[Plugin] Make Fur v.2.1.0(20140323)
-
Hello Tak2hata.
I have spoken these days about the plugin, which is one of the best I've seen so far for our dear SketchUp.@unknownuser said:
Is there a way the dialog can remember it's position on the screen? I always expect it to reopen where I put it the previous time.
Any chance this feature soon?
@unknownuser said:
Hi,all.
I updated this plugin to version1.3i.Webdialog sees easier.(Thanks Diego.) Parameter name translates by langage text file.
Thanks.
If you wish, I can provide the translation from Portuguese languaje from Make Fur
_______________________________
My Blog
Baú SketchUp -
thank you so much, I already love this Plugin!
some question:
- what´s the "Valid Distance" for?
if I choose "make by Component: no"
and enter something different than 0,000m it´s not working.
if I choose "make by Component: yes"
it´s working, but seems to have no effect. - Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.
- what´s the "Valid Distance" for?
-
Hi, thiloo.
@thiloo said:
some question:
- what´s the "Valid Distance" for?
if I choose "make by Component: no"
and enter something different than 0,000m it´s not working.
if I choose "make by Component: yes"
it´s working, but seems to have no effect. - Also, if I select "make by Component: yes" the results are looking quite different from when I select no". for example: the force values seem to have stronger impact on component:yes.
The Valid Distance is validate fur about distance from camera.
So This value is large.like 20m.
But 0 make all valid.it do not omits fur.
Example.Use valid distance = 8000mm.
Hi,paulower.
Sorry ,Now I examines the method to remember dialog position.
That demands the javascript knowledge from me.
I will update few day later.Thanks.
- what´s the "Valid Distance" for?
-
Dear Mr. Paulo Wer:
That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
Besten Grüßen,
Drazen Petrovic -
thanks tak2hata for the quick explanation,
wow, that´s also an powerful feature.
sadly it´s not working if I choose "make by component - yes"!
also, with component activated, the reaction to the force settings are quite unexpected?
I need the components for instancing -> rendering.again, Thank You for your time and effort
-
I see the same issue that thiloo describes.
-
Hehe - even the Googlers play around with this: http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html
-
As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?
Thanks
BG -
Didier's Hide Faces/Edges plug-in is one method:
http://rhin.crai.archi.fr/RubyLibraryDepot/Ruby/hide_faces_edges.rb
@bryan_gibson79 said:
As a user of Sketchup from its inception all i can say is WOW! about this plug-in. I gotta quick question though...Is there any easy way to hide all the linework on the blades of grass in sketchup with out rendering and without turning off all linework in the model? When you get alot it all turns black due to the linework. Anyone have any ideas?
Thanks
BG -
Really cool plugin
thanks a lot
-
-
@autarchos said:
Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
Besten Grüßen,
Drazen PetrovicYes, sure I can explain:
1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).- Do not forget to apply the texture on both sides, ie, in the back and front face.
**3 -**Create a component for each texture (one for the grass normal and other to grass bush);
**4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:- TopJitter (%): 1
- Direction (X): 0mm
- Direction (Y): 0mm
- Direction (Z): 500m or 5000m (not mm. That in my example)
- In the menu drop down "Make by Component", choose the component that you created;
5 - Click on Make Fur;
**6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:
_______________________________
My Blog
Baú SketchUp -
paulower: that's a nice setup. Thanks for sharing.
-
@tak2hata said:
Sorry ,Now I examines the method to remember dialog position.
That demands the javascript knowledge from me.
I will update few day later.No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.
http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new
@unknownuser said:
pref_key
The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored. -
Nothing happend when i click make fur, the ruby console show this:
Error: #<TypeError: no implicit conversion to float from nil>
C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:ininitialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in
new'
C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:infur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in
call'Does anyone know what can be done to adress this error?
-
ThankY ขอบคุณมากครับ
-
Hi,
@unknownuser said:
Does anyone know what can be done to adress this error?
After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
Hope this helps, -
Thanks for the fast response, changing the values return another error:
Error: #<TypeError: no implicit conversion to float from nil>
C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:ininitialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in
new'
C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:inshow_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in
call' -
same problem here. after installing last version..
Error: #<TypeError: no implicit conversion to float from nil>
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:ininitialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in
new'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:infur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in
call'buuuuhuuuuu... miss my fur/grass plugin
-
Hi
I uploaded version1.4.
Change is...Remember webdialog position.(Thanks thomthom )
Add new mode "Crowd".(Multi Instance scattering.)@jonorman said:
same problem here. after installing last version..
Error: #<TypeError: no implicit conversion to float from nil>
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:ininitialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in
new'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:infur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in
call'buuuuhuuuuu... miss my fur/grass plugin
In this version ,I changed convert string to length method little.
When that error is happened , I want look your dialog parameter.
I think problem is around "s_to_l" method.@thiloo said:
thanks tak2hata for the quick explanation,
wow, that´s also an powerful feature.
sadly it´s not working if I choose "make by component - yes"!
also, with component activated, the reaction to the force settings are quite unexpected?
[attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
I need the components for instancing -> rendering.again, Thank You for your time and effort
"make by component -- yes" was added after making this plugin.
This plugin originaly use for "make by component -- no".
I do not have good way to componentinstance direction control.When I find good way,I will change it.
Thanks.
Advertisement