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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • fredo6F 離線
      fredo6
      最後由 編輯

      Thanks to all for being beta testers between the 26th and 27th.😄
      So the release should be OK by now!!

      Fredo

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      • jeff hammondJ 離線
        jeff hammond
        最後由 編輯

        finally had a chance to try the new one out and..

        .. that's awesome how you can do this (obtaining the curves) using loft instead of skinning now.

        i thought you might of just changed the skinning part of curviloft but being able to get the mean curves via loft (without the need for the extra set-up lines) is really sweet.

        thanks for the update!

        dotdotdot

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          One more thing, Fredo (certainly I could also edit it but that's just a last resort). In the first post, you write Curviloft 1.1a and below you can download 1.1b. This may cause confusion.


          Curviloft-1-1-a-b.png

          Gai...

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          • fredo6F 離線
            fredo6
            最後由 編輯

            NEW RELEASE: Curviloft 1.1c - 29 Jun 11

            Curviloft version 1.1b introduced the generation of mean curves between contours.

            There was however a bug, signaled by Defisto, when contours are closed loops.

            Version 1.1c fixes this issue

            See main post for download

            Fredo

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            • pilouP 離線
              pilou
              最後由 編輯

              And this does be again the case?

              @unknownuser said:

              Curviloft plugin is still released in BETA

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • fredo6F 離線
                fredo6
                最後由 編輯

                Pilou,

                There is no doc yet and there are many missing features (and probably many bugs).
                So I won't call it an official release!

                Fredo

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                • F 離線
                  fiors
                  最後由 編輯

                  Hi. Great plugin!
                  I do have one question/concern. I'm trying to use it for a curved railing. The profile is obviously not a perfect circle so it twists along the bezier. Is there a more effective way or different plugin to prevent the twisting and have the profile maintain some universal orientation?

                  Thank you!
                  S

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                  • Dave RD 離線
                    Dave R
                    最後由 編輯

                    Follow and Keep?

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • jason_marantoJ 離線
                      jason_maranto
                      最後由 編輯

                      Profile Builder also may work for your needs.

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @jason_maranto said:

                        Profile Builder also may work for your needs.

                        Best,
                        Jason.

                        PB performs a follow me operation and will twist.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M 離線
                          mac1
                          最後由 編輯

                          FAK keep will not twist but does not keep elevation in 100% of cases. 1001 bit tools will work. It has a free eval period that you my want to check it out...
                          Clarification: FAK elevation comes into play when you go over a "hill" and for railing this should not be an issue 😳

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                          • R 離線
                            rjjvirusx
                            最後由 編輯

                            Thank you & I need learn some more~!

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                            • T 離線
                              tutu7931
                              最後由 編輯

                              good tool man, thanks for sharing!!

                              1 條回覆 最後回覆 回覆 引用 0
                              • L 離線
                                lapx
                                最後由 編輯

                                I've tried it as well. Thanks Fredo for such a wonderful tool. Can you get it to maintain a sharp edge? I noticed it round the corners. Would be nice to have this as an option if available.

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                                • C 離線
                                  clmene
                                  最後由 編輯

                                  only amazing ....

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                                  • T 離線
                                    TrisQ
                                    最後由 編輯

                                    Fredo, this tool is brilliant. Thank you so much. I am using it for 3D Printing, and the one issue I am struggling with are "holes" in the shells, that make the resulting STL files cause trouble in the further printing process. Do you have any advice on how to avoid such tiny holes, or what situations to avoid that are prone to causing them? Thanks, TrisQ

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                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      @trisq said:

                                      Fredo, this tool is brilliant. Thank you so much. I am using it for 3D Printing, and the one issue I am struggling with are "holes" in the shells, that make the resulting STL files cause trouble in the further printing process. Do you have any advice on how to avoid such tiny holes, or what situations to avoid that are prone to causing them? Thanks, TrisQ
                                      When you make complex geometry in code [and sometimes by hand] tiny tolerance issues result in microscopic holes. If your initial geometry is too small this can be more prone. Sketchup/OpenGL can't create faces <~1mm [0.01sq"] but they can exist later - so making something perhaps x10 the final size and scaling it down later by x0.1 will avoid many problems.
                                      There is an excellent tool by Thomthom - 'Solid Inspector' - which highlights 'errors' in your near-solid groups and lets you see where they are, so you can fix them. Look in the Plugins Index [big red button above here] - http://forums.sketchucation.com/viewtopic.php?p=250026#p250026 > http://forums.sketchucation.com/viewtopic.php?p=267832#p267832

                                      TIG

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                                      • jgbJ 離線
                                        jgb
                                        最後由 編輯

                                        I found in some complex skinning that CL may either not skin, or will partially skin, or twist the skin, or seem to work (black pre-skin looks OK then an empty group results), or in rare cases, leave tiny gaps as you have experienced. But when I do these complex skins in sections, then later explode the multiple results, CL does work quite well, most of the time.

                                        Also reducing the complexity of the guide curves helps a lot.

                                        Perhaps you could do your CL skins in sections to see if that helps.


                                        jgb

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                                        • jgbJ 離線
                                          jgb
                                          最後由 編輯

                                          While I am looking at this topic, I'd like to add a suggestion for Fredo to ponder.

                                          Fredo; is there any way you could be a bit more specific when CL finds an error in the selected guide curves? Right now, if CL cannot form a skin, it colors the guide curves, but there is no indication of what caused the error, which 95% of the time is a tiny gap somewhere. Otherwise it usually is a tiny extra fragment/double line in the selection.

                                          Fragments are relatively easy, but time consuming, to find, so a clue as to where it is would help a lot.

                                          Tiny gaps almost always require a near total redraw of all the line segments, so any indication where the gap actually is would be tremendously useful.


                                          jgb

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                                          • M 離線
                                            mac1
                                            最後由 編輯

                                            jgb
                                            have you tried this http://www.smustard.com/script/StrayLines

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