[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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Hi Robert,
the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.
Charly
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thanks charly , and for the seconde image ( black one) ??????
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the black background is from Glöbals --> HDR-probe within Kerkythea.
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Hi,
new model with different materials.
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first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)
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I believe that plug section is not yet finalized!
try 2 faces and path by Kirill 2008
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@majid said:
first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)
Coudl you post the model, because there should be no problem with that case.
Thanks
Fredo
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I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help. -
@mariocha said:
I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help.yes mate it workes for me too, nice trick
and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.
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I have same result
and this
@unknownuser said:Solved by getting one face slightly out of the plane of the other.
don't works for me
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Introduce a 'vertical face' half way round the loop and do it in two steps ?
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@unknownuser said:
...don't works for me ...
Hum... just to be sure, one of the faces is not flat on the ground, right ?
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Ah oK
But that is not normal -
@unknownuser said:
Ah oK
But that is not normalI cannot really say that this is normal
This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.
Fredo
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Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?
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@diego-rodriguez said:
Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?It's part of the bug fixed but not yet released.
This was already signaled. see that postFredo
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Hi,
again a new Object
Charly
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@Charly: Someone has probably already said this, but your Curviloft models remind me of high style jewelry in the tradition of Faberge, perhaps, or someone like him. I would have to guess you might actually work with jewelry or decorative art in some way. Again, I salute your creativity.
The other possibility is that you are a very discerning and talented machinist.
However, there are dentists who like to work with jewelry.
Now don't let this all go to your head. We won't be able to do a thing with you -
Hi mitcorb,
at first many thanks for your nice comments. I'm just a retired mechanical engineer. I have nothing to do with jewelry. My thanks to Fredo and TIG for their wonderful plugins that allow me always to try new ideas. Curviloft inspired me again and again to construct new forms. It is not a great art, but only practice and a little visionary. In principle, everyone who deals with it can do it.
Charly
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