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    Dome with smooth edges

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    • J Offline
      Jim
      last edited by

      @gaieus said:

      If you download my dome, that's exactly what I did. Maybe it could be even smaller.

      I see now - scaling the texture is not quite what you want. My eye was tricked, but the tiles should not actually be scaled as they are.

      Hi

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      • GaieusG Offline
        Gaieus
        last edited by

        Yes, in the meanwhile I edited my previous post, too.

        Solution - put a cap on the top. 😛


        Dome.jpg


        Dome.skp

        Gai...

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          Is there a plugin to create a Geodesic Dome.

          Seems you have someone in the Components menu Shapes or in 3Dware house 😉


          dome.png

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • GaieusG Offline
            Gaieus
            last edited by

            If you want to know something about geodesic domes, our fellow member Taff Gogh is to search for. This is his 3D Warehouse contribution:
            http://sketchup.google.com/3dwarehouse/cldetails?mid=1f33552966b6f22224e5217d8a2e013a
            and his Google Groups for Geodesic Domes:
            http://groups.google.com/group/geodesichelp

            But unfortunately, Al, I would doubt that a different shape on the top would help (albeit who knows?) It's where the image itself should also shrink to infinity. So speaking of skies, maybe one with a pure, blue colour on the very top could produce some not noticeable turbulence?

            Gai...

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            • charly2008C Offline
              charly2008
              last edited by

              Thanks for all your help. I will try out UVMapper.

              He who makes no mistakes, makes nothing

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              • Al HartA Offline
                Al Hart
                last edited by

                @gaieus said:

                Yes, in the meanwhile I edited my previous post, too.

                Solution - put a cap on the top. 😛

                Can you show us a view from the top of the dome with a cap on top.

                (Or was that a joke?)

                Thanks,

                Al

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  Thanks for your help on this Gai.

                  We need to get Whaat to recognize the triangles at the top, and assign the UV coordinates differently.

                  Alternatively, you could start with a Geodesic Dome which uses the same size for all triangles. Would Whaat's plug-on work for Geodesic Domes?

                  Is there a plugin to create a Geodesic Dome.

                  We tried to solve this when we were trying to improve the O3D dome for viewing panoramic images (which has the same problem at the top and bottom), but we weren't able to do it properly.

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • D Offline
                    driven
                    last edited by

                    2004 by Gavin Kistner- Geodesic_SketchUp.rb

                    don't remember where or when I got this, have you tried it?

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • pilouP Offline
                      pilou
                      last edited by

                      Taffgoch serial domes is amazing 😲 😲 😲

                      His PDF is a true gem! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                        Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                        Gai...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @gaieus said:

                          Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                          Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                          This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

                          TIG

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Certainly. Even the rest of the tiles mapped spherically is impossible.

                            Gai...

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              I see my problem better now.

                              I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

                              To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

                              I'm sure people must to this sometimes, but it is probably more difficult than I think.

                              http://plus.maths.org/issue8/features/art/orb.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • D Offline
                                driven
                                last edited by

                                I do this a lot , if that's what you mean

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  @unknownuser said:

                                  I do this a lot , if that's what you mean

                                  And just HOW do you do that? 😄 I believe that is what he means...

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • D Offline
                                    driven
                                    last edited by

                                    @d12dozr said:

                                    And just HOW do you do that? 😄 I believe that is what he means...

                                    probably the hard way,

                                    I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                                    I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                                    foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                                    like this

                                    You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                                    On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                                    john

                                    this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                                    I haven't cleaned this up, but should be OK

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      d12dozr
                                      last edited by

                                      Thank you for the detailed explanation.

                                      3D Printing with SketchUp Book
                                      http://goo.gl/f7ooYh

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                                      • D Offline
                                        driven
                                        last edited by

                                        @d12dozr said:

                                        Thank you for the detailed explanation.

                                        no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
                                        I think explains the basic construction technique more clearly

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          I finally found geodesic_sketchup.rb script on

                                          http://www.crai.archi.fr/rubylibrarydepot/ruby/em_geo_page.htm

                                          It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

                                          geodesic-w-material.jpg

                                          Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

                                          geodessic-gold.jpg

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • TaffGochT Offline
                                            TaffGoch
                                            last edited by

                                            Hello, all,

                                            I've been "lurking" on this discussion, and see that Al has posted an image of Simon Thomas' sculpture, "Orb"...

                                            http://plus.maths.org/issue8/features/art/orb.jpg

                                            As Gaieus mentioned, it is, indeed, based on a geodesic sphere (class-I, frequency-2, if you're familiar with the terminology.)

                                            Several other of Thomas' sculptures are compelling, and would make for interesting SketchUp exercises.

                                            http://plus.maths.org/issue8/features/art/hc4.jpg

                                            http://plus.maths.org/issue8/features/art/hcone1.jpg

                                            See here, for descriptions: The art of numbers


                                            For geodesic design in SketchUp, I often use an online java applet that can output a text file of the x,y,z coordinates for each vertex, which I then import into SketchUp, as a "point cloud"...
                                            Thomson Problem

                                            ...just another (powerful) geodesic resource, should you be looking for such.

                                            Taff

                                            "Information is not knowledge." -- Albert Einstein

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