If Toolbar is true make it false
-
Close sketchup.
Rename Plugins folder -> xPlugins
make a new Plugins folder
copy the !Defaults.rb file into the new folder
Restart Sketchupif it works, some other file is causing problems
if it doesn't work, then it's a ver 6 bug(when done restore your folders to before.)
Your only alternate then would be a Windows System call using Win32API.so
That requires a knowledge of C language and the MS Windows API. -
Ok, neither of the methods worked I also tried it using v7 and its still not working.
it is defiantly doing something as when all the plugins are disabled it will disable the toolbar then on the next reopen the toolbar will open so it just seems to be toggling it :s
-
Why are you trying to turn on/off the user's toolbar in the first place?
-
it is so that the user can see only my toolbar which is explained when they download, what is so bloody confusing is that when I put the event:
UI.set_toolbar_visible("GettingStarted", false)
inside of a toolbars tool event it works fine and hides it however when I put it lose inside the .rb file nothing happens!
this is driving me crazy I might just leave it as they have to click a button on my toolbar to hide it.
Simon
-
Maybe the toolbars aren't accessible when the .rb loads... ?
Timed delay? -
I think you are right! if its working from the ruby console and its working on the toolbar and its not working on load it must be because the toolbar is false until it has loaded.
anyway to add a delay onto the .rb file and have it only run once sketchup is fully loaded?
-
UI.start_timer
http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timerNote that you can only use whole seconds with the timer.
-
excellent, works like a dream thanks dude. I can now finally say SOLVED
now I know this isnt related to my initial question however you guys know your stuff and I dont want to go making yet another topic. is there anyway to set a variable in ruby like you can in javascript.
in my toolbar I have two tools that rely on each other, a compress tool and a checkout tool before you checkout you need to compress.
is there anyway that only my tools even I can have it so that when you click compress it sets a variable like:
compress = trueand my default have compress = false then on my checkout tool have:
if (compress = true){
event
}
else {
alert
} -
Use
if compress {...
or
if compress == true {...
to test if compress IS true
BUT NOT
if compress = true {...
Which will set compress to true and therefore always return true ?
= sets a variable to a value
== compares two values -
Assuming you have wrapped your code in a module, use an instance variable:
@compressed
.http://www.techotopia.com/index.php/Understanding_Ruby_Variables
http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants -
I seem to be getting errors am I doing this right:
@compress = "no" # EXPLODE TOOL model=Sketchup.active_model cmd = UI;;Command.new("Explode"){ result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO if result == 6 # Yes model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance} Morisdov.att_get @compress = "yes" end } cmd.small_icon = "finished.png" cmd.large_icon = "finished.png" cmd.tooltip = "Compress | Compress your Climbing Frame" cmd.status_bar_text = "Compressing your Climbing Frame" cmd.menu_text = "Compress" toolbar = toolbar.add_item cmd toolbar.show # VIEW CART model=Sketchup.active_model cmd = UI;;Command.new("Explode"){ if compress == "yes" {Morisdov.att_get} if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} } cmd.small_icon = "check.png" cmd.large_icon = "check.png" cmd.tooltip = "View Cart | View a List of Items Used" cmd.status_bar_text = "Loading Cart" cmd.menu_text = "View Cart" toolbar = toolbar.add_item cmd toolbar.show
Thanks for the help by the way guys, much appreciated
-
At some point you refer to
compress
when it should always be@compress
-
And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.
If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.
-
I still seem to be getting this error:
C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error if @compress == "yes" {Morisdov.att_get} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error if @compress == "yes" {Morisdov.att_get} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
-
You're thinking Jsvascript. Your If Else syntax is wrong.
http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures -
Try
if test; action; end
OR
action if test
or
if test action elsif another_test another_action else ### anything else ! yet_another_action end
-
haha excellent guys, it works thanks the all the help!
-
@thomthom said:
UI.toolbar_names
http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names@unknownuser said:
The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).
> UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]
I dont suppose you know what the toolbar name would be for the large toolset do you?
Thanks,
Simon -
I see, no worries hope they fix it soon. Thanks
-
@simonstaton said:
I see, no worries hope they fix it soon. Thanks
Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.
Advertisement