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    Sculptris

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    • K Offline
      Khai
      last edited by

      @remus said:

      Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613

      My ruby skills are a little rusty as well 😛

      uuugh noooooo
      I'll just manually check for the Ngons....

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      • pilouP Offline
        pilou
        last edited by

        In case of interest I have translated the Sculptris'Doc in French 😉


        sculptris_help.zip

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • GaieusG Offline
          Gaieus
          last edited by

          Very interesting find, Pilou, thanks!

          I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell.

          Gai...

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          • pilouP Offline
            pilou
            last edited by

            It's a mini "Zbrush", so some organic and result has many triangles 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • EscapeArtistE Offline
              EscapeArtist
              last edited by

              Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is.

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              • charly2008C Offline
                charly2008
                last edited by

                Hi Remus,

                I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else?

                Karl


                Wikinger.zip

                He who makes no mistakes, makes nothing

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                • K Offline
                  Khai
                  last edited by

                  I think your going to be doing some cleanup there...!

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi,

                    i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.

                    Karl


                    Unbenannt.JPG

                    He who makes no mistakes, makes nothing

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                    • R Offline
                      remus
                      last edited by

                      You could always try saving it as a .3ds then importing it back in to SU.

                      http://remusrendering.wordpress.com/

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        If i try to export the model as 3ds, Sketchup crashes. I don't know why.


                        Unbenannt.JPG

                        He who makes no mistakes, makes nothing

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                        • pyrolunaP Offline
                          pyroluna
                          last edited by

                          whohooo supercool!!
                          I had to try this out at once!
                          So I did:


                          old man.jpg

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                          • pilouP Offline
                            pilou
                            last edited by

                            As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package 😎
                            By Taron (administrator of Dr Petter'site 😉

                            http://img99.imageshack.us/img99/3461/sheeple.jpg

                            http://img189.imageshack.us/img189/2074/muscleape2.jpg

                            Auto Portrait

                            http://img69.imageshack.us/img69/9866/taron.jpg

                            http://img337.imageshack.us/img337/459/butterflies.jpg

                            http://img441.imageshack.us/img441/3096/foldeye.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • tridemT Offline
                              tridem
                              last edited by

                              I used Blender as translator... 😳

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                how can I convert the model to 3ds?

                                sculptris allows only obj and sc1

                                I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.

                                what can I do?

                                http://www.zz7.de

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  I tried to do that, but the modell doesn't appear in blender.

                                  what importpresets did you use?

                                  "ceate scene"?

                                  http://www.zz7.de

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                                  • tridemT Offline
                                    tridem
                                    last edited by

                                    Be sure there's nothing in Blender...I remember that was totally out of scale and far from axis center and for this reason (?..I believe...) hidden in Blender viewport.

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      OK but when i reimported the 3ds file to su there was only the square of blender

                                      http://www.zz7.de

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                                      • tridemT Offline
                                        tridem
                                        last edited by

                                        Sorry...I'm very inexpert with Blender, I tried this way once and somehow it worked but I cannot help you further 😒

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          @jo-ke said:

                                          how can I convert the model to 3ds?

                                          sculptris allows only obj and sc1

                                          I'm struggling with this as well. Does anyone have any suggestions?

                                          I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                                          www.davidhier.co.uk

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                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            @hieru said:

                                            @jo-ke said:

                                            how can I convert the model to 3ds?

                                            sculptris allows only obj and sc1

                                            I'm struggling with this as well. Does anyone have any suggestions?

                                            I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                                            You can try converting using FBXConverterUI from Autodesk, last I checked it was still available and free.

                                            You'll have to convert from format "A", your starting format i.e. .OBJ; to .FBX and then to "B", your desired format, i.e .3DS. It works OK, but the output isn't exactly always what I wanted.

                                            You an also try using Blender to import/export your desired format.

                                            As far as the model not being visible, try "zoom extents" to see if it appears. Also try increasing the view distance (view > view properties > clip end (set to max, 10,000). Also, consider your model may have been put inside the box.

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