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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Ken, hi Robert,

      at first a few screen shots from SketchUp.


      Unbenannt.JPG


      Unbenannt1.JPG


      Unbenannt2.JPG


      Unbenannt5.JPG

      He who makes no mistakes, makes nothing

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      • mitcorbM Offline
        mitcorb
        last edited by

        You have a great imagination, and I assume your knowledge is less limited than many 😄 👍 👍

        I notice in the SKup captures that the geometry is coincident but not intersecting. I did not realize that a render app would tolerate this?

        By the way, which render app is it?

        I take the slow, deliberate approach in my aimless wandering.

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        • D Offline
          dedmin
          last edited by

          👍 👍 👍 👍

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          • charly2008C Offline
            charly2008
            last edited by

            Hi mitcorb,

            I use Kerkythea. With Kerkythea I have the most experience. I consider myself still a beginner as regards to rendering. I would recommend anyone to begin with Kerkythea and to study the program thoroughly. This is a good basis for understanding other rendering programs.

            Charly

            He who makes no mistakes, makes nothing

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            • charly2008C Offline
              charly2008
              last edited by

              I usually start trying to construct a basic form. Then you can play with the spline Methods. Then make a group and copy them and connect them several times. Make it a group again and use again rotate copy. It is very easy. The result is mostly interesting geometric objects. Useless but nice to see.

              I would be very interested in what ideas others user have. Has someone already used it for architectural purposes?

              Charly


              Unbenannt.JPG


              Unbenannt1.JPG


              Unbenannt5.JPG


              Unbenannt6.JPG


              Unbenannt7.JPG


              Unbenannt8.JPG


              Unbenannt9.JPG


              Unbenannt91.JPG


              Unbenannt92.JPG


              Unbenannt93.JPG


              Untitled.skp

              He who makes no mistakes, makes nothing

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              • R Offline
                robert111
                last edited by

                charly thanks for your nice tuto , but i am interresting for this objet
                if you can make tuto too ,


                Unbenannt%20%282%29.JPG

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Robert,

                  it is very easy. I used this basic construction shown in my post before. Connect the faces as you want and use spline method "junction by orthogonal Betier curves" as shown below.

                  Charly


                  Basic.jpg


                  Unbenannt.JPG


                  Unbenannt1.JPG


                  Unbenannt2.JPG


                  Unbenannt5.JPG


                  Unbenannt6.JPG


                  Unbenannt7.JPG


                  Junction by orthogonal Bezier curves

                  He who makes no mistakes, makes nothing

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                  • R Offline
                    robert111
                    last edited by

                    charly thanks for your tuto but i havent cuved form , i dont know why??
                    look this picture


                    gg.JPG

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                    • R Offline
                      robert111
                      last edited by

                      thanks charly , i dont have use spline in curviloft , thanks

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Robert, i think you used a different Spline Method. See images below. The second image shows Junction by Orthogonal Bezier curves.

                        Charly


                        Unbenannt.JPG


                        Junction by Orthogonal Bezier curves

                        He who makes no mistakes, makes nothing

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Probably there are many like me. Some features I can not understand completely.


                          Unbenannt.JPG

                          He who makes no mistakes, makes nothing

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @charly2008 said:

                            Probably there are many like me. Some features I can not understand completely.

                            Charly,

                            There are many ways to do Loft, and this is why there are many options (and there should probably be more).

                            1. The Spline methods on the left side:
                            • one if simply to link contours by straight lines
                            • the second is a junction by Bezier curves with mean slope. In many cases where contours are aligned this is almost a straight line too. But in other situations, it gives a curved shape.
                            1. The two icons in the middle are for Cubic Bezier and Catmull Splines. In most cases they give a very similar shape, though Cubic Bezier is usually nicer in the rounding. Catmull, in contrast, is more similar to what you get in Subdivide & Smooth methods.

                            2. The two icons on the right side of the Spline method palette: These 2 methods only apply when you have more than 2 contours. The principle is that they link the two extreme contours by B-Spline or F-Spline, using the intermediate ones as a guide for shaping. The generated surface passes through the extreme contours but not thorugh the intermediate ones

                            3. The vertex matching palette is about how to match vertices from one contour to the next one. I am still experimenting and will try to improve in this area. The matching can be based on:

                            • match vertex to vertex when there are the same numbers (first default)
                            • match along the curvilinear distance (second default)
                            • match along Cubic or Bezier profiles. The principle is that the spacing between matching vertices is function of the curvature of the contour. I found theoritical cases where this is the correct solution, but in the real world, this may be another story.
                            1. The geometry palette is used for 2 purposes currently:
                            • generate only the junctions as lines (i.e. no surface)
                            • make the junction as SU curves. This allows deforming the shape in a continuous way by moving the contours.
                              I plan to add the possibility to construct any part of the mesh (i.e. triangles, quads, junctions only, etc....)

                            The best is to play with the options on a given model and see what it gives.

                            I agree that this is not straightforward, but keep in mind that there is unfortunately not a single solution to all lofting situations.

                            Fredo

                            PS: by the way, extremely nice models you designed!! 😒

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi Fredo,

                              thank you for your detailed explanation. I'll continue to experiment with getting to know all the options. Your explanation is certainly helpful to all.

                              Charly

                              He who makes no mistakes, makes nothing

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I'm getting some errors:

                                CurviError.png

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @thomthom said:

                                  I'm getting some errors:

                                  [attachment=0:21a7yfyo]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:21a7yfyo]

                                  Tom,

                                  Thanks for signaling this problem.
                                  Would you mind to post the model.

                                  Fredo

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    @thomthom said:

                                    I'm getting some errors:

                                    [attachment=0:1k817cpu]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:1k817cpu]

                                    Tom,

                                    Thanks for signaling this problem.
                                    Would you mind to post the model.

                                    Fredo

                                    It's a wee heavy - but I can post the extracted polylines.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Here it is:


                                      CurviError.skp

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi Thomas,

                                        i welded each line and below the result in Sketchup 8.

                                        Charly


                                        Unbenannt.JPG

                                        He who makes no mistakes, makes nothing

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          ?

                                          You have to weld the curves for loft to work?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Yes this is my experience, otherwise you will have multiple lines.

                                            He who makes no mistakes, makes nothing

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