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    If Toolbar is true make it false

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    • thomthomT Offline
      thomthom
      last edited by

      Maybe the toolbars aren't accessible when the .rb loads... ?
      Timed delay?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        simonstaton
        last edited by

        I think you are right! if its working from the ruby console and its working on the toolbar and its not working on load it must be because the toolbar is false until it has loaded.

        anyway to add a delay onto the .rb file and have it only run once sketchup is fully loaded?

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        • thomthomT Offline
          thomthom
          last edited by

          UI.start_timer
          http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

          Note that you can only use whole seconds with the timer.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • S Offline
            simonstaton
            last edited by

            excellent, works like a dream thanks dude. I can now finally say SOLVED

            now I know this isnt related to my initial question however you guys know your stuff and I dont want to go making yet another topic. is there anyway to set a variable in ruby like you can in javascript.

            in my toolbar I have two tools that rely on each other, a compress tool and a checkout tool before you checkout you need to compress.

            is there anyway that only my tools even I can have it so that when you click compress it sets a variable like:
            compress = true

            and my default have compress = false then on my checkout tool have:

            if (compress = true){
            event
            }
            else {
            alert
            }

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            • TIGT Offline
              TIG Moderator
              last edited by

              Use
              if compress {...
              or
              if compress == true {...
              to test if compress IS true
              BUT NOT
              if compress = true {...
              Which will set compress to true and therefore always return true ?
              = sets a variable to a value
              == compares two values

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Assuming you have wrapped your code in a module, use an instance variable: @compressed.

                http://www.techotopia.com/index.php/Understanding_Ruby_Variables
                http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  simonstaton
                  last edited by

                  I seem to be getting errors am I doing this right:

                  @compress = "no"
                  
                  # EXPLODE TOOL
                       model=Sketchup.active_model
                       cmd = UI;;Command.new("Explode"){
                   result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
                   if result == 6 # Yes
                     model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
                     Morisdov.att_get
                     @compress = "yes"
                   end
                       }
                       cmd.small_icon = "finished.png"
                       cmd.large_icon = "finished.png"
                       cmd.tooltip = "Compress | Compress your Climbing Frame"
                       cmd.status_bar_text = "Compressing your Climbing Frame"
                       cmd.menu_text = "Compress"
                       toolbar = toolbar.add_item cmd
                       toolbar.show
                  
                  # VIEW CART
                       model=Sketchup.active_model
                       cmd = UI;;Command.new("Explode"){
                  	 if compress == "yes" {Morisdov.att_get}
                  	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                       }
                       cmd.small_icon = "check.png"
                       cmd.large_icon = "check.png"
                       cmd.tooltip = "View Cart | View a List of Items Used"
                       cmd.status_bar_text = "Loading Cart"
                       cmd.menu_text = "View Cart"
                       toolbar = toolbar.add_item cmd
                       toolbar.show
                  

                  Thanks for the help by the way guys, much appreciated

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    At some point you refer to compress when it should always be @compress 😒

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

                      If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S Offline
                        simonstaton
                        last edited by

                        I still seem to be getting this error:

                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                        	 if @compress == "yes" {Morisdov.att_get}
                        	                        ^
                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                        	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                        	                       ^
                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                        	 if @compress == "yes" {Morisdov.att_get}
                        	                        ^
                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                        	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                        	                       ^
                        C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                        
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                        • thomthomT Offline
                          thomthom
                          last edited by

                          You're thinking Jsvascript. Your If Else syntax is wrong.
                          http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Try
                            if test; action; end
                            OR
                            action if test

                            or

                            if test
                               action
                            elsif another_test
                               another_action
                            else ### anything else !
                               yet_another_action
                            end
                            

                            TIG

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                            • S Offline
                              simonstaton
                              last edited by

                              haha excellent guys, it works thanks the all the help!

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                              • S Offline
                                simonstaton
                                last edited by

                                @thomthom said:

                                UI.toolbar_names
                                http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                                @unknownuser said:

                                The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                                > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                                I dont suppose you know what the toolbar name would be for the large toolset do you?

                                Thanks,
                                Simon

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                                • S Offline
                                  simonstaton
                                  last edited by

                                  I see, no worries hope they fix it soon. Thanks

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @simonstaton said:

                                    I see, no worries hope they fix it soon. Thanks

                                    Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @simonstaton said:

                                      I dont suppose you know what the toolbar name would be for the large toolset do you?

                                      It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.

                                      This is a bug in the API; we have asked that it be fixed.

                                      Misspelled argument: 'Principle' for the Principal toolbar.

                                      The missing arguments: %(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]

                                      NOTE: %(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]** is a ruby toolbar (not a native toolbar.)
                                      You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.

                                      I'm not here much anymore.

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