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Seamless texture techniques

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  • B Offline
    blair
    last edited by 29 Aug 2010, 17:06

    Pete
    Which tool or method did you finally choose?

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    • E Offline
      EarthMover
      last edited by 29 Aug 2010, 19:08

      I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

      Also great tutorial on color and light balancing. Thanks!!!! πŸ‘

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • U Offline
        urgen
        last edited by 29 Aug 2010, 19:50

        ....brilliant old tutorial(If you remember πŸ˜‰ ) ...thank you to Jon again πŸ‘ ...
        http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

        --pupil forever...------

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        • B Offline
          Bob James
          last edited by 6 Sept 2010, 08:02

          @unknownuser said:

          This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

          This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • U Offline
            unclebim
            last edited by 6 Sept 2010, 15:41

            I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

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            • D Offline
              derei
              last edited by 22 Nov 2010, 00:24

              @unclebim said:

              I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

              Ahh, this is why I never could use that plugin πŸ˜„ ... I tried again and it was a first ! πŸ˜„
              -but this means that my image must be less than 250x250 px 😞

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • P Offline
                pilou
                last edited by 22 Nov 2010, 02:03

                @unknownuser said:

                Argh! 😠
                I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                It's always a cool habit in case of post of more 3 lines
                to copy past in the NoteBook before any Submit πŸ˜‰
                You don't know how many time this little trick can be save!
                It's very usefull too when you write an answer on a Net Mail πŸ˜’

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • E Offline
                  Edson
                  last edited by 22 Nov 2010, 11:04

                  @aerilius said:

                  I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                  I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                  Here are two ways how I do it (PaintshopPro tutorial for Edson πŸ˜„)

                  thanks, aerilius.

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • H Offline
                    Hieru
                    last edited by 23 Nov 2010, 12:29

                    Some really great advice and application references on this thread πŸ‘

                    The tutorial on brightness level correction was particularly helpful. Does anyone know of a similar method for levelling out the colour in a texture?

                    I'm trying to create some carpet textures but I keep getting colour banding resulting from uneven colouring in the image I'm tiling.

                    www.davidhier.co.uk

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                    • N Offline
                      nrevk niatpak
                      last edited by 29 Nov 2010, 22:20

                      there's also this method http://loadproject.blogspot.com/search/label/tutorials...
                      i sometimes use it in addition to the traditionnal offset thing...
                      pix plant is also a good plug
                      and there are lots of tips on the cg textures website ( tutorials section )
                      have fun

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                      • E Offline
                        Ecuadorian
                        last edited by 21 Jan 2011, 01:29

                        Thanks, Jan! πŸ‘


                        ![Just using GIMP's "Make Seamless" filter](/uploads/imported_attachments/IAhm_JustwithGIMPsSeamlesstexture.jpg "Just using GIMP's "Make Seamless" filter")


                        Following Pixero's tutorial

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • D Offline
                          drfabinex
                          last edited by 30 Jan 2011, 07:19

                          This is a great little free seamless texture maker.

                          Perfect for quick and dirty texture making:

                          Texture Studio
                          http://www.blitzbasic.com/Community/posts.php?topic=46368

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                          • Mike LuceyM Offline
                            Mike Lucey
                            last edited by 30 Jan 2011, 12:29

                            @pixero said:

                            Argh! 😠
                            I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                            Short Photoshop tutorial:

                            First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                            If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                            Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                            What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                            Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                            With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                            Make sure you have "wrap around" choosen.
                            Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                            For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                            A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                            Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                            Hope this helps!

                            Thanks for the tip Jan πŸ‘

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                            • bagateloB Offline
                              bagatelo
                              last edited by 11 Feb 2011, 02:15

                              I use a action in photoshop, who quadruply the image.


                              before.jpg


                              after.jpg


                              quadruply.zip

                              While the cat's away, the mice will play

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