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    Best way to delete entities

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    • X Offline
      xiobus
      last edited by

      Anyone know the best way to delete all the entities except for one layer? I also noticed when you do a foreach entity delete it does not remove them all here is the code

      model = Sketchup.active_model
      entities = model.active_entities
      entities.each { | entity| entities.erase_entities entity }
      
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      • thomthomT Offline
        thomthom
        last edited by

        To delete one entity: use Entity.erase!

        entity = Sketchup.active_model.active_entities[0] entity.erase!

        To delete multiple:
        model = Sketchup.active_model entities = model.active_entities model.active_entities.erase_entities entities

        The reason you find, in your example, the only only delete some, is that you iterate the same collection of entities you erase from. So the indexes reshuffles without the .each method adjusting for it.
        To make it work, use the array of the Entities collection:
        model = Sketchup.active_model entities = model.active_entities entities.to_a.each { | entity| entity.erase! }
        this way you are working on a array copy of the entities collection which isn't affected when you erase entities. But when erasing multiple entities, use the previous example: Entities.erase_entities

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • daikuD Offline
          daiku
          last edited by

          Thom is correct. It's a Ruby No-no to delete items from a container as you iterate through them.

          Clark Bremer
          http://www.northernlightstimberframing.com

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          • fredo6F Offline
            fredo6
            last edited by

            @xiobus said:

            Anyone know the best way to delete all the entities except for one layer? I also noticed when you do a foreach entity delete it does not remove them all here is the code

            model = Sketchup.active_model
            > entities = model.active_entities
            > entities.each { | entity| entities.erase_entities entity }
            

            You could take inspiration of the following code snippet

            
            model = Sketchup.active_model
            lst_del = model.entities.find_all { |e| e.layer != my_layer_to_keep }
            model.entities.erase_entities lst_del
            
            

            Be careful with that code, because the code is really 'destructive'.

            Note that it only check layer at first level. If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased. To overcome this, you would have to loop on all components and groups in the model (there's no API method to get the list of entities on a given layer).

            Fredo

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            • M Offline
              MartinRinehart
              last edited by

              @unknownuser said:

              If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased.

              As recursive code is fun, I was going to write something to solve this problem, but I thought better of it. Can anyone suggest an example of a sensible model that does not keep groups/components on a single layer with their entities?

              Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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              • TIGT Offline
                TIG Moderator
                last edited by

                @martinrinehart said:

                @unknownuser said:

                If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased.

                As recursive code is fun, I was going to write something to solve this problem, but I thought better of it. Can anyone suggest an example of a sensible model that does not keep groups/components on a single layer with their entities?

                Almost all 'properly' structured models have ALL base geometry on 'Layer0' and their containers - Groups or Component Instances - put on specific layers - so a group with its contents on different a layer id the NORM rather than the exception ?
                The only time you move base geometry onto a layer other than the Default [Layer0 et al] is if you are doing something complex like showing hiding bits in Scenes...

                TIG

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                • daikuD Offline
                  daiku
                  last edited by

                  Almost all 'properly' structured models have ALL base geometry on 'Layer0'...[/quote]

                  I agree. Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

                  Clark Bremer
                  http://www.northernlightstimberframing.com

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                  • J Offline
                    Jim
                    last edited by

                    Hi Clark,

                    There is such a plugin here:

                    http://forums.sketchucation.com/viewtopic.php?f=323&t=7638&hilit=default+layer

                    Hi

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                    • daikuD Offline
                      daiku
                      last edited by

                      Excellent. Thanks Tig.

                      Clark Bremer
                      http://www.northernlightstimberframing.com

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @daiku said:

                        Almost all 'properly' structured models have ALL base geometry on 'Layer0'...

                        I agree.
                        @unknownuser said:

                        Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

                        See this: http://forums.sketchucation.com/viewtopic.php?p=115749#p115749
                        copy/paste the code into a file called something like default_layer_geometry.rb in the Plugins folder...

                        TIG

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                        • artmusicstudioA Offline
                          artmusicstudio
                          last edited by

                          [quote="thomthom"]To delete one entity: use Entity.erase!

                          entity = Sketchup.active_model.active_entities[0] entity.erase!

                          hi tig,

                          in my first ruby i have already managed it to copy one master-component (created with ruby at [0,0,0] and copying it, where ever i want.

                          after placing it in all places wanted, i would like

                          to DELETE this particular master-component.

                          i found your code:

                          entity = Sketchup.active_model.active_entities[0]
                          entity.erase!

                          but how can i define , which component is to be deleted? is there a name somewhere? or index, i could "memorize" while creating the master component? is the [0] maybe a place for a definition?

                          thanx a lot for helping!
                          stan

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @Stan

                            How are you making the initial component instance?
                            How are you 'copying' it ?
                            To have done that you must have had a 'reference' to its definition - let's say it's called ' defn'...
                            To find that definition's first instance and then to delete it use:
                            defn.instances.first.erase!

                            TIG

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                            • artmusicstudioA Offline
                              artmusicstudio
                              last edited by

                              hi tig,
                              probably i have a mistake in the component-description.

                              i define a master component (two tubes).

                              #DEF PFOSTEN MASTER COMPONENT

                                 model = Sketchup.active_model
                                 entities = model.active_entities  
                              
                                 pfm1 = [0, 0, 0+thickness]
                                 pfm2 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                                 pfm3 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                                 pfm4 = [0, 0, 0+thickness+sl]        
                                 
                                 group = entities.add_group
                                 
                                 entities2 = group.entities
                                        
                                 new_line = entities2.add_line pfm1, pfm2
                                              length = new_line.length
                                              centerpoint = pfm1
                                              vector = pfm2
                                              vector = vector.normalize!
                                               
                                              edges = entities2.add_circle centerpoint, vector, pradius
                                              kreis = entities2.add_face edges
                                              kreis.pushpull length
                                   
                                   
                                 new_line2 = entities2.add_line pfm3, pfm4
                                              length2 = new_line2.length 
                                              centerpoint2 = pfm4
                                 	            vector2 = pfm3
                                          vector2 = vector.normalize!
                              		                     
                              	    edges2 = entities2.add_circle centerpoint2, vector2, pradius/3
                              	    kreis2 = entities2.add_face edges2
                                              kreis2.pushpull -length2
                                              
                                 masterpfostenl = group.to_component
                              

                              and then copy it to different places to ponits pf1,2,3:

                              componentinstance =
                              entities.add_instance(masterpfostenl.definition, pf1)
                              componentinstance =
                              entities.add_instance(masterpfostenr.definition, pf3)
                              componentinstance =
                              entities.add_instance(mittelpfostenm.definition, pf5)

                              after all components are placed, i will try the

                              defn.instances.first.erase! (have still to find out, how to point the right "instances-group"

                              thanx
                              stan

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You have got it !

                                defn = masterpfostenl.definition

                                The masterpfostenl is a reference to the first 'instance' of the new 'definition'...

                                Then see my previous example...

                                BUT to delete it it use masterpfostenl.erase!
                                Because you already have a reference to it, which you have set up early on...

                                TIG

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                                • artmusicstudioA Offline
                                  artmusicstudio
                                  last edited by

                                  yes sir,
                                  it works perfectly. so this deletes the master-component.
                                  i just wonder, how then can be identified the ,daughter'-components.

                                  per x,y,z ?

                                  anyway, thank you very much for this solution.
                                  stan

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @stan

                                    Assuming 'defn' is a reference to the component's definition then
                                    defn.instances
                                    gives you a list of all current instances, in the order of their creation.
                                    let's say you want to find the first one [remember that arrays start at 0 NOT 1 !]
                                    instance = defn.instances[0]
                                    To find out where it is in its current context use
                                    point = instance.transformation.origin
                                    There are also other transformation properties available to get the orientation of the objetc's x/y/zaxis too...
                                    There are also some methods available to get rotations, scaling etc from the instance.transformation search for them - here's an example... http://sketchucation.com/forums/viewtopic.php?p=411972#p411972

                                    TIG

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                                    • Al HartA Offline
                                      Al Hart
                                      last edited by

                                      I couldn't get this to work:

                                      
                                      model = Sketchup.active_model
                                      entities = model.active_entities
                                      model.active_entities.erase_entities entities
                                      
                                      

                                      I get thi error:

                                      Error: #<TypeError: wrong argument type (expected Sketchup::Entity)>
                                      <main>:in `erase_entities'

                                      But I was able to get this to work: (adding .to_a which probably serves to isolate the entities array)

                                      
                                      model = Sketchup.active_model
                                      entities = model.active_entities
                                      model.active_entities.erase_entities entities.to_a
                                      
                                      

                                      Al Hart

                                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        The entities.erase_entities(array)
                                        Expects an array NOT an entities collection, so adding .to_a resolves that.
                                        BUT entites.clear! is even easier.

                                        TIG

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          great - that's what I was looking for anyway

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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