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[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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  • S Offline
    SUFractal
    last edited by 16 Oct 2010, 20:56

    WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?

    Thanks!

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    • T Offline
      TIG Moderator
      last edited by 16 Oct 2010, 21:09

      @sufractal said:

      WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
      Thanks!

      Window > Preferences > Extensions... activate it! ๐Ÿ˜‰

      TIG

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      • R Offline
        robert111
        last edited by 20 Oct 2010, 12:06

        charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz

        thanks charly


        Bild1.jpg

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        • C Offline
          charly2008
          last edited by 20 Oct 2010, 13:47

          Hi Robert,

          the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.

          Charly


          Unbenannt.JPG


          Unbenannt1.JPG


          Unbenannt2.JPG


          Unbenannt3.JPG


          Unbenannt5.JPG


          Curviloft99.skp

          He who makes no mistakes, makes nothing

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          • R Offline
            robert111
            last edited by 20 Oct 2010, 16:11

            thanks charly , and for the seconde image ( black one) ??????

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            • C Offline
              charly2008
              last edited by 20 Oct 2010, 16:16

              the black background is from Glรถbals --> HDR-probe within Kerkythea.

              He who makes no mistakes, makes nothing

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              • C Offline
                charly2008
                last edited by 20 Oct 2010, 22:27

                Hi,

                new model with different materials.


                Unbenannt13.JPG


                Unbenannt10.JPG

                He who makes no mistakes, makes nothing

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                • M Offline
                  majid
                  last edited by 27 Oct 2010, 16:41

                  first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)


                  question.gif

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • P Offline
                    pilou
                    last edited by 27 Oct 2010, 17:02

                    I believe that plug section is not yet finalized!
                    try 2 faces and path by Kirill 2008
                    2faces.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      fredo6
                      last edited by 27 Oct 2010, 21:23

                      @majid said:

                      first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)

                      Coudl you post the model, because there should be no problem with that case.

                      Thanks

                      Fredo

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                      • mariochaM Offline
                        mariocha
                        last edited by 28 Oct 2010, 02:03

                        I had a similar problem.
                        Solved by getting one face slightly out of the plane of the other.
                        If this can help. ๐Ÿ˜„

                        %(#008000)[Mario C.
                        Every rule has exceptions, but some.]

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                        • M Offline
                          majid
                          last edited by 28 Oct 2010, 05:46

                          @mariocha said:

                          I had a similar problem.
                          Solved by getting one face slightly out of the plane of the other.
                          If this can help. ๐Ÿ˜„

                          yes mate it workes for me too, nice trick ๐Ÿ˜‰
                          and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.


                          co-planar faces question

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • P Offline
                            pilou
                            last edited by 28 Oct 2010, 09:34

                            I have same result ๐Ÿ˜ฎ
                            and this
                            @unknownuser said:

                            Solved by getting one face slightly out of the plane of the other.
                            don't works for me ๐Ÿ˜ž
                            bug_or_not.jpg


                            bug_or_not.skp

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • T Offline
                              TIG Moderator
                              last edited by 28 Oct 2010, 09:56

                              Introduce a 'vertical face' half way round the loop and do it in two steps ?

                              TIG

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                              • mariochaM Offline
                                mariocha
                                last edited by 28 Oct 2010, 11:29

                                @unknownuser said:

                                ...don't works for me ...

                                Hum... just to be sure, one of the faces is not flat on the ground, right ?

                                %(#008000)[Mario C.
                                Every rule has exceptions, but some.]

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                                • D Offline
                                  DIEGO-RODRIGUEZ
                                  last edited by 28 Oct 2010, 11:52

                                  Untitled.gif

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                                  • P Offline
                                    pilou
                                    last edited by 28 Oct 2010, 12:28

                                    Ah oK ๐Ÿ˜„
                                    But that is not normal ๐Ÿ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      fredo6
                                      last edited by 28 Oct 2010, 18:00

                                      @unknownuser said:

                                      Ah oK ๐Ÿ˜„
                                      But that is not normal ๐Ÿ˜‰

                                      I cannot really say that this is normal ๐Ÿ˜†

                                      This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.

                                      Fredo

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                                      • D Offline
                                        DIEGO-RODRIGUEZ
                                        last edited by 11 Nov 2010, 14:00

                                        Hi Fred.
                                        a question.
                                        is normal that generates the mesh outside the component or group that I'm working?


                                        Untitled.gif

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                                        • F Offline
                                          fredo6
                                          last edited by 11 Nov 2010, 15:26

                                          @diego-rodriguez said:

                                          Hi Fred.
                                          a question.
                                          is normal that generates the mesh outside the component or group that I'm working?

                                          It's part of the bug fixed but not yet released.
                                          This was already signaled. see that post

                                          Fredo

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