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    Dome with smooth edges

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    sketchup
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    • GaieusG Offline
      Gaieus
      last edited by

      I am afraid you cannot. All the other facets are quads but these are triangles and that probably messes up the map (in SU, there are four texture positioning handle for each face and you cannot merge 2 into a singularity).

      See if Whaat's UV Tools version 2 works for you (it exports then reimports the model into 3rd party apps)

      Gai...

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      • J Offline
        Jim
        last edited by

        Could you make them quads, then have only a very small, flat circle on top. Instead of a single vertex where the lines converge?

        The image reminds me of Moe's hair from the Three Stooges, btw. 😆

        Hi

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        • GaieusG Offline
          Gaieus
          last edited by

          If you download my dome, that's exactly what I did. Maybe it could be even smaller.

          However it stretches the texture this way, too.

          Gai...

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          • J Offline
            Jim
            last edited by

            @gaieus said:

            If you download my dome, that's exactly what I did. Maybe it could be even smaller.

            I see now - scaling the texture is not quite what you want. My eye was tricked, but the tiles should not actually be scaled as they are.

            Hi

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            • GaieusG Offline
              Gaieus
              last edited by

              Yes, in the meanwhile I edited my previous post, too.

              Solution - put a cap on the top. 😛


              Dome.jpg


              Dome.skp

              Gai...

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                Is there a plugin to create a Geodesic Dome.

                Seems you have someone in the Components menu Shapes or in 3Dware house 😉


                dome.png

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  If you want to know something about geodesic domes, our fellow member Taff Gogh is to search for. This is his 3D Warehouse contribution:
                  http://sketchup.google.com/3dwarehouse/cldetails?mid=1f33552966b6f22224e5217d8a2e013a
                  and his Google Groups for Geodesic Domes:
                  http://groups.google.com/group/geodesichelp

                  But unfortunately, Al, I would doubt that a different shape on the top would help (albeit who knows?) It's where the image itself should also shrink to infinity. So speaking of skies, maybe one with a pure, blue colour on the very top could produce some not noticeable turbulence?

                  Gai...

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Thanks for all your help. I will try out UVMapper.

                    He who makes no mistakes, makes nothing

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      @gaieus said:

                      Yes, in the meanwhile I edited my previous post, too.

                      Solution - put a cap on the top. 😛

                      Can you show us a view from the top of the dome with a cap on top.

                      (Or was that a joke?)

                      Thanks,

                      Al

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        Thanks for your help on this Gai.

                        We need to get Whaat to recognize the triangles at the top, and assign the UV coordinates differently.

                        Alternatively, you could start with a Geodesic Dome which uses the same size for all triangles. Would Whaat's plug-on work for Geodesic Domes?

                        Is there a plugin to create a Geodesic Dome.

                        We tried to solve this when we were trying to improve the O3D dome for viewing panoramic images (which has the same problem at the top and bottom), but we weren't able to do it properly.

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • D Offline
                          driven
                          last edited by

                          2004 by Gavin Kistner- Geodesic_SketchUp.rb

                          don't remember where or when I got this, have you tried it?

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • pilouP Offline
                            pilou
                            last edited by

                            Taffgoch serial domes is amazing 😲 😲 😲

                            His PDF is a true gem! 😎

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                              Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                              Gai...

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @gaieus said:

                                Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                                Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                                This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

                                TIG

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Certainly. Even the rest of the tiles mapped spherically is impossible.

                                  Gai...

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    I see my problem better now.

                                    I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

                                    To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

                                    I'm sure people must to this sometimes, but it is probably more difficult than I think.

                                    http://plus.maths.org/issue8/features/art/orb.jpg

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • D Offline
                                      driven
                                      last edited by

                                      I do this a lot , if that's what you mean

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        @unknownuser said:

                                        I do this a lot , if that's what you mean

                                        And just HOW do you do that? 😄 I believe that is what he means...

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • D Offline
                                          driven
                                          last edited by

                                          @d12dozr said:

                                          And just HOW do you do that? 😄 I believe that is what he means...

                                          probably the hard way,

                                          I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                                          I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                                          foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                                          like this

                                          You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                                          On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                                          john

                                          this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                                          I haven't cleaned this up, but should be OK

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            Thank you for the detailed explanation.

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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