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    [Plugin] FredoTools::CurviShear 1.5a - 25 Aug 11 (ramps)

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    • fredo6F Offline
      fredo6
      last edited by

      @davidlouis said:

      Secondly: Could I make a small request? Basically, it would be great if the top height value could be input driven relative to the context of the model....

      David,

      This plugin was written in a few hours and does not include all the bell and whistles that it may deserve. It could be interactive, and with preview, etc...
      I can however fix your problem by extending the dialog box to accept altitude, instead of height to the base.

      Also, keep in mind that CurviShear is only an approximate solution to the problem. To have a real ramp as a regular surface, you need to have homologue curves, because each curve vertex si deformed according its individual curvilinear distance, not by reference to a common rail.
      If I have time, I will also enhance the script to provide something more accurate.

      Fredo

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      • fredo6F Offline
        fredo6
        last edited by

        @susy said:

        Sorry, all powerful Fredo, for interrupting, but what is the entry 'Rail Offset' that is shown in its context menu during the animation of the example? It sounds very interesting (That phrase has taken away the dream for some days) that's it Oh Great Fredo ?

        RailOffset is a small script that I wrote for myself to test Curviloft. Nothing fancy, just 3D offsetting.

        Fredo

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        • mitcorbM Offline
          mitcorb
          last edited by

          Now, this is a nice little "gem" by a really talented guy. 👍

          Edit: However, something in my installation will not complete the skinning process? Also, notably, I ran the ruby once with the console open to track the activity and nothing displayed, so I cannot provide any info beyond the following:
          WinXPtabletpc pro edition SU7.1xxx
          Curvishear.rb placed in Plugins folder.

          EDIT, AGAIN: Ok, I was dazzled by the video clip, and did not read at the bottom that automatic skinning is not available, yet. But, I will leave this post here as a lesson to myself that I must pay attention.


          fredo's classic bezier curves used, 1" tall at low end, 30" tall at high end.

          I take the slow, deliberate approach in my aimless wandering.

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          • C Offline
            CodyV1
            last edited by

            This is great! How ironic 😮 I find this on the site when X Games rolls in. I think this would be great if it somehow incorperated banking. I'll be saving time by the hours with this on road courses 😍

            Be There

            http://www.facebook.com/#!/profile.php?id=100000814922209

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            • halroachH Offline
              halroach
              last edited by

              @unknownuser said:

              Hi Fredo,

              I know the plugin contains the word curve in it 😎 ... but would there be a way to get it to work on any geometry that isn't necessarily a curve?

              I may have confused the plugin's functionality.
              I guess I was thinking of something a bit different for ramp creations. You would push a curved surface onto a straight plane. Like Joint Push Pull but to a horizontal surface. You would use it when you have the ramp already created but don't have the base for it... how does that sound?

              FlexTools - Super Quick Windows, Doors, Slats...

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              • M Offline
                Macker
                last edited by

                Would it be able to do a ramp with say a "T junction" half way up? I'm just thinking about how to go about doing roads on uneven sites, which often have various junctions and so on.

                Check out my blog @ http://macviz.blogspot.co.uk

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  @Macker:
                  I just tried a simple T Junction with Bezier curves, but I stubbed the ends with straight segments and ran the ruby. The script could not decide which end to set as the low elevation and which to set as the high. So it basically did both elevations for all four stubs, leaving a wire frame mesh as a group.
                  However, after throwing that away, I did a simple ramp and added Bezier plan profiles to the curvishear ramp and pushpulled the stubs up to the nearest point above and then adjusted them to coincide with the main slope. Not necessarily the best way, but one possible solution while we wait for any enhancements to this handy little tool.
                  Best Regards,
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • K Offline
                    kobus
                    last edited by

                    Respect, Fredo.
                    Every once in a while a gem like this is there exactly when I need it.
                    I'm going to include "difficult ramp for parking" here so people get this topic at the top of the list when searching. Many thanks !

                    you should be interested in the future. you will spend the rest of your life there

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                    • G Offline
                      grim
                      last edited by

                      fredo

                      i realise this was just a quickie ruby but it is a good one that i use

                      however i am haveing trouble in SU8 is there a problem and does it need updating

                      regards
                      grim

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @grim said:

                        however i am haveing trouble in SU8 is there a problem and does it need updating

                        It helps to describe what the trouble is.
                        (Operations fails, error messages, messages in the Ruby Console?)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          punctuation helps too... are those questions or statements?

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • pilouP Offline
                            pilou
                            last edited by

                            If some modifications are made for the V8, what are the results for the previous versions?

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              If some modifications are made for the V8, what are the results for the previous versions?

                              Should be none - Ruby 1.8.6 has stricter parsing which has been the biggest cause of the incompatibility.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @grim said:

                                fredo

                                i realise this was just a quickie ruby but it is a good one that i use

                                however i am haveing trouble in SU8 is there a problem and does it need updating

                                regards
                                grim

                                CurviShear should work in SU8.

                                Do you experience problems?

                                Fredo

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                                • M Offline
                                  monkeybss
                                  last edited by

                                  Thanks, I very much needed this, life is going to be easier now...

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                                  • G Offline
                                    grim
                                    last edited by

                                    fredo
                                    yes i seem to have a problem see image attached , with a single arc it works fine, with a double arc and weld plugin used i get a mess

                                    regerds grim


                                    SU8 curvishear problem

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @grim said:

                                      fredo
                                      yes i seem to have a problem see image attached , with a single arc it works fine, with a double arc and weld plugin used i get a mess

                                      regerds grim

                                      Could you post the skp file so that I have a look

                                      Thanks

                                      Fredo

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        Hi fredo!
                                        Please take a look at this:
                                        http://www.scriptspot.com/3ds-max/scripts/ant-stitcher-fast-and-easy-way-to-connect-two-meshes-in-3ds-max
                                        If only you could add a similar feature it'd become a mega hit!

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                                        • A Offline
                                          arjunmax09
                                          last edited by

                                          I'm trying to make a ramp using curvishear and curviloft but not getting the desired result. I've attached a video of what exactly happens during the process


                                          trying to make Ramp.rar

                                          when you fail at something....you haven't really failed...you've found one way the thing will not work out

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            arjun,
                                            try using the 3rd icon in curviloft.. skinning of shapes

                                            dotdotdot

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