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    Seamless texture techniques

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    • A Offline
      Aerilius
      last edited by

      I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

      I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
      Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)
      tileable1.jpg
      and the "sleazy" way
      tileable2.jpg

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      • PixeroP Offline
        Pixero
        last edited by

        @chris fullmer said:

        I like the brightness level correction ideas there Jan. I have not done that before, but I like how it sounds. I'll give it a shot next seamless texture I make.

        I'll try to do a quick video on this process.

        Chris

        There is no process that works for every image. Thats why plugins rarly does a good job. You have to adopt and try different paths.
        Sometimes several passes of the above mentioned technique might be needed.
        Another way is to use Image->Adjustments->Shadows/highlights with advanced settings.
        The best way is to photograph with 50 to 100 mm with even diffuse lighting on a cloudy day and photographing several different shots of the same texture which then can be made into a large texture to further reduce tiling.

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        • PixeroP Offline
          Pixero
          last edited by

          Argh! 😠
          I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

          Short Photoshop tutorial:

          First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
          If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
          Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
          What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

          Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
          With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
          Make sure you have "wrap around" choosen.
          Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
          For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

          A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

          Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

          Hope this helps!

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          • N Offline
            notareal
            last edited by

            @chris fullmer said:

            Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

            Chris

            I often use this method. For good result it requires that image has even illumination on edge areas.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • D Offline
              dtrarch
              last edited by

              Here is another freebee that works OK with a little post edit.
              sTile
              http://www.harmware.net/stile.htm

              dtr

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              • J Offline
                john.warburton
                last edited by

                @chris fullmer said:

                Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                Chris

                I use the Simple Filters Half-Wrap plug in. This lets you wrap the image left-right, top-bottom, or both directions by 50%. You can then use editing tools (Clone for example) to deal with the adjoining edges. Similar to the offset command in Photoshop, but only works at 50% offset.

                Life's a reach, and then you gybe.

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                • B Offline
                  blair
                  last edited by

                  Pete
                  Which tool or method did you finally choose?

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

                    Also great tutorial on color and light balancing. Thanks!!!! 👍

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • urgenU Offline
                      urgen
                      last edited by

                      ....brilliant old tutorial(If you remember 😉 ) ...thank you to Jon again 👍 ...
                      http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

                      --pupil forever...------

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                      • Bob JamesB Offline
                        Bob James
                        last edited by

                        @unknownuser said:

                        This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

                        This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                        • unclebimU Offline
                          unclebim
                          last edited by

                          I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

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                          • dereiD Offline
                            derei
                            last edited by

                            @unclebim said:

                            I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                            Ahh, this is why I never could use that plugin 😄 ... I tried again and it was a first ! 😄
                            -but this means that my image must be less than 250x250 px 😞

                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              Argh! 😠
                              I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                              It's always a cool habit in case of post of more 3 lines
                              to copy past in the NoteBook before any Submit 😉
                              You don't know how many time this little trick can be save!
                              It's very usefull too when you write an answer on a Net Mail 😒

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @aerilius said:

                                I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                                I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                                Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)

                                thanks, aerilius.

                                edson mahfuz, architect| porto alegre • brasil
                                http://www.mahfuz.arq.br

                                1 Reply Last reply Reply Quote 0
                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Some really great advice and application references on this thread 👍

                                  The tutorial on brightness level correction was particularly helpful. Does anyone know of a similar method for levelling out the colour in a texture?

                                  I'm trying to create some carpet textures but I keep getting colour banding resulting from uneven colouring in the image I'm tiling.

                                  www.davidhier.co.uk

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                                  • N Offline
                                    nrevk niatpak
                                    last edited by

                                    there's also this method http://loadproject.blogspot.com/search/label/tutorials...
                                    i sometimes use it in addition to the traditionnal offset thing...
                                    pix plant is also a good plug
                                    and there are lots of tips on the cg textures website ( tutorials section )
                                    have fun

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      Thanks, Jan! 👍


                                      ![Just using GIMP's "Make Seamless" filter](/uploads/imported_attachments/IAhm_JustwithGIMPsSeamlesstexture.jpg "Just using GIMP's "Make Seamless" filter")


                                      Following Pixero's tutorial

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • D Offline
                                        drfabinex
                                        last edited by

                                        This is a great little free seamless texture maker.

                                        Perfect for quick and dirty texture making:

                                        Texture Studio
                                        http://www.blitzbasic.com/Community/posts.php?topic=46368

                                        1 Reply Last reply Reply Quote 0
                                        • Mike LuceyM Offline
                                          Mike Lucey
                                          last edited by

                                          @pixero said:

                                          Argh! 😠
                                          I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                                          Short Photoshop tutorial:

                                          First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                                          If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                                          Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                                          What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                                          Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                                          With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                                          Make sure you have "wrap around" choosen.
                                          Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                                          For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                                          A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                                          Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                                          Hope this helps!

                                          Thanks for the tip Jan 👍

                                          Support us so we can support you! Upgrade to Premium Membership!

                                          1 Reply Last reply Reply Quote 0
                                          • bagateloB Offline
                                            bagatelo
                                            last edited by

                                            I use a action in photoshop, who quadruply the image.


                                            before.jpg


                                            after.jpg


                                            quadruply.zip

                                            While the cat's away, the mice will play

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