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    [Plugin] Make Fur v.2.1.0(20140323)

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    • A 離線
      autarchos
      最後由 編輯

      Dear Mr. Paulo Wer:

      That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?

      Besten Grüßen,
      Drazen Petrovic

      1 條回覆 最後回覆 回覆 引用 0
      • T 離線
        thiloo
        最後由 編輯

        thanks tak2hata for the quick explanation,

        wow, that´s also an powerful feature.
        sadly it´s not working if I choose "make by component - yes"!
        also, with component activated, the reaction to the force settings are quite unexpected?
        fur_force.jpg
        I need the components for instancing -> rendering.

        again, Thank You for your time and effort

        1 條回覆 最後回覆 回覆 引用 0
        • thomthomT 離線
          thomthom
          最後由 編輯

          I see the same issue that thiloo describes.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT 離線
            thomthom
            最後由 編輯

            Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html

            http://3.bp.blogspot.com/_mDRU50FpD-E/TAALyG_ckXI/AAAAAAAAAMI/geNk8IzxF7Y/s400/WithFur.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 條回覆 最後回覆 回覆 引用 0
            • B 離線
              bryan_gibson79
              最後由 編輯

              As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

              Thanks
              BG

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              • A 離線
                autarchos
                最後由 編輯

                Didier's Hide Faces/Edges plug-in is one method:

                http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb

                @bryan_gibson79 said:

                As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?

                Thanks
                BG

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                • marleusM 離線
                  marleus
                  最後由 編輯

                  Really cool plugin

                  thanks a lot 👍 👍


                  softchair.jpg

                  Markus Sillander
                  Vantaa, Finland
                  I'm on FormFonts now
                  http://www.formfonts.com

                  1 條回覆 最後回覆 回覆 引用 0
                  • N 離線
                    notareal
                    最後由 編輯

                    It still amaze me what this plugin can do
                    Perhaps later styling with hair guides? Like in Max or Blender. Not that it have to be so extensive, but in a spirit of those.

                    Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                    • P 離線
                      paulower
                      最後由 編輯

                      @autarchos said:

                      Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
                      Besten Grüßen,
                      Drazen Petrovic

                      Yes, sure I can explain:
                      1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
                      2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

                      • Do not forget to apply the texture on both sides, ie, in the back and front face.

                      **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
                      **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

                      • TopJitter (%): 1
                      • Direction (X): 0mm
                      • Direction (Y): 0mm
                      • Direction (Z): 500m or 5000m (not mm. That in my example)
                      • In the menu drop down "Make by Component", choose the component that you created;

                      5 - Click on Make Fur;
                      **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

                      I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

                      File - Map Alpha Mask

                      File - Map Grass

                      _______________________________
                      My Blog
                      Baú SketchUp

                      Baú SketchUp
                      Visite nosso blog.. Visit our blog Baú SketchUp

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        paulower: that's a nice setup. Thanks for sharing.

                        Render01.png

                        👍

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @tak2hata said:

                          Sorry ,Now I examines the method to remember dialog position.
                          That demands the javascript knowledge from me.
                          I will update few day later.

                          No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

                          http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

                          @unknownuser said:

                          pref_key
                          The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J 離線
                            jaceguay
                            最後由 編輯

                            Nothing happend when i click make fur, the ruby console show this:

                            Error: #<TypeError: no implicit conversion to float from nil>
                            C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                            C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                            Does anyone know what can be done to adress this error?

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                            • J 離線
                              jeabdc
                              最後由 編輯

                              ThankY ขอบคุณมากครับ

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                              • Didier BurD 離線
                                Didier Bur
                                最後由 編輯

                                Hi,

                                @unknownuser said:

                                Does anyone know what can be done to adress this error?

                                After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                                Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                                Hope this helps,

                                DB

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                                • J 離線
                                  jaceguay
                                  最後由 編輯

                                  Thanks for the fast response, changing the values return another error:

                                  Error: #<TypeError: no implicit conversion to float from nil>
                                  C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in new'
                                  C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in show_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in call'

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                                  • J 離線
                                    jonorman
                                    最後由 編輯

                                    same problem here. after installing last version..

                                    Error: #<TypeError: no implicit conversion to float from nil>
                                    C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                    C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                    buuuuhuuuuu... miss my fur/grass plugin 😢

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • T 離線
                                      tak2hata
                                      最後由 編輯

                                      Hi
                                      I uploaded version1.4.
                                      Change is...

                                      Remember webdialog position.(Thanks thomthom 😄 )
                                      Add new mode "Crowd".(Multi Instance scattering.)

                                      @jonorman said:

                                      same problem here. after installing last version..

                                      Error: #<TypeError: no implicit conversion to float from nil>
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                                      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                                      buuuuhuuuuu... miss my fur/grass plugin 😢

                                      In this version ,I changed convert string to length method little.
                                      When that error is happened , I want look your dialog parameter.
                                      I think problem is around "s_to_l" method.

                                      @thiloo said:

                                      thanks tak2hata for the quick explanation,

                                      wow, that´s also an powerful feature.
                                      sadly it´s not working if I choose "make by component - yes"!
                                      also, with component activated, the reaction to the force settings are quite unexpected?
                                      [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
                                      I need the components for instancing -> rendering.

                                      again, Thank You for your time and effort

                                      "make by component -- yes" was added after making this plugin.
                                      This plugin originaly use for "make by component -- no".
                                      I do not have good way to componentinstance direction control.

                                      When I find good way,I will change it.

                                      Thanks.


                                      by TAK2HATA

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                                      • S 離線
                                        sloof
                                        最後由 編輯

                                        how to use this ?

                                        somebody help me please ?

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                                        • J 離線
                                          jonorman
                                          最後由 編輯

                                          screen dump of SU trying to use fur.


                                          screen dump 001.jpg

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                                          • T 離線
                                            tak2hata
                                            最後由 編輯

                                            @jonorman said:

                                            screen dump of SU trying to use fur.

                                            Hi,jonorman.
                                            I updated version 1.4a.

                                            Sorry,I forgat changing "s_to_l".
                                            now it changed.
                                            It may be work.


                                            by TAK2HATA

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