sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] Vertex Tools

    Scheduled Pinned Locked Moved Plugins
    667 Posts 92 Posters 388.3k Views 92 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @einstein said:

      My suggestion was to enable not only bevelling vertices but also rounding them. So let's say bevelling means that you add one edge at a vertex between two existing edges and rounding means that you add more edges and create an arc between them. Like in Blender - you bevel a vertex and use mouse scroll to add more segments. This is the feature I pursue. There are several corner-rounding tools for SketchUp but none of them allows manipulating vertices directly, like your plugin does. That's why I believe my suggestion makes sense πŸ˜‰

      Gotcha. Yea, I have it on my list of ideas already. Rounding, or profiled, bevels are however much more complicated. I need to do more research for that.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • E Offline
        Einstein
        last edited by

        I've got one more feature suggestion.
        Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.

        I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @einstein said:

          I've got one more feature suggestion.
          Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.

          I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...

          hmm... main challenge here is that VT doesn't have any way to select anything other than vertices... Will have to think about this one.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • F Offline
            Fletch
            last edited by

            Hi ThomThom, your website says to post here, so... please forgive me if this is not the right place.

            I purchased VT in Jan 2020.

            The version I had downloaded in Jan 2020 throws an error when I try to install.

            Must I now buy a whole new version just so that it will work in SU2021? Or do you have a version I can continue to use even in SU2021?

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

            1 Reply Last reply Reply Quote 0
            • E Offline
              Einstein
              last edited by

              Hi,
              I'd like to say something more about vertex bevel here (I hope you don't have enough of me yet πŸ˜› ).
              I was able to reproduce the bug I once had when bevelling vertices of a face and I noticed two undesired things happening:

              1. After selecting all verts of the Y letter and bevelling them a little the face gets removed, leaving only the edges. That I find a bug.
              2. Bevel widths are uneven and these bevel are unsymmetrical. I guess that's because bevel values here are not absolute but relative to the length of bevelled edges. This surely makes sense, but it would also be very nice having another option for symmetrical bevels with absolute offset. Perhaps this could be performed by simply adding a unit following a typed value, just like in native SketchUp. For example, type "0.1m" instead of "0.1" in the VDB to get the absolute value.

              Y.skp

              1 Reply Last reply Reply Quote 0
              • E Offline
                Einstein
                last edited by

                Version 2.0.5 - again: what is new?

                1 Reply Last reply Reply Quote 0
                • jo-keJ Offline
                  jo-ke
                  last edited by

                  I have updated SU2021 to 21.1.299 64 bits and vertextools disappeared.

                  I tried to reinstall, but it doesn't show it.

                  It is shown in extension manager but not shown in Menubar to select

                  What can I do?

                  http://www.zz7.de

                  1 Reply Last reply Reply Quote 0
                  • Dave RD Offline
                    Dave R
                    last edited by

                    I see it in the latest release of 2021 on my machine.

                    Is it shown as Enabled in the Extension Manager?

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

                    1 Reply Last reply Reply Quote 0
                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      yes, it is

                      http://www.zz7.de

                      1 Reply Last reply Reply Quote 0
                      • Dave RD Offline
                        Dave R
                        last edited by

                        Latest version of both TT_Lib2 and Vertex Tools installed?

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          numerobis
                          last edited by

                          I don't know, if this has been discussed before, but Vertex Tools 2 is crashing a lot for me (SU 2021). Sometimes every few minutes. Not the whole plugin or SU, but the gizmo disappears and i have to restart SU to get it back. It's possible that it is related to the SU autosave, since i see the windows "wait cursor" and the program is freezing for a short time, just before the operation is canceled and the gizmo disappears forever. πŸ˜•

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            arxitekt
                            last edited by

                            @thomthom said:

                            @rv1974 said:

                            TT could you add 'lock perimeter' feature please?

                            I have a feature request logged named "Lock Vertices". Would this be the same thing?

                            Hello ThomThom πŸ˜„ Fellow Norwegian here.
                            I am in need of a way to lock a set of terrain mesh vertices(property boundaries), from a larger landscape terrain. I want to do this to be able to manipulate only the terrain with this property line, without affecting the mesh beyond, leaving the correct elevations for the surrounding properties.

                            I have experimented with:

                            • Grouping a set of "border" faces and edges and then locking these. This kinda works, leaving the surrounding mesh as-is, but it detaches the property mesh from this group and gaps in the faces between are introduced when manipulating the mesh. (This could be corrected by manually adding new faces to close the gap, after the terrain is finsished, but does not cater well for effectively reworking this terrain later)

                            • Artisan crease, but this locking of edges/vertices does not support vertex editing tools, only smoothing and sculpting

                            • I like your Vertex Tools2 for manipulating mesh, but locking vertices is sorely missing.

                            Is this feature on still in your backlog or in development now?

                            Thank you for great tools!

                            /arxitekt

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              optimaforever
                              last edited by

                              Hello Thomthom

                              I have a question / bug about Bridge.
                              When I select 2 vertices and ask for Bridge, VT2 generates 2 quads, surimposed.
                              Example:
                              I select vertices (1) and (2) and launch bridge
                              Then VT generates a double quad (3)
                              How to avoid this?


                              Capture d’écran 2022-11-16 171649.jpg

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                I confirm this happens when you try to bridge 2 edges which are not coplanar.
                                doesn't happen if they are more than 2 or if they are 2 but still coplnar.

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  optimaforever
                                  last edited by

                                  @panixia said:

                                  I confirm this happens when you try to bridge 2 edges which are not coplanar.
                                  doesn't happen if they are more than 2 or if they are 2 but still coplnar.

                                  Thanks!
                                  Ok, so a workaround would be to break/divide the vertices before doing bridge?

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      optimaforever
                                      last edited by

                                      @panixia said:

                                      Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

                                      Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        optimaforever
                                        last edited by

                                        @thomthom @TIG
                                        I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                        Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                                        1 Reply Last reply Reply Quote 0
                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @optimaforever said:

                                          @thomthom @TIG
                                          I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                          Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                                          If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                                          This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                                          1 Reply Last reply Reply Quote 0
                                          • O Offline
                                            optimaforever
                                            last edited by

                                            @panixia said:

                                            @optimaforever said:

                                            @thomthom @TIG
                                            I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                                            Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                                            If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                                            This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                                            triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 30
                                            • 31
                                            • 32
                                            • 33
                                            • 34
                                            • 34 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement