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    [Plugin][$] Vertex Tools

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    • D Offline
      DIEGO-RODRIGUEZ
      last edited by

      thom great job. thank you very much for the tools.
      always very interesting. Always very prifesionales.

      thank you very much

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      • X Offline
        xrok1
        last edited by

        AWSOME! i'm lovin it.

        feature request: it would be neat if you could have a free mode; don't select any vertex then with the move tool you could sort of sculpt by clicking and dragging on verts (with soft select radius) ๐Ÿ’ญ

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • thomthomT Offline
          thomthom
          last edited by

          hmm... a sort of brush... interesting idea...

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • X Offline
            xrok1
            last edited by

            it would be like the smoove tool works when nothing is preselected. ๐Ÿ˜‰
            also a weld tool would be nice too with distance setting like in MAX. ๐Ÿ’š

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • thomthomT Offline
              thomthom
              last edited by

              @xrok1 said:

              also a weld tool would be nice too with distance setting like in MAX. ๐Ÿ’š

              Yup! Already on my list.

              ... I should probably make a list of the features I am planning...

              Other features are:
              Jitter - randomly offset the vertices
              Gizmos - Move,Rotate and Scale gizmos for better control

              And some other stuff ๐Ÿ˜‰

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • X Offline
                xrok1
                last edited by

                love the jitter idea. i already use the jitter ruby (modified a little ๐Ÿ˜‰ ) to add a little age or just mellow out the CG look sometimes.

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Wow, it that a mesh, or linked surfaces?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @honoluludesktop said:

                    Wow, it that a mesh, or linked surfaces?

                    What is?

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      The plane, or cylinder, etc. Hmm..... maybe I don't know how to ask my question. If still unclear, attached is a sample. Can I change its shape? What happens to the textures? Btw, thats a very slick menu.


                      Temp53.jpg


                      Temp00.skp

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @honoluludesktop said:

                        If still unclear, attached is a sample. Can I change its shape?

                        Yes - here's your model after I selected a part of it, with soft selection and moved it. Looks like the wind pushes the curtains.
                        Curtains.png

                        As for the UV mapping, that will unfortunately be messed up - as normally happens in SketchUp when you modify UV mapped geometry.
                        However, this is another feature I am looking into. If I can get it working I will probably also make a standalone "preserve UV mapping" plugin.

                        I hope that answered your question? ๐Ÿ˜•

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Btw, here is your sample file after I modified it. The UV mapping didn't seem to bad.
                          UVmapping.png


                          Temp00_TT.skp

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Thanks, where were you when I needed it ๐Ÿ™‚ the texture was a SU floor covering that I scaled and changed the color of.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Coding into the night ๐Ÿ˜‰

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • shuraS Offline
                                shura
                                last edited by

                                Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                                btw, nice to hear your voice again ๐Ÿ˜‰
                                best
                                alex

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                                • X Offline
                                  xrok1
                                  last edited by

                                  Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      are you talking about a cage or proxy mesh? or opposite of subdivision?

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        What is a cage or a proxy mesh?

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                                          here is an example: you manipulate the outer mesh to effect the inner one.


                                          Capture1.JPG

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

                                          1 Reply Last reply Reply Quote 0
                                          • X Offline
                                            xrok1
                                            last edited by

                                            ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                                            SDS WITH SOFT SELECTION!

                                            http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                                            Capture1.JPG

                                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                            http://www.Twilightrender.com try it!

                                            1 Reply Last reply Reply Quote 0
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