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    OMG! fur plugin is AMAZING!

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    • soloS Offline
      solo
      last edited by

      Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
      Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • olisheaO Offline
        olishea
        last edited by

        ah you projected the grass onto that jagged geometry! sneaky sneaky! i wondered what the blue bits were but its just the reverse face, right? 😲

        looks mint

        oli

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        • soloS Offline
          solo
          last edited by

          yup, easy as pie.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • W Offline
            wyatt
            last edited by

            I may be a little slow, but why is the component and clip map upside-down?

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            • soloS Offline
              solo
              last edited by

              The way it was baked. πŸ’š just apply as is, it will show correctly.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • D Offline
                d12dozr
                last edited by

                Pete that's crafty! Can I make that component work in Twilight? I did a quick test and it didn't look right..

                3D Printing with SketchUp Book
                http://goo.gl/f7ooYh

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Pete, nice grass, really convincing! πŸ‘

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                  • soloS Offline
                    solo
                    last edited by

                    marcus, I'm not sure it will work, as there is no option to insert an alpha map as far as I can see. 😞

                    Here is another one, I used some low poly coconut palms. (whole model is only 1.6mb)


                    lotsapalmsu.jpg


                    lotsapalmsthea.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Looks GREAT, Pete... πŸ‘
                      I only wish there were an option to avoid components from intersecting (like we've both requested for the component spray tool)...
                      Perhaps this can be added in a future version...

                      One question...
                      For this particular component, why have you turned it upside down...??
                      It will only work correct if you apply/spray it to a surface showing the backface - or am I missing something...?? πŸ˜•

                      Regarding Twilight Render:
                      As Pete already have mentioned, you can't get this Buffalo grass to work correct, since you're unable to apply a seperate clipping mask (alpha mask) in the current TWR material editor... 😞
                      However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel... πŸ˜‰

                      Cheers
                      Kim Frederik

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Nice Pete.

                        http://www.coroflot.com/boofredlay

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                        • B Offline
                          briggs
                          last edited by

                          @solo said:

                          Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
                          Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.

                          Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo πŸ‘

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                          • soloS Offline
                            solo
                            last edited by

                            This is an addictive plugin.


                            theballsu.jpg


                            theballren.jpg


                            gnarlysu.jpg


                            gnarlyrender.jpg

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • X Offline
                              xrok1
                              last edited by

                              and with thea, you could use fur in combination with displacement to double the flexibility! πŸ˜„

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • B Offline
                                briggs
                                last edited by

                                With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!

                                Oh, and here's one of mine......

                                Grass through the grid:

                                grassy.jpg

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  Thanks for the component, Pete, and for the tech support, Frederick.

                                  Here is Pete's component Twilight-ready πŸ˜„


                                  bufalo grass png.skp

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                                    nice one d12

                                    oli

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                                    • R Offline
                                      Rico91
                                      last edited by

                                      http://lh3.ggpht.com/_rMc47FEl0fA/S-1CLDIV09I/AAAAAAAAB_M/VbdjAQArNwY/untitled.56.jpg

                                      [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                                      • B Offline
                                        briggs
                                        last edited by

                                        @olishea said:

                                        briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                                        nice one d12

                                        Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though 😲 Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.

                                        I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds? πŸ˜‰

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                                        • M Offline
                                          mitsubishi_becloud
                                          last edited by

                                          Using the fur plugin for the first time, I used default settings as well as mixing them up a bit. This is the best I can come up with and it still looks like crap. Anybody got any suggestions as to why the grass is showing up blotchy over the selected area?


                                          blotchy grass.jpg

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Hi Bran,

                                            "Tune up" the Density and the Max number settings (top two) considerably. The first is set to 200 pieces per 1 m2 (or about 9 square feet) which is obviously too low for a real, dense grass.

                                            Be carefully however NOT to populate your scene with too many instances as they can (and definitely WILL) slow down SU considerably. Experiment with smaller areas first to see what results you get.

                                            Gai...

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