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    Model AND Render this: Lavalamp

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @solo said:

      lava can be a SSS material (try Rubber from Twilight and increase absorption)

      By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

      @solo said:

      Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

      At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

      Great challenge, very informative ๐Ÿ‘

      Download the free D'oh Book for SketchUp ๐Ÿ“–

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      • boofredlayB Offline
        boofredlay
        last edited by

        Alright Pete, you are an evil man ๐Ÿ‘ฟ
        All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
        As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

        I have a couple renders planned, one cooking right now.


        Parts_01a.jpg


        Parts_02a.jpg

        http://www.coroflot.com/boofredlay

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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          • boofredlayB Offline
            boofredlay
            last edited by

            Hmm. some interesting reflections from the HDRI.


            CloseUp_02.jpg


            CloseUp_04.jpg

            http://www.coroflot.com/boofredlay

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            • boofredlayB Offline
              boofredlay
              last edited by

              Overnight progressive.


              Lava_01.jpg

              http://www.coroflot.com/boofredlay

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Hi,

                I'm doing something drastically wrong to get this result...

                Lava Lamp.jpg

                There's strange vertical bars around the glass?

                Lava Lamp Exploded.jpg

                I've a feeling I've made a fundamental mistake in the model but i can't see what!

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • T Offline
                  tallbridgeguy
                  last edited by

                  Did you use a glass texture with lines? Its a cool model.

                  My lava now looks like marshmallows!


                  lava2.jpg

                  Nielsen
                  http://www.tallbridgeguy.com/

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Another shot.


                    Lava_03.jpg

                    http://www.coroflot.com/boofredlay

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                    • daleD Offline
                      dale
                      last edited by

                      Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                      Picture 437.png


                      Picture 436.png

                      Just monkeying around....like Monsanto

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Ok here's failed attempt #2

                        Lava Lamp Second Attempt.jpg

                        As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                        Lava Lamp Exploded.jpg

                        And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                        Lava Lamp 2.skp

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • D Offline
                          d12dozr
                          last edited by

                          Rich,
                          Is the water occupying the same 3D space as the glass?

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • D Offline
                            d12dozr
                            last edited by

                            Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                            This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed ๐Ÿ˜‰ ...now on to fixing the lava material, but that's up to you ๐Ÿ˜›


                            Rich Lava Lamp.jpg

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • K Offline
                              KarinaGM
                              last edited by

                              that's what I call a clean mesh dale! 0_0

                              rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                              I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                              I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                              Anyway, here's my lamp after aprox. 2 or 3 hours ๐Ÿ˜ณ

                              02.jpg
                              lava02.jpg

                              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                              -Benjamรญn Franklin.**

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                              • N Offline
                                notareal
                                last edited by

                                @unknownuser said:

                                Ok here's failed attempt #2

                                It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                                Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • P Offline
                                  puck
                                  last edited by

                                  Hi Guys,

                                  Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                                  Puck


                                  TEST.jpg

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Fletch, Thanks for the tutorial.

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                                    • D Offline
                                      d12dozr
                                      last edited by

                                      Very nice detailed explanation, Fletch...thank you!

                                      3D Printing with SketchUp Book
                                      http://goo.gl/f7ooYh

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                                      • K Offline
                                        KarinaGM
                                        last edited by

                                        Thanks Fletch. I liked the resultant render.
                                        I'll try with spots and biased in Kerky.

                                        **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                                        -Benjamรญn Franklin.**

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                                        • F Offline
                                          Fletch
                                          last edited by

                                          I responded to Rich on Twilight's forum, but thought I might share some insights here in case they may help others.

                                          Indeed, the model is more complicated than necessary... here's a render in under 2mins ๐Ÿ˜„

                                          Here's the model/scene ready for Twilight!

                                          1. deleted the water model completely. ๐Ÿ˜‰
                                          2. Then painted the front faces of the "inside of the glass" as "water"
                                          3. grouped them.
                                          4. opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
                                          5. deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights. โ—
                                            (Each face is triangulated, so an odd-shaped face with many faceted sides = many triangles, each triangle = 1 light emitting plane)
                                          6. set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
                                          7. used White as the color of the glass and Flint template 1% opacity
                                          8. used White as the color of the water and 0% opacity
                                          9. used the SSS>Wax template at default settings for the Lava.
                                          10. used Brushed Metal template no bump. 600 shininess.
                                          11. scaled the scene accurately โ— (14" high... approx 35cm)
                                          12. scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
                                          13. changed color of base to just be flat grey at 75% grey
                                          14. inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
                                          15. used the studio for the lamp to light the scene
                                          16. created a camera view I liked.
                                          17. applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
                                          18. adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
                                          19. rendered prelim at 300x600 on low.
                                          20. rendered final at 300x600 on Medium+.

                                          1m47s-Med+.jpg

                                          Fletch
                                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                          • P Offline
                                            pixelmonkey380
                                            last edited by

                                            i am going to have to download and start playing with render plugins.

                                            so you want a lava lamp from the 70's eh? well, lets make it realistic! color and current state.
                                            sitting somewhere in a closet, unplugged for years and color correct!

                                            chris<pixelmonkey>:D


                                            lava_lamp_1.jpg


                                            lava_lamp_3.jpg

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