sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Dome with smooth edges

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    29 Posts 9 Posters 4.6k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • charly2008C Offline
      charly2008
      last edited by

      Thanks for all your help. I will try out UVMapper.

      He who makes no mistakes, makes nothing

      1 Reply Last reply Reply Quote 0
      • Al HartA Offline
        Al Hart
        last edited by

        @gaieus said:

        Yes, in the meanwhile I edited my previous post, too.

        Solution - put a cap on the top. 😛

        Can you show us a view from the top of the dome with a cap on top.

        (Or was that a joke?)

        Thanks,

        Al

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

        1 Reply Last reply Reply Quote 0
        • Al HartA Offline
          Al Hart
          last edited by

          Thanks for your help on this Gai.

          We need to get Whaat to recognize the triangles at the top, and assign the UV coordinates differently.

          Alternatively, you could start with a Geodesic Dome which uses the same size for all triangles. Would Whaat's plug-on work for Geodesic Domes?

          Is there a plugin to create a Geodesic Dome.

          We tried to solve this when we were trying to improve the O3D dome for viewing panoramic images (which has the same problem at the top and bottom), but we weren't able to do it properly.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

          1 Reply Last reply Reply Quote 0
          • D Offline
            driven
            last edited by

            2004 by Gavin Kistner- Geodesic_SketchUp.rb

            don't remember where or when I got this, have you tried it?

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Taffgoch serial domes is amazing 😲 😲 😲

              His PDF is a true gem! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                Gai...

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @gaieus said:

                  Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                  Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                  This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Certainly. Even the rest of the tiles mapped spherically is impossible.

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • Al HartA Offline
                      Al Hart
                      last edited by

                      I see my problem better now.

                      I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

                      To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

                      I'm sure people must to this sometimes, but it is probably more difficult than I think.

                      http://plus.maths.org/issue8/features/art/orb.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        driven
                        last edited by

                        I do this a lot , if that's what you mean

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          d12dozr
                          last edited by

                          @unknownuser said:

                          I do this a lot , if that's what you mean

                          And just HOW do you do that? 😄 I believe that is what he means...

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            driven
                            last edited by

                            @d12dozr said:

                            And just HOW do you do that? 😄 I believe that is what he means...

                            probably the hard way,

                            I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                            I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                            foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                            like this

                            You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                            On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                            john

                            this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                            I haven't cleaned this up, but should be OK

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              d12dozr
                              last edited by

                              Thank you for the detailed explanation.

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                driven
                                last edited by

                                @d12dozr said:

                                Thank you for the detailed explanation.

                                no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
                                I think explains the basic construction technique more clearly

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

                                1 Reply Last reply Reply Quote 0
                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  I finally found geodesic_sketchup.rb script on

                                  404 Not Found

                                  favicon

                                  (www.crai.archi.fr)

                                  It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

                                  geodesic-w-material.jpg

                                  Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

                                  geodessic-gold.jpg

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

                                  1 Reply Last reply Reply Quote 0
                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    Hello, all,

                                    I've been "lurking" on this discussion, and see that Al has posted an image of Simon Thomas' sculpture, "Orb"...

                                    http://plus.maths.org/issue8/features/art/orb.jpg

                                    As Gaieus mentioned, it is, indeed, based on a geodesic sphere (class-I, frequency-2, if you're familiar with the terminology.)

                                    Several other of Thomas' sculptures are compelling, and would make for interesting SketchUp exercises.

                                    http://plus.maths.org/issue8/features/art/hc4.jpg

                                    http://plus.maths.org/issue8/features/art/hcone1.jpg

                                    See here, for descriptions: The art of numbers


                                    For geodesic design in SketchUp, I often use an online java applet that can output a text file of the x,y,z coordinates for each vertex, which I then import into SketchUp, as a "point cloud"...
                                    Thomson Problem

                                    ...just another (powerful) geodesic resource, should you be looking for such.

                                    Taff

                                    "Information is not knowledge." -- Albert Einstein

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      driven
                                      last edited by

                                      one of Geoge W Hart's downloadeable STL files
                                      http://www.georgehart.com/rp/rp.html

                                      You might try skinning one of the models on this site, well worth a visit in any case

                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                                      1 Reply Last reply Reply Quote 0
                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        I added a dome and sphere to RpTools using Gavin Kistner's Geodesic class.

                                        This should make it much easier for me to create smooth domes and sphere when I need one.

                                        create_sphere.jpg

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

                                        1 Reply Last reply Reply Quote 0
                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          Thanks for everyone's help on this issue.

                                          What this was all about, is that I wanted to show the effect of using a 360 Panaromic HDRi image as background for rendering, and a smooth dome makes it easier to see how the HDRI is reflected. I wanted a good tool to make a quick, smooth dome - especially for reflection examples.

                                          The image below uses a Free HDRi provided by Bryan James. He made a 360 photo of the interior of St. John's Cathedral in NYC. The Sketch Up model is a reflective ground plane, and a reflective dome.

                                          Everything else is generated using the HDRi for lighting, shadows, background and reflection.


                                          st johns HDRI.jpg

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement