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    Model AND Render this: Lavalamp

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    • soloS Offline
      solo
      last edited by

      Either this is a real tough one, y'all are too busy for it or not interested.

      I guess I will need to go first.

      The outer glass

      http://img682.imageshack.us/img682/8787/lavalamp2.jpg

      The inner liquid

      http://img687.imageshack.us/img687/5872/lavalamp4.jpg

      The stand

      http://img687.imageshack.us/img687/5718/lavalamp3.jpg

      The lava

      http://img706.imageshack.us/img706/6725/lavalamp5.jpg

      wires

      http://img687.imageshack.us/img687/2597/lavalamp6.jpg

      Rendered with Thea, lava is a medium based material with subsurface scattering.

      http://img682.imageshack.us/img682/9606/lavalampfin.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Pete,

        I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?

        Or just glass with wax inside?

        I'm using Twilight

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • soloS Offline
          solo
          last edited by

          Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
          Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • F Offline
            fymoro
            last edited by

            Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... ๐Ÿ‘

            http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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            • N Offline
              notareal
              last edited by

              @solo said:

              Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
              Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

              With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
              Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

              Nice render solo!

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • T Offline
                tallbridgeguy
                last edited by

                Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

                I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

                At least right now, I'm second best! (Until somebody else enters...of course)

                TBG


                rocket1.jpg

                Nielsen
                http://www.tallbridgeguy.com/

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                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  I'm working on this retro-styled model:
                  lavalamp.jpg

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @solo said:

                    lava can be a SSS material (try Rubber from Twilight and increase absorption)

                    By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

                    @solo said:

                    Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

                    At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

                    Great challenge, very informative ๐Ÿ‘

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Alright Pete, you are an evil man ๐Ÿ‘ฟ
                      All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                      As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

                      I have a couple renders planned, one cooking right now.


                      Parts_01a.jpg


                      Parts_02a.jpg

                      http://www.coroflot.com/boofredlay

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Hmm. some interesting reflections from the HDRI.


                          CloseUp_02.jpg


                          CloseUp_04.jpg

                          http://www.coroflot.com/boofredlay

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Overnight progressive.


                            Lava_01.jpg

                            http://www.coroflot.com/boofredlay

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Hi,

                              I'm doing something drastically wrong to get this result...

                              Lava Lamp.jpg

                              There's strange vertical bars around the glass?

                              Lava Lamp Exploded.jpg

                              I've a feeling I've made a fundamental mistake in the model but i can't see what!

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • T Offline
                                tallbridgeguy
                                last edited by

                                Did you use a glass texture with lines? Its a cool model.

                                My lava now looks like marshmallows!


                                lava2.jpg

                                Nielsen
                                http://www.tallbridgeguy.com/

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                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  Another shot.


                                  Lava_03.jpg

                                  http://www.coroflot.com/boofredlay

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                                    Picture 437.png


                                    Picture 436.png

                                    Just monkeying around....like Monsanto

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Ok here's failed attempt #2

                                      Lava Lamp Second Attempt.jpg

                                      As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                                      Lava Lamp Exploded.jpg

                                      And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                                      Lava Lamp 2.skp

                                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        Rich,
                                        Is the water occupying the same 3D space as the glass?

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                                          This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed ๐Ÿ˜‰ ...now on to fixing the lava material, but that's up to you ๐Ÿ˜›


                                          Rich Lava Lamp.jpg

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • K Offline
                                            KarinaGM
                                            last edited by

                                            that's what I call a clean mesh dale! 0_0

                                            rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                                            I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                                            I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                                            Anyway, here's my lamp after aprox. 2 or 3 hours ๐Ÿ˜ณ

                                            02.jpg
                                            lava02.jpg

                                            **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                                            -Benjamรญn Franklin.**

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