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    Seamless texture techniques

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    • B Offline
      blair
      last edited by

      Pete
      Which tool or method did you finally choose?

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      • EarthMoverE Offline
        EarthMover
        last edited by

        I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

        Also great tutorial on color and light balancing. Thanks!!!! ๐Ÿ‘

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • urgenU Offline
          urgen
          last edited by

          ....brilliant old tutorial(If you remember ๐Ÿ˜‰ ) ...thank you to Jon again ๐Ÿ‘ ...
          http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

          --pupil forever...------

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          • Bob JamesB Offline
            Bob James
            last edited by

            @unknownuser said:

            This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

            This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • unclebimU Offline
              unclebim
              last edited by

              I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

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              • dereiD Offline
                derei
                last edited by

                @unclebim said:

                I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                Ahh, this is why I never could use that plugin ๐Ÿ˜„ ... I tried again and it was a first ! ๐Ÿ˜„
                -but this means that my image must be less than 250x250 px ๐Ÿ˜ž

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  Argh! ๐Ÿ˜ 
                  I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                  It's always a cool habit in case of post of more 3 lines
                  to copy past in the NoteBook before any Submit ๐Ÿ˜‰
                  You don't know how many time this little trick can be save!
                  It's very usefull too when you write an answer on a Net Mail ๐Ÿ˜’

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • EdsonE Offline
                    Edson
                    last edited by

                    @aerilius said:

                    I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                    I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                    Here are two ways how I do it (PaintshopPro tutorial for Edson ๐Ÿ˜„)

                    thanks, aerilius.

                    edson mahfuz, architect| porto alegre โ€ข brasil
                    http://www.mahfuz.arq.br

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Some really great advice and application references on this thread ๐Ÿ‘

                      The tutorial on brightness level correction was particularly helpful. Does anyone know of a similar method for levelling out the colour in a texture?

                      I'm trying to create some carpet textures but I keep getting colour banding resulting from uneven colouring in the image I'm tiling.

                      www.davidhier.co.uk

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                      • N Offline
                        nrevk niatpak
                        last edited by

                        there's also this method http://loadproject.blogspot.com/search/label/tutorials...
                        i sometimes use it in addition to the traditionnal offset thing...
                        pix plant is also a good plug
                        and there are lots of tips on the cg textures website ( tutorials section )
                        have fun

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                        • E Offline
                          Ecuadorian
                          last edited by

                          Thanks, Jan! ๐Ÿ‘


                          ![Just using GIMP's "Make Seamless" filter](/uploads/imported_attachments/IAhm_JustwithGIMPsSeamlesstexture.jpg "Just using GIMP's "Make Seamless" filter")


                          Following Pixero's tutorial

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • D Offline
                            drfabinex
                            last edited by

                            This is a great little free seamless texture maker.

                            Perfect for quick and dirty texture making:

                            Texture Studio
                            http://www.blitzbasic.com/Community/posts.php?topic=46368

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                            • Mike LuceyM Offline
                              Mike Lucey
                              last edited by

                              @pixero said:

                              Argh! ๐Ÿ˜ 
                              I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                              Short Photoshop tutorial:

                              First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                              If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                              Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                              What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                              Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                              With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                              Make sure you have "wrap around" choosen.
                              Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                              For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                              A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                              Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                              Hope this helps!

                              Thanks for the tip Jan ๐Ÿ‘

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                              • bagateloB Offline
                                bagatelo
                                last edited by

                                I use a action in photoshop, who quadruply the image.


                                before.jpg


                                after.jpg


                                quadruply.zip

                                While the cat's away, the mice will play

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