tutorial(If you remember 😉 ) ...thank you to Jon again 👍 ...
                http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

                --pupil forever...------

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  @unknownuser said:

                  This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

                  This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • unclebimU Offline
                    unclebim
                    last edited by

                    I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

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                    • dereiD Offline
                      derei
                      last edited by

                      @unclebim said:

                      I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                      Ahh, this is why I never could use that plugin 😄 ... I tried again and it was a first ! 😄
                      -but this means that my image must be less than 250x250 px 😞

                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        Argh! 😠
                        I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                        It's always a cool habit in case of post of more 3 lines
                        to copy past in the NoteBook before any Submit 😉
                        You don't know how many time this little trick can be save!
                        It's very usefull too when you write an answer on a Net Mail 😒

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • EdsonE Offline
                          Edson
                          last edited by

                          @aerilius said:

                          I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                          I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                          Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)

                          thanks, aerilius.

                          edson mahfuz, architect| porto alegre • brasil
                          http://www.mahfuz.arq.br

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Some really great advice and application references on this thread 👍

                            The tutorial on brightness level correction was particularly helpful. Does anyone know of a similar method for levelling out the colour in a texture?

                            I'm trying to create some carpet textures but I keep getting colour banding resulting from uneven colouring in the image I'm tiling.

                            www.davidhier.co.uk

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                            • N Offline
                              nrevk niatpak
                              last edited by

                              there's also this method http://loadproject.blogspot.com/search/label/tutorials...
                              i sometimes use it in addition to the traditionnal offset thing...
                              pix plant is also a good plug
                              and there are lots of tips on the cg textures website ( tutorials section )
                              have fun

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                              • E Offline
                                Ecuadorian
                                last edited by

                                Thanks, Jan! 👍


                                ![Just using GIMP's "Make Seamless" filter](/uploads/imported_attachments/IAhm_JustwithGIMPsSeamlesstexture.jpg "Just using GIMP's "Make Seamless" filter")


                                Following Pixero's tutorial

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

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                                • D Offline
                                  drfabinex
                                  last edited by

                                  This is a great little free seamless texture maker.

                                  Perfect for quick and dirty texture making:

                                  Texture Studio
                                  http://www.blitzbasic.com/Community/posts.php?topic=46368

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                                  • Mike LuceyM Offline
                                    Mike Lucey
                                    last edited by

                                    @pixero said:

                                    Argh! 😠
                                    I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                                    Short Photoshop tutorial:

                                    First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                                    If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                                    Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                                    What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                                    Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                                    With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                                    Make sure you have "wrap around" choosen.
                                    Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                                    For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                                    A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                                    Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                                    Hope this helps!

                                    Thanks for the tip Jan 👍

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                                    • bagateloB Offline
                                      bagatelo
                                      last edited by

                                      I use a action in photoshop, who quadruply the image.


                                      before.jpg


                                      after.jpg


                                      quadruply.zip

                                      While the cat's away, the mice will play

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