[Plugin] Make Fur v.2.1.0(20140323)
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@rickgraham said:
@tak2hata said:
Hi, Jeff and rick.
I update Fur_en.rbThe WebDialog has problem in Mac OSX.
So I put another menu for the correspondence of this problem.
The menu named "fur!(MAC)".
Using InputBox Dialog.
How in this?I cannot tell what the intended difference between the 1 - Linear and 2- Arch are. By the way, the Mac only shows 1,2,3,4 - I saw another persons screen shot which showed me what they were for.
Rick
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@tak2hata said:
Hi, Jeff and rick.
I update Fur_en.rbThe WebDialog has problem in Mac OSX.
So I put another menu for the correspondence of this problem.
The menu named "fur!(MAC)".
Using InputBox Dialog.
How in this?yep, we're growing some fur now
thanks!
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Was just a matter of time until someone posted hairy balls.
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i can hear all the script writers now
"Why the fook didn't i think of that? , its so fookin simple too! "
awsome, simply awsome! -
@xrok1 said:
i can hear all the script writers now
"Why the fook didn't i think of that? , its so fookin simple too! "
awsome, simply awsome!This is a banner day for me and SU.
Rick
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Wow...I am speechless...fur for Sketchup!
_KN
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Mandatory:
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Absolute fantastic
Somehow I can't seem to generate short hair?
I set the "Lenght" to 0.0001 but the hair doesn't seem to get shorter then approx. 50 mm!It would be nice to be able to save presets!!!
Great job
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Teddy fur.
Which all but choked SU to death.
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Really nice one I missed from a long time... Thanks.
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Thanks tak2hata,
I can see this plugin becoming a great favorite
Mike
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No way!!
Now I can see what a woman looks like with a beard.
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Great plugin! Thanks for sharing!
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Just when you think you've seen it all.. tak2hata comes along with another great idea...thanks!
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yes please..
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@unknownuser said:
I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Oooh! Good idea. Keep all data as attributes per face. And use simple lines (in reduced numbers) to represent the fur.
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@unknownuser said:
I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info from your plugin and translate it into the rendering program entities, without creating it inside SU.
Would it be possible?
Cheers
TomaszThat would be great!
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Hi, Thanks a lot for such an interesting plugin!
@tak2hata said:
Creating Too Much Polygon is very slow.
And to use code "entities.fill_from_mesh" must need blank Group.
This Plugin executes each selected faces.
Creating Group each new 800 polygons.
so it parts.I have a request as a developer. Can you add an option to attach a fur parameters to a SU material as attributes. Multiple exporters to rendering programs could call your plugin to receive info on location and parameters of the fur. Instead of choking SU, an exporter would get the geometry info (EDIT: transformations of components) from your plugin and translate it into the rendering program entities, without creating it inside SU.
Would it be possible?
Cheers
Tomasz -
one of the best plugins around!!
i'm making everything furry!
render cooking
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I am testing the plugin and have noticed that it doesn't take an area of a triangle into account. It think it won't be that hard to fix.
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