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    OMG! fur plugin is AMAZING!

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    • olisheaO 離線
      olishea
      最後由 編輯

      ah you projected the grass onto that jagged geometry! sneaky sneaky! i wondered what the blue bits were but its just the reverse face, right? 😲

      looks mint

      oli

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      • soloS 離線
        solo
        最後由 編輯

        yup, easy as pie.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • W 離線
          wyatt
          最後由 編輯

          I may be a little slow, but why is the component and clip map upside-down?

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          • soloS 離線
            solo
            最後由 編輯

            The way it was baked. 💚 just apply as is, it will show correctly.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • D 離線
              d12dozr
              最後由 編輯

              Pete that's crafty! Can I make that component work in Twilight? I did a quick test and it didn't look right..

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • michaliszissiouM 離線
                michaliszissiou
                最後由 編輯

                Pete, nice grass, really convincing! 👍

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                • soloS 離線
                  solo
                  最後由 編輯

                  marcus, I'm not sure it will work, as there is no option to insert an alpha map as far as I can see. 😞

                  Here is another one, I used some low poly coconut palms. (whole model is only 1.6mb)


                  lotsapalmsu.jpg


                  lotsapalmsthea.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • FrederikF 離線
                    Frederik
                    最後由 編輯

                    Looks GREAT, Pete... 👍
                    I only wish there were an option to avoid components from intersecting (like we've both requested for the component spray tool)...
                    Perhaps this can be added in a future version...

                    One question...
                    For this particular component, why have you turned it upside down...??
                    It will only work correct if you apply/spray it to a surface showing the backface - or am I missing something...?? 😕

                    Regarding Twilight Render:
                    As Pete already have mentioned, you can't get this Buffalo grass to work correct, since you're unable to apply a seperate clipping mask (alpha mask) in the current TWR material editor... 😞
                    However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel... 😉

                    Cheers
                    Kim Frederik

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                    • boofredlayB 離線
                      boofredlay
                      最後由 編輯

                      Nice Pete.

                      http://www.coroflot.com/boofredlay

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                      • B 離線
                        briggs
                        最後由 編輯

                        @solo said:

                        Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
                        Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.

                        Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo 👍

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                        • soloS 離線
                          solo
                          最後由 編輯

                          This is an addictive plugin.


                          theballsu.jpg


                          theballren.jpg


                          gnarlysu.jpg


                          gnarlyrender.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • X 離線
                            xrok1
                            最後由 編輯

                            and with thea, you could use fur in combination with displacement to double the flexibility! 😄

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • B 離線
                              briggs
                              最後由 編輯

                              With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!

                              Oh, and here's one of mine......

                              Grass through the grid:

                              grassy.jpg

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                              • D 離線
                                d12dozr
                                最後由 編輯

                                Thanks for the component, Pete, and for the tech support, Frederick.

                                Here is Pete's component Twilight-ready 😄


                                bufalo grass png.skp

                                3D Printing with SketchUp Book
                                http://goo.gl/f7ooYh

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                                  nice one d12

                                  oli

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                                  • R 離線
                                    Rico91
                                    最後由 編輯

                                    http://lh3.ggpht.com/_rMc47FEl0fA/S-1CLDIV09I/AAAAAAAAB_M/VbdjAQArNwY/untitled.56.jpg

                                    [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                                    • B 離線
                                      briggs
                                      最後由 編輯

                                      @olishea said:

                                      briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                                      nice one d12

                                      Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though 😲 Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.

                                      I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds? 😉

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                                      • M 離線
                                        mitsubishi_becloud
                                        最後由 編輯

                                        Using the fur plugin for the first time, I used default settings as well as mixing them up a bit. This is the best I can come up with and it still looks like crap. Anybody got any suggestions as to why the grass is showing up blotchy over the selected area?


                                        blotchy grass.jpg

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                                        • GaieusG 離線
                                          Gaieus
                                          最後由 編輯

                                          Hi Bran,

                                          "Tune up" the Density and the Max number settings (top two) considerably. The first is set to 200 pieces per 1 m2 (or about 9 square feet) which is obviously too low for a real, dense grass.

                                          Be carefully however NOT to populate your scene with too many instances as they can (and definitely WILL) slow down SU considerably. Experiment with smaller areas first to see what results you get.

                                          Gai...

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                                          • massimoM 離線
                                            massimo Moderator
                                            最後由 編輯

                                            Bran, you can also hit the "make fur" button many times on the same surface.

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