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    Sculptris

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    • charly2008C Offline
      charly2008
      last edited by

      Hi,

      i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.

      Karl


      Unbenannt.JPG

      He who makes no mistakes, makes nothing

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      • R Offline
        remus
        last edited by

        You could always try saving it as a .3ds then importing it back in to SU.

        http://remusrendering.wordpress.com/

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        • charly2008C Offline
          charly2008
          last edited by

          If i try to export the model as 3ds, Sketchup crashes. I don't know why.


          Unbenannt.JPG

          He who makes no mistakes, makes nothing

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          • pyrolunaP Offline
            pyroluna
            last edited by

            whohooo supercool!!
            I had to try this out at once!
            So I did:


            old man.jpg

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            • pilouP Offline
              pilou
              last edited by

              As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package 😎
              By Taron (administrator of Dr Petter'site 😉

              http://img99.imageshack.us/img99/3461/sheeple.jpg

              http://img189.imageshack.us/img189/2074/muscleape2.jpg

              Auto Portrait

              http://img69.imageshack.us/img69/9866/taron.jpg

              http://img337.imageshack.us/img337/459/butterflies.jpg

              http://img441.imageshack.us/img441/3096/foldeye.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • tridemT Offline
                tridem
                last edited by

                I used Blender as translator... 😳

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  how can I convert the model to 3ds?

                  sculptris allows only obj and sc1

                  I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.

                  what can I do?

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    I tried to do that, but the modell doesn't appear in blender.

                    what importpresets did you use?

                    "ceate scene"?

                    http://www.zz7.de

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                    • tridemT Offline
                      tridem
                      last edited by

                      Be sure there's nothing in Blender...I remember that was totally out of scale and far from axis center and for this reason (?..I believe...) hidden in Blender viewport.

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        OK but when i reimported the 3ds file to su there was only the square of blender

                        http://www.zz7.de

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                        • tridemT Offline
                          tridem
                          last edited by

                          Sorry...I'm very inexpert with Blender, I tried this way once and somehow it worked but I cannot help you further 😒

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                          • HieruH Offline
                            Hieru
                            last edited by

                            @jo-ke said:

                            how can I convert the model to 3ds?

                            sculptris allows only obj and sc1

                            I'm struggling with this as well. Does anyone have any suggestions?

                            I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                            www.davidhier.co.uk

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              @hieru said:

                              @jo-ke said:

                              how can I convert the model to 3ds?

                              sculptris allows only obj and sc1

                              I'm struggling with this as well. Does anyone have any suggestions?

                              I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                              You can try converting using FBXConverterUI from Autodesk, last I checked it was still available and free.

                              You'll have to convert from format "A", your starting format i.e. .OBJ; to .FBX and then to "B", your desired format, i.e .3DS. It works OK, but the output isn't exactly always what I wanted.

                              You an also try using Blender to import/export your desired format.

                              As far as the model not being visible, try "zoom extents" to see if it appears. Also try increasing the view distance (view > view properties > clip end (set to max, 10,000). Also, consider your model may have been put inside the box.

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                              • HieruH Offline
                                Hieru
                                last edited by

                                Thanks, I'll give your suggestions a go.

                                www.davidhier.co.uk

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Sculptris goes to California 😎

                                  The mini Zbrush creator DrPetter (Sculptris) goes to Zbrush land! 😉
                                  And integrates the Z Team 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • K Offline
                                    Khai
                                    last edited by

                                    and no news if it'll stay free or go fee...

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      see Dr Petter words 😉

                                      You have yet a cool free version, no ? 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        Khai
                                        last edited by

                                        actually..not as such, I don't. it crashes constantly with any OBJ brought into it, from any program I use to create them.. and they are OBJ's that other programs have no issues with at all..... I was hoping there would be a fix to the OBJ support..

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Maybe you don't import the good obj format 😒

                                          @unknownuser said:

                                          Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Khai
                                            last edited by

                                            @unknownuser said:

                                            Maybe you don't import the good obj format 😒

                                            @unknownuser said:

                                            Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                                            lets see. OBJ's from Blender, UVMapper Pro, Poser, trueSpace, Wings3D, Hexagon.... I've had it crash with cubes tri'd or not tri'd.

                                            sorry I did do my homework trying to get it to work, but so far I've had no luck with it.

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