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    Model AND Render this: Lavalamp

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    • EarthMoverE
      EarthMover
      last edited by

      Great idea. How about you just coin it "Dupe This"?

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • J
        joppermann
        last edited by

        @earthmover said:

        Great idea. How about you just coin it "Dupe This"?

        Or..."Try to model as well as solo." ๐Ÿ˜‰

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        • marked001M
          marked001
          last edited by

          no cheating! ๐Ÿ˜†

          http://formfonts.com/viewModel.php?view=1&id=55

          http://www.revision21vis.com

          instagram: revi21on

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          • C
            chrisjk
            last edited by

            I take it that SketchyPhysics is allowed? ๐Ÿ˜„

            Chris

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            • soloS
              solo
              last edited by

              Sure Sketchy physics is allowed, are you planning an animation?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • soloS
                solo
                last edited by

                Either this is a real tough one, y'all are too busy for it or not interested.

                I guess I will need to go first.

                The outer glass

                http://img682.imageshack.us/img682/8787/lavalamp2.jpg

                The inner liquid

                http://img687.imageshack.us/img687/5872/lavalamp4.jpg

                The stand

                http://img687.imageshack.us/img687/5718/lavalamp3.jpg

                The lava

                http://img706.imageshack.us/img706/6725/lavalamp5.jpg

                wires

                http://img687.imageshack.us/img687/2597/lavalamp6.jpg

                Rendered with Thea, lava is a medium based material with subsurface scattering.

                http://img682.imageshack.us/img682/9606/lavalampfin.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • Rich O BrienR
                  Rich O Brien Moderator
                  last edited by

                  Pete,

                  I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?

                  Or just glass with wax inside?

                  I'm using Twilight

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • soloS
                    solo
                    last edited by

                    Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                    Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • F
                      fymoro
                      last edited by

                      Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... ๐Ÿ‘

                      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                      • N
                        notareal
                        last edited by

                        @solo said:

                        Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                        Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                        With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
                        Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

                        Nice render solo!

                        Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                        • T
                          tallbridgeguy
                          last edited by

                          Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

                          I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

                          At least right now, I'm second best! (Until somebody else enters...of course)

                          TBG


                          rocket1.jpg

                          Nielsen
                          http://www.tallbridgeguy.com/

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                          • EscapeArtistE
                            EscapeArtist
                            last edited by

                            I'm working on this retro-styled model:
                            lavalamp.jpg

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                            • Rich O BrienR
                              Rich O Brien Moderator
                              last edited by

                              @solo said:

                              lava can be a SSS material (try Rubber from Twilight and increase absorption)

                              By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

                              @solo said:

                              Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

                              At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

                              Great challenge, very informative ๐Ÿ‘

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • boofredlayB
                                boofredlay
                                last edited by

                                Alright Pete, you are an evil man ๐Ÿ‘ฟ
                                All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                                As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

                                I have a couple renders planned, one cooking right now.


                                Parts_01a.jpg


                                Parts_02a.jpg

                                http://www.coroflot.com/boofredlay

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                                • honoluludesktopH
                                  honoluludesktop
                                  last edited by

                                  Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                                  • boofredlayB
                                    boofredlay
                                    last edited by

                                    Hmm. some interesting reflections from the HDRI.


                                    CloseUp_02.jpg


                                    CloseUp_04.jpg

                                    http://www.coroflot.com/boofredlay

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                                    • boofredlayB
                                      boofredlay
                                      last edited by

                                      Overnight progressive.


                                      Lava_01.jpg

                                      http://www.coroflot.com/boofredlay

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                                      • Rich O BrienR
                                        Rich O Brien Moderator
                                        last edited by

                                        Hi,

                                        I'm doing something drastically wrong to get this result...

                                        Lava Lamp.jpg

                                        There's strange vertical bars around the glass?

                                        Lava Lamp Exploded.jpg

                                        I've a feeling I've made a fundamental mistake in the model but i can't see what!

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • T
                                          tallbridgeguy
                                          last edited by

                                          Did you use a glass texture with lines? Its a cool model.

                                          My lava now looks like marshmallows!


                                          lava2.jpg

                                          Nielsen
                                          http://www.tallbridgeguy.com/

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                                          • boofredlayB
                                            boofredlay
                                            last edited by

                                            Another shot.


                                            Lava_03.jpg

                                            http://www.coroflot.com/boofredlay

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