sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Seamless texture techniques

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
    sketchup
    35 Posts 29 Posters 12.2k Views 29 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      dedmin
      last edited by

      http://www.mediachance.com/pseam/index.html
      http://www.mediachance.com/patternstudio/index.html

      1 Reply Last reply Reply Quote 0
      • EdsonE Offline
        Edson
        last edited by

        @chris fullmer said:

        Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

        Chris

        a short tutorial would be great, chris.

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I like the brightness level correction ideas there Jan. I have not done that before, but I like how it sounds. I'll give it a shot next seamless texture I make.

          I'll try to do a quick video on this process.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • L Offline
            linea
            last edited by

            Have to say if you haven't tried Make Seamless in Gimp it is worth a look.

            1 Reply Last reply Reply Quote 0
            • A Offline
              Aerilius
              last edited by

              I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

              I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
              Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)
              tileable1.jpg
              and the "sleazy" way
              tileable2.jpg

              1 Reply Last reply Reply Quote 0
              • PixeroP Offline
                Pixero
                last edited by

                @chris fullmer said:

                I like the brightness level correction ideas there Jan. I have not done that before, but I like how it sounds. I'll give it a shot next seamless texture I make.

                I'll try to do a quick video on this process.

                Chris

                There is no process that works for every image. Thats why plugins rarly does a good job. You have to adopt and try different paths.
                Sometimes several passes of the above mentioned technique might be needed.
                Another way is to use Image->Adjustments->Shadows/highlights with advanced settings.
                The best way is to photograph with 50 to 100 mm with even diffuse lighting on a cloudy day and photographing several different shots of the same texture which then can be made into a large texture to further reduce tiling.

                1 Reply Last reply Reply Quote 0
                • PixeroP Offline
                  Pixero
                  last edited by

                  Argh! 😠
                  I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                  Short Photoshop tutorial:

                  First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                  If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                  Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                  What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                  Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                  With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                  Make sure you have "wrap around" choosen.
                  Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                  For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                  A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                  Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                  Hope this helps!

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    notareal
                    last edited by

                    @chris fullmer said:

                    Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                    Chris

                    I often use this method. For good result it requires that image has even illumination on edge areas.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      dtrarch
                      last edited by

                      Here is another freebee that works OK with a little post edit.
                      sTile
                      http://www.harmware.net/stile.htm

                      dtr

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        john.warburton
                        last edited by

                        @chris fullmer said:

                        Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                        Chris

                        I use the Simple Filters Half-Wrap plug in. This lets you wrap the image left-right, top-bottom, or both directions by 50%. You can then use editing tools (Clone for example) to deal with the adjoining edges. Similar to the offset command in Photoshop, but only works at 50% offset.

                        Life's a reach, and then you gybe.

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          blair
                          last edited by

                          Pete
                          Which tool or method did you finally choose?

                          1 Reply Last reply Reply Quote 0
                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

                            Also great tutorial on color and light balancing. Thanks!!!! 👍

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

                            1 Reply Last reply Reply Quote 0
                            • urgenU Offline
                              urgen
                              last edited by

                              ....brilliant old tutorial(If you remember 😉 ) ...thank you to Jon again 👍 ...
                              http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

                              --pupil forever...------

                              1 Reply Last reply Reply Quote 0
                              • Bob JamesB Offline
                                Bob James
                                last edited by

                                @unknownuser said:

                                This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

                                This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

                                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                                1 Reply Last reply Reply Quote 0
                                • unclebimU Offline
                                  unclebim
                                  last edited by

                                  I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                                  1 Reply Last reply Reply Quote 0
                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @unclebim said:

                                    I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                                    Ahh, this is why I never could use that plugin 😄 ... I tried again and it was a first ! 😄
                                    -but this means that my image must be less than 250x250 px 😞

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      Argh! 😠
                                      I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                                      It's always a cool habit in case of post of more 3 lines
                                      to copy past in the NoteBook before any Submit 😉
                                      You don't know how many time this little trick can be save!
                                      It's very usefull too when you write an answer on a Net Mail 😒

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • EdsonE Offline
                                        Edson
                                        last edited by

                                        @aerilius said:

                                        I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                                        I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                                        Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)

                                        thanks, aerilius.

                                        edson mahfuz, architect| porto alegre • brasil
                                        http://www.mahfuz.arq.br

                                        1 Reply Last reply Reply Quote 0
                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Some really great advice and application references on this thread 👍

                                          The tutorial on brightness level correction was particularly helpful. Does anyone know of a similar method for levelling out the colour in a texture?

                                          I'm trying to create some carpet textures but I keep getting colour banding resulting from uneven colouring in the image I'm tiling.

                                          www.davidhier.co.uk

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            nrevk niatpak
                                            last edited by

                                            there's also this method http://loadproject.blogspot.com/search/label/tutorials...
                                            i sometimes use it in addition to the traditionnal offset thing...
                                            pix plant is also a good plug
                                            and there are lots of tips on the cg textures website ( tutorials section )
                                            have fun

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement