OMG! fur plugin is AMAZING!
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Nice Pete.
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@solo said:
Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo
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This is an addictive plugin.
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and with thea, you could use fur in combination with displacement to double the flexibility!
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With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!
Oh, and here's one of mine......
Grass through the grid:
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Thanks for the component, Pete, and for the tech support, Frederick.
Here is Pete's component Twilight-ready
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briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better
nice one d12
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@olishea said:
briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better
nice one d12
Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.
I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds?
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Using the fur plugin for the first time, I used default settings as well as mixing them up a bit. This is the best I can come up with and it still looks like crap. Anybody got any suggestions as to why the grass is showing up blotchy over the selected area?
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Hi Bran,
"Tune up" the Density and the Max number settings (top two) considerably. The first is set to 200 pieces per 1 m2 (or about 9 square feet) which is obviously too low for a real, dense grass.
Be carefully however NOT to populate your scene with too many instances as they can (and definitely WILL) slow down SU considerably. Experiment with smaller areas first to see what results you get.
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Bran, you can also hit the "make fur" button many times on the same surface.
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@frederik said:
However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel...
simply "fix" the buffalo grass component to contain the .png file with the alpha mask already inside it
voila... then everything is automatic in Twilight.oops - thanks dozer, I see you "fixed" it for Twilight.
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Like so many others, I'm having a blast with this new toy...
I've made some "Make Fur Components" based on some of the models from Solo's garden pack 1, which I highly recommend...
Some of these components are based on parts of the models (I.e. the ivy is only 3 leaves that have been positioned a little different)...
This is SO COOL and have opened up for so many new possibilities...
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O dear Lord what have I done
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Yeah Boofredlay, what have you done?
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You'll go blind........
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I know you are excited about the plug-in...but jeesh!
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Wow really cool Jonathan, congrats... I think that the 4min to understand what the f...k is going on, Was the time SU send the information to Vray...
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Arrrrrrrrrrrrr Im so busy at work and all I want to do is play with this pluggin.
This is an old scene I did ages ago. Looks alot better with FUR
Only PS was the really bad smoke.Rendered in Vray. It took about 4min for Vray to figure out wat the F@#K was going on, then 2mins to render.
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