[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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 WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs? Thanks! 
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 @sufractal said: WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs? 
 Thanks!Window > Preferences > Extensions... activate it!  
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 charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz thanks charly 
  
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 Hi Robert, the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed. Charly 
 
 
 
 
 
 
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 thanks charly , and for the seconde image ( black one) ?????? 
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 the black background is from Glöbals --> HDR-probe within Kerkythea. 
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 Hi, new model with different materials. 
 
 
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 first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result) 
  
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 I believe that plug section is not yet finalized! 
 try 2 faces and path by Kirill 2008
  
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 @majid said: first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result) Coudl you post the model, because there should be no problem with that case. Thanks Fredo 
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 I had a similar problem. 
 Solved by getting one face slightly out of the plane of the other.
 If this can help. 
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 @mariocha said: I had a similar problem. 
 Solved by getting one face slightly out of the plane of the other.
 If this can help. yes mate it workes for me too, nice trick  
 and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.
 
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 I have same result  
 and this
 @unknownuser said:Solved by getting one face slightly out of the plane of the other. 
 don't works for me 
  
 
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 Introduce a 'vertical face' half way round the loop and do it in two steps ? 
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 @unknownuser said: ...don't works for me ... Hum... just to be sure, one of the faces is not flat on the ground, right ? 
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 Ah oK  
 But that is not normal 
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 @unknownuser said: Ah oK  
 But that is not normal I cannot really say that this is normal  This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions. Fredo 
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 Hi Fred. 
 a question.
 is normal that generates the mesh outside the component or group that I'm working?
  
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 @diego-rodriguez said: Hi Fred. 
 a question.
 is normal that generates the mesh outside the component or group that I'm working?It's part of the bug fixed but not yet released. 
 This was already signaled. see that postFredo 
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