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    OMG! fur plugin is AMAZING!

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    • B Offline
      briggs
      last edited by

      @solo said:

      Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
      Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.

      Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo πŸ‘

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      • soloS Offline
        solo
        last edited by

        This is an addictive plugin.


        theballsu.jpg


        theballren.jpg


        gnarlysu.jpg


        gnarlyrender.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • X Offline
          xrok1
          last edited by

          and with thea, you could use fur in combination with displacement to double the flexibility! πŸ˜„

          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • B Offline
            briggs
            last edited by

            With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!

            Oh, and here's one of mine......

            Grass through the grid:

            grassy.jpg

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            • D Offline
              d12dozr
              last edited by

              Thanks for the component, Pete, and for the tech support, Frederick.

              Here is Pete's component Twilight-ready πŸ˜„


              bufalo grass png.skp

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • olisheaO Offline
                olishea
                last edited by

                briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                nice one d12

                oli

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                • R Offline
                  Rico91
                  last edited by

                  http://lh3.ggpht.com/_rMc47FEl0fA/S-1CLDIV09I/AAAAAAAAB_M/VbdjAQArNwY/untitled.56.jpg

                  [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                  • B Offline
                    briggs
                    last edited by

                    @olishea said:

                    briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                    nice one d12

                    Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though 😲 Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.

                    I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds? πŸ˜‰

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                    • M Offline
                      mitsubishi_becloud
                      last edited by

                      Using the fur plugin for the first time, I used default settings as well as mixing them up a bit. This is the best I can come up with and it still looks like crap. Anybody got any suggestions as to why the grass is showing up blotchy over the selected area?


                      blotchy grass.jpg

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Hi Bran,

                        "Tune up" the Density and the Max number settings (top two) considerably. The first is set to 200 pieces per 1 m2 (or about 9 square feet) which is obviously too low for a real, dense grass.

                        Be carefully however NOT to populate your scene with too many instances as they can (and definitely WILL) slow down SU considerably. Experiment with smaller areas first to see what results you get.

                        Gai...

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Bran, you can also hit the "make fur" button many times on the same surface.

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                          • F Offline
                            Fletch
                            last edited by

                            @frederik said:

                            However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel... πŸ˜‰

                            simply "fix" the buffalo grass component to contain the .png file with the alpha mask already inside it πŸ˜’
                            voila... then everything is automatic in Twilight. πŸ˜‰

                            oops - thanks dozer, I see you "fixed" it for Twilight. β˜€

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Like so many others, I'm having a blast with this new toy...

                              I've made some "Make Fur Components" based on some of the models from Solo's garden pack 1, which I highly recommend...

                              Some of these components are based on parts of the models (I.e. the ivy is only 3 leaves that have been positioned a little different)...

                              This is SO COOL and have opened up for so many new possibilities... πŸ˜„


                              Having-a-blast.jpg


                              Having-a-blast2.jpg

                              Cheers
                              Kim Frederik

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                O dear Lord what have I done 😲


                                Hand4.jpg

                                http://www.coroflot.com/boofredlay

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Yeah Boofredlay, what have you done? πŸ˜†

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You'll go blind........

                                    🀣

                                    TIG

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                                    • J Offline
                                      joppermann
                                      last edited by

                                      I know you are excited about the plug-in...but jeesh!

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                                      • F Offline
                                        fymoro
                                        last edited by

                                        Wow really cool Jonathan, congrats... πŸ˜‰ I think that the 4min to understand what the f...k is going on, Was the time SU send the information to Vray... πŸ˜•

                                        http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                                        • holmes1977H Offline
                                          holmes1977
                                          last edited by

                                          Arrrrrrrrrrrrr Im so busy at work and all I want to do is play with this pluggin.
                                          This is an old scene I did ages ago. Looks alot better with FUR
                                          Only PS was the really bad smoke.

                                          Rendered in Vray. It took about 4min for Vray to figure out wat the F@#K was going on, then 2mins to render.

                                          http://i607.photobucket.com/albums/tt154/holmes1977_album/RUNFAST_PS_02copy-1.jpg

                                          Exaggeration makes a dull story better.

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                                          • holmes1977H Offline
                                            holmes1977
                                            last edited by

                                            @fymoro said:

                                            Wow really cool Jonathan, congrats... πŸ˜‰ I think that the 4min to understand what the f...k is going on, Was the time SU send the information to Vray... πŸ˜•

                                            So true Fred. Sorry for the language under huge pressure at work. But no excuse for toilet talk.

                                            Exaggeration makes a dull story better.

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