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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • charly2008C Offline
      charly2008
      last edited by

      Hi,

      some further simple constructions with Curviloft. The last image show the basi construction.

      Charly


      Fantasie.jpg


      Fantasie1.jpg


      Unbenannt1.JPG


      Unbenannt (2).JPG


      Curviloft95 Basic Construction.skp


      Unbenannt3.JPG

      He who makes no mistakes, makes nothing

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      • pilouP Offline
        pilou
        last edited by

        Cool geometric exploration ☀

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • ken28875K Offline
          ken28875
          last edited by

          Wow, that's pretty cool. 👍

          Who would think that Sketchup could do such a thing with a few click of the mouse.

          Follow Your Dreams.

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          • D Offline
            d12dozr
            last edited by

            Amazing stuff, Charly 👍

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • charly2008C Offline
              charly2008
              last edited by

              Hi,

              some new curviloft objects.

              Charly


              Unbenannt1.JPG


              Unbenannt2.JPG


              Unbenannt5.JPG


              Unbenannt6.JPG


              Unbenannt7.JPG


              Unbenannt8.JPG

              He who makes no mistakes, makes nothing

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              • ken28875K Offline
                ken28875
                last edited by

                Wow, this is really cool. 👍

                Could you please show the screenshots of the sketchup geos?

                Thank you, Sir.

                _KN

                Follow Your Dreams.

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                • R Offline
                  robert111
                  last edited by

                  charly2008
                  can you make juste one tutorial for yours nice jobs

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi Ken, hi Robert,

                    at first a few screen shots from SketchUp.


                    Unbenannt.JPG


                    Unbenannt1.JPG


                    Unbenannt2.JPG


                    Unbenannt5.JPG

                    He who makes no mistakes, makes nothing

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      You have a great imagination, and I assume your knowledge is less limited than many 😄 👍 👍

                      I notice in the SKup captures that the geometry is coincident but not intersecting. I did not realize that a render app would tolerate this?

                      By the way, which render app is it?

                      I take the slow, deliberate approach in my aimless wandering.

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                      • D Offline
                        dedmin
                        last edited by

                        👍 👍 👍 👍

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi mitcorb,

                          I use Kerkythea. With Kerkythea I have the most experience. I consider myself still a beginner as regards to rendering. I would recommend anyone to begin with Kerkythea and to study the program thoroughly. This is a good basis for understanding other rendering programs.

                          Charly

                          He who makes no mistakes, makes nothing

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            I usually start trying to construct a basic form. Then you can play with the spline Methods. Then make a group and copy them and connect them several times. Make it a group again and use again rotate copy. It is very easy. The result is mostly interesting geometric objects. Useless but nice to see.

                            I would be very interested in what ideas others user have. Has someone already used it for architectural purposes?

                            Charly


                            Unbenannt.JPG


                            Unbenannt1.JPG


                            Unbenannt5.JPG


                            Unbenannt6.JPG


                            Unbenannt7.JPG


                            Unbenannt8.JPG


                            Unbenannt9.JPG


                            Unbenannt91.JPG


                            Unbenannt92.JPG


                            Unbenannt93.JPG


                            Untitled.skp

                            He who makes no mistakes, makes nothing

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                            • R Offline
                              robert111
                              last edited by

                              charly thanks for your nice tuto , but i am interresting for this objet
                              if you can make tuto too ,


                              Unbenannt%20%282%29.JPG

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Robert,

                                it is very easy. I used this basic construction shown in my post before. Connect the faces as you want and use spline method "junction by orthogonal Betier curves" as shown below.

                                Charly


                                Basic.jpg


                                Unbenannt.JPG


                                Unbenannt1.JPG


                                Unbenannt2.JPG


                                Unbenannt5.JPG


                                Unbenannt6.JPG


                                Unbenannt7.JPG


                                Junction by orthogonal Bezier curves

                                He who makes no mistakes, makes nothing

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                                • R Offline
                                  robert111
                                  last edited by

                                  charly thanks for your tuto but i havent cuved form , i dont know why??
                                  look this picture


                                  gg.JPG

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                                  • R Offline
                                    robert111
                                    last edited by

                                    thanks charly , i dont have use spline in curviloft , thanks

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Robert, i think you used a different Spline Method. See images below. The second image shows Junction by Orthogonal Bezier curves.

                                      Charly


                                      Unbenannt.JPG


                                      Junction by Orthogonal Bezier curves

                                      He who makes no mistakes, makes nothing

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Probably there are many like me. Some features I can not understand completely.


                                        Unbenannt.JPG

                                        He who makes no mistakes, makes nothing

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @charly2008 said:

                                          Probably there are many like me. Some features I can not understand completely.

                                          Charly,

                                          There are many ways to do Loft, and this is why there are many options (and there should probably be more).

                                          1. The Spline methods on the left side:
                                          • one if simply to link contours by straight lines
                                          • the second is a junction by Bezier curves with mean slope. In many cases where contours are aligned this is almost a straight line too. But in other situations, it gives a curved shape.
                                          1. The two icons in the middle are for Cubic Bezier and Catmull Splines. In most cases they give a very similar shape, though Cubic Bezier is usually nicer in the rounding. Catmull, in contrast, is more similar to what you get in Subdivide & Smooth methods.

                                          2. The two icons on the right side of the Spline method palette: These 2 methods only apply when you have more than 2 contours. The principle is that they link the two extreme contours by B-Spline or F-Spline, using the intermediate ones as a guide for shaping. The generated surface passes through the extreme contours but not thorugh the intermediate ones

                                          3. The vertex matching palette is about how to match vertices from one contour to the next one. I am still experimenting and will try to improve in this area. The matching can be based on:

                                          • match vertex to vertex when there are the same numbers (first default)
                                          • match along the curvilinear distance (second default)
                                          • match along Cubic or Bezier profiles. The principle is that the spacing between matching vertices is function of the curvature of the contour. I found theoritical cases where this is the correct solution, but in the real world, this may be another story.
                                          1. The geometry palette is used for 2 purposes currently:
                                          • generate only the junctions as lines (i.e. no surface)
                                          • make the junction as SU curves. This allows deforming the shape in a continuous way by moving the contours.
                                            I plan to add the possibility to construct any part of the mesh (i.e. triangles, quads, junctions only, etc....)

                                          The best is to play with the options on a given model and see what it gives.

                                          I agree that this is not straightforward, but keep in mind that there is unfortunately not a single solution to all lofting situations.

                                          Fredo

                                          PS: by the way, extremely nice models you designed!! 😒

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi Fredo,

                                            thank you for your detailed explanation. I'll continue to experiment with getting to know all the options. Your explanation is certainly helpful to all.

                                            Charly

                                            He who makes no mistakes, makes nothing

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