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    If Toolbar is true make it false

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Close sketchup.
      Rename Plugins folder -> xPlugins
      make a new Plugins folder
      copy the !Defaults.rb file into the new folder
      Restart Sketchup

      if it works, some other file is causing problems
      if it doesn't work, then it's a ver 6 bug

      (when done restore your folders to before.)

      Your only alternate then would be a Windows System call using Win32API.so
      That requires a knowledge of C language and the MS Windows API.

      I'm not here much anymore.

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      • S Offline
        simonstaton
        last edited by

        Ok, neither of the methods worked I also tried it using v7 and its still not working.

        it is defiantly doing something as when all the plugins are disabled it will disable the toolbar then on the next reopen the toolbar will open so it just seems to be toggling it :s

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        • thomthomT Offline
          thomthom
          last edited by

          Why are you trying to turn on/off the user's toolbar in the first place?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • S Offline
            simonstaton
            last edited by

            it is so that the user can see only my toolbar which is explained when they download, what is so bloody confusing is that when I put the event:

            UI.set_toolbar_visible("GettingStarted", false)
            

            inside of a toolbars tool event it works fine and hides it however when I put it lose inside the .rb file nothing happens!

            this is driving me crazy I might just leave it as they have to click a button on my toolbar to hide it.

            Simon

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            • thomthomT Offline
              thomthom
              last edited by

              Maybe the toolbars aren't accessible when the .rb loads... ?
              Timed delay?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • S Offline
                simonstaton
                last edited by

                I think you are right! if its working from the ruby console and its working on the toolbar and its not working on load it must be because the toolbar is false until it has loaded.

                anyway to add a delay onto the .rb file and have it only run once sketchup is fully loaded?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  UI.start_timer
                  http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

                  Note that you can only use whole seconds with the timer.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    simonstaton
                    last edited by

                    excellent, works like a dream thanks dude. I can now finally say SOLVED

                    now I know this isnt related to my initial question however you guys know your stuff and I dont want to go making yet another topic. is there anyway to set a variable in ruby like you can in javascript.

                    in my toolbar I have two tools that rely on each other, a compress tool and a checkout tool before you checkout you need to compress.

                    is there anyway that only my tools even I can have it so that when you click compress it sets a variable like:
                    compress = true

                    and my default have compress = false then on my checkout tool have:

                    if (compress = true){
                    event
                    }
                    else {
                    alert
                    }

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Use
                      if compress {...
                      or
                      if compress == true {...
                      to test if compress IS true
                      BUT NOT
                      if compress = true {...
                      Which will set compress to true and therefore always return true ?
                      = sets a variable to a value
                      == compares two values

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Assuming you have wrapped your code in a module, use an instance variable: @compressed.

                        http://www.techotopia.com/index.php/Understanding_Ruby_Variables
                        http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          simonstaton
                          last edited by

                          I seem to be getting errors am I doing this right:

                          @compress = "no"
                          
                          # EXPLODE TOOL
                               model=Sketchup.active_model
                               cmd = UI;;Command.new("Explode"){
                           result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
                           if result == 6 # Yes
                             model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
                             Morisdov.att_get
                             @compress = "yes"
                           end
                               }
                               cmd.small_icon = "finished.png"
                               cmd.large_icon = "finished.png"
                               cmd.tooltip = "Compress | Compress your Climbing Frame"
                               cmd.status_bar_text = "Compressing your Climbing Frame"
                               cmd.menu_text = "Compress"
                               toolbar = toolbar.add_item cmd
                               toolbar.show
                          
                          # VIEW CART
                               model=Sketchup.active_model
                               cmd = UI;;Command.new("Explode"){
                          	 if compress == "yes" {Morisdov.att_get}
                          	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                               }
                               cmd.small_icon = "check.png"
                               cmd.large_icon = "check.png"
                               cmd.tooltip = "View Cart | View a List of Items Used"
                               cmd.status_bar_text = "Loading Cart"
                               cmd.menu_text = "View Cart"
                               toolbar = toolbar.add_item cmd
                               toolbar.show
                          

                          Thanks for the help by the way guys, much appreciated

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            At some point you refer to compress when it should always be @compress 😒

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

                              If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • S Offline
                                simonstaton
                                last edited by

                                I still seem to be getting this error:

                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                                	 if @compress == "yes" {Morisdov.att_get}
                                	                        ^
                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                                	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                                	                       ^
                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                                	 if @compress == "yes" {Morisdov.att_get}
                                	                        ^
                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                                	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                                	                       ^
                                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                                
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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  You're thinking Jsvascript. Your If Else syntax is wrong.
                                  http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Try
                                    if test; action; end
                                    OR
                                    action if test

                                    or

                                    if test
                                       action
                                    elsif another_test
                                       another_action
                                    else ### anything else !
                                       yet_another_action
                                    end
                                    

                                    TIG

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                                    • S Offline
                                      simonstaton
                                      last edited by

                                      haha excellent guys, it works thanks the all the help!

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                                      • S Offline
                                        simonstaton
                                        last edited by

                                        @thomthom said:

                                        UI.toolbar_names
                                        http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                                        @unknownuser said:

                                        The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                                        > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                                        I dont suppose you know what the toolbar name would be for the large toolset do you?

                                        Thanks,
                                        Simon

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                                        • S Offline
                                          simonstaton
                                          last edited by

                                          I see, no worries hope they fix it soon. Thanks

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @simonstaton said:

                                            I see, no worries hope they fix it soon. Thanks

                                            Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                                            I'm not here much anymore.

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