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If Toolbar is true make it false

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  • T Offline
    thomthom
    last edited by 25 Jun 2010, 11:34

    Why are you trying to turn on/off the user's toolbar in the first place?

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • S Offline
      simonstaton
      last edited by 25 Jun 2010, 12:11

      it is so that the user can see only my toolbar which is explained when they download, what is so bloody confusing is that when I put the event:

      UI.set_toolbar_visible("GettingStarted", false)
      

      inside of a toolbars tool event it works fine and hides it however when I put it lose inside the .rb file nothing happens!

      this is driving me crazy I might just leave it as they have to click a button on my toolbar to hide it.

      Simon

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      • T Offline
        thomthom
        last edited by 25 Jun 2010, 12:14

        Maybe the toolbars aren't accessible when the .rb loads... ?
        Timed delay?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          simonstaton
          last edited by 25 Jun 2010, 12:24

          I think you are right! if its working from the ruby console and its working on the toolbar and its not working on load it must be because the toolbar is false until it has loaded.

          anyway to add a delay onto the .rb file and have it only run once sketchup is fully loaded?

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          • T Offline
            thomthom
            last edited by 25 Jun 2010, 12:37

            UI.start_timer
            http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

            Note that you can only use whole seconds with the timer.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              simonstaton
              last edited by 25 Jun 2010, 12:49

              excellent, works like a dream thanks dude. I can now finally say SOLVED

              now I know this isnt related to my initial question however you guys know your stuff and I dont want to go making yet another topic. is there anyway to set a variable in ruby like you can in javascript.

              in my toolbar I have two tools that rely on each other, a compress tool and a checkout tool before you checkout you need to compress.

              is there anyway that only my tools even I can have it so that when you click compress it sets a variable like:
              compress = true

              and my default have compress = false then on my checkout tool have:

              if (compress = true){
              event
              }
              else {
              alert
              }

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              • T Offline
                TIG Moderator
                last edited by 25 Jun 2010, 12:56

                Use
                if compress {...
                or
                if compress == true {...
                to test if compress IS true
                BUT NOT
                if compress = true {...
                Which will set compress to true and therefore always return true ?
                = sets a variable to a value
                == compares two values

                TIG

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                • T Offline
                  thomthom
                  last edited by 25 Jun 2010, 12:57

                  Assuming you have wrapped your code in a module, use an instance variable: @compressed.

                  http://www.techotopia.com/index.php/Understanding_Ruby_Variables
                  http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    simonstaton
                    last edited by 25 Jun 2010, 13:04

                    I seem to be getting errors am I doing this right:

                    @compress = "no"
                    
                    # EXPLODE TOOL
                         model=Sketchup.active_model
                         cmd = UI;;Command.new("Explode"){
                     result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
                     if result == 6 # Yes
                       model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
                       Morisdov.att_get
                       @compress = "yes"
                     end
                         }
                         cmd.small_icon = "finished.png"
                         cmd.large_icon = "finished.png"
                         cmd.tooltip = "Compress | Compress your Climbing Frame"
                         cmd.status_bar_text = "Compressing your Climbing Frame"
                         cmd.menu_text = "Compress"
                         toolbar = toolbar.add_item cmd
                         toolbar.show
                    
                    # VIEW CART
                         model=Sketchup.active_model
                         cmd = UI;;Command.new("Explode"){
                    	 if compress == "yes" {Morisdov.att_get}
                    	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                         }
                         cmd.small_icon = "check.png"
                         cmd.large_icon = "check.png"
                         cmd.tooltip = "View Cart | View a List of Items Used"
                         cmd.status_bar_text = "Loading Cart"
                         cmd.menu_text = "View Cart"
                         toolbar = toolbar.add_item cmd
                         toolbar.show
                    

                    Thanks for the help by the way guys, much appreciated

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                    • T Offline
                      TIG Moderator
                      last edited by 25 Jun 2010, 13:08

                      At some point you refer to compress when it should always be @compress πŸ˜’

                      TIG

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                      • T Offline
                        thomthom
                        last edited by 25 Jun 2010, 13:10

                        And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

                        If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          simonstaton
                          last edited by 25 Jun 2010, 13:11

                          I still seem to be getting this error:

                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                          	 if @compress == "yes" {Morisdov.att_get}
                          	                        ^
                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                          	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                          	                       ^
                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                          	 if @compress == "yes" {Morisdov.att_get}
                          	                        ^
                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                          	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                          	                       ^
                          C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                          
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                          • T Offline
                            thomthom
                            last edited by 25 Jun 2010, 13:14

                            You're thinking Jsvascript. Your If Else syntax is wrong.
                            http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              TIG Moderator
                              last edited by 25 Jun 2010, 13:15

                              Try
                              if test; action; end
                              OR
                              action if test

                              or

                              if test
                                 action
                              elsif another_test
                                 another_action
                              else ### anything else !
                                 yet_another_action
                              end
                              

                              TIG

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                              • S Offline
                                simonstaton
                                last edited by 25 Jun 2010, 13:17

                                haha excellent guys, it works thanks the all the help!

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                                • S Offline
                                  simonstaton
                                  last edited by 28 Jun 2010, 08:21

                                  @thomthom said:

                                  UI.toolbar_names
                                  http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                                  @unknownuser said:

                                  The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                                  > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                                  I dont suppose you know what the toolbar name would be for the large toolset do you?

                                  Thanks,
                                  Simon

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                                  • S Offline
                                    simonstaton
                                    last edited by 28 Jun 2010, 15:18

                                    I see, no worries hope they fix it soon. Thanks

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                                    • D Offline
                                      Dan Rathbun
                                      last edited by 28 Jun 2010, 17:18

                                      @simonstaton said:

                                      I see, no worries hope they fix it soon. Thanks

                                      Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                                      I'm not here much anymore.

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                                      • D Offline
                                        Dan Rathbun
                                        last edited by 28 Jun 2010, 17:20

                                        @simonstaton said:

                                        I dont suppose you know what the toolbar name would be for the large toolset do you?

                                        It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.

                                        This is a bug in the API; we have asked that it be fixed.

                                        Misspelled argument: 'Principle' for the Principal toolbar.

                                        The missing arguments: %(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]

                                        NOTE: %(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]** is a ruby toolbar (not a native toolbar.)
                                        You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.

                                        I'm not here much anymore.

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