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    Best way to delete entities

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    • fredo6F Offline
      fredo6
      last edited by

      @xiobus said:

      Anyone know the best way to delete all the entities except for one layer? I also noticed when you do a foreach entity delete it does not remove them all here is the code

      model = Sketchup.active_model
      > entities = model.active_entities
      > entities.each { | entity| entities.erase_entities entity }
      

      You could take inspiration of the following code snippet

      
      model = Sketchup.active_model
      lst_del = model.entities.find_all { |e| e.layer != my_layer_to_keep }
      model.entities.erase_entities lst_del
      
      

      Be careful with that code, because the code is really 'destructive'.

      Note that it only check layer at first level. If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased. To overcome this, you would have to loop on all components and groups in the model (there's no API method to get the list of entities on a given layer).

      Fredo

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      • M Offline
        MartinRinehart
        last edited by

        @unknownuser said:

        If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased.

        As recursive code is fun, I was going to write something to solve this problem, but I thought better of it. Can anyone suggest an example of a sensible model that does not keep groups/components on a single layer with their entities?

        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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        • TIGT Offline
          TIG Moderator
          last edited by

          @martinrinehart said:

          @unknownuser said:

          If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased.

          As recursive code is fun, I was going to write something to solve this problem, but I thought better of it. Can anyone suggest an example of a sensible model that does not keep groups/components on a single layer with their entities?

          Almost all 'properly' structured models have ALL base geometry on 'Layer0' and their containers - Groups or Component Instances - put on specific layers - so a group with its contents on different a layer id the NORM rather than the exception ?
          The only time you move base geometry onto a layer other than the Default [Layer0 et al] is if you are doing something complex like showing hiding bits in Scenes...

          TIG

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          • daikuD Offline
            daiku
            last edited by

            Almost all 'properly' structured models have ALL base geometry on 'Layer0'...[/quote]

            I agree. Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

            Clark Bremer
            http://www.northernlightstimberframing.com

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            • J Offline
              Jim
              last edited by

              Hi Clark,

              There is such a plugin here:

              http://forums.sketchucation.com/viewtopic.php?f=323&t=7638&hilit=default+layer

              Hi

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              • daikuD Offline
                daiku
                last edited by

                Excellent. Thanks Tig.

                Clark Bremer
                http://www.northernlightstimberframing.com

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @daiku said:

                  Almost all 'properly' structured models have ALL base geometry on 'Layer0'...

                  I agree.
                  @unknownuser said:

                  Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

                  See this: http://forums.sketchucation.com/viewtopic.php?p=115749#p115749
                  copy/paste the code into a file called something like default_layer_geometry.rb in the Plugins folder...

                  TIG

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                  • artmusicstudioA Offline
                    artmusicstudio
                    last edited by

                    [quote="thomthom"]To delete one entity: use Entity.erase!

                    entity = Sketchup.active_model.active_entities[0] entity.erase!

                    hi tig,

                    in my first ruby i have already managed it to copy one master-component (created with ruby at [0,0,0] and copying it, where ever i want.

                    after placing it in all places wanted, i would like

                    to DELETE this particular master-component.

                    i found your code:

                    entity = Sketchup.active_model.active_entities[0]
                    entity.erase!

                    but how can i define , which component is to be deleted? is there a name somewhere? or index, i could "memorize" while creating the master component? is the [0] maybe a place for a definition?

                    thanx a lot for helping!
                    stan

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @Stan

                      How are you making the initial component instance?
                      How are you 'copying' it ?
                      To have done that you must have had a 'reference' to its definition - let's say it's called ' defn'...
                      To find that definition's first instance and then to delete it use:
                      defn.instances.first.erase!

                      TIG

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                      • artmusicstudioA Offline
                        artmusicstudio
                        last edited by

                        hi tig,
                        probably i have a mistake in the component-description.

                        i define a master component (two tubes).

                        #DEF PFOSTEN MASTER COMPONENT

                           model = Sketchup.active_model
                           entities = model.active_entities  
                        
                           pfm1 = [0, 0, 0+thickness]
                           pfm2 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                           pfm3 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                           pfm4 = [0, 0, 0+thickness+sl]        
                           
                           group = entities.add_group
                           
                           entities2 = group.entities
                                  
                           new_line = entities2.add_line pfm1, pfm2
                                        length = new_line.length
                                        centerpoint = pfm1
                                        vector = pfm2
                                        vector = vector.normalize!
                                         
                                        edges = entities2.add_circle centerpoint, vector, pradius
                                        kreis = entities2.add_face edges
                                        kreis.pushpull length
                             
                             
                           new_line2 = entities2.add_line pfm3, pfm4
                                        length2 = new_line2.length 
                                        centerpoint2 = pfm4
                           	            vector2 = pfm3
                                    vector2 = vector.normalize!
                        		                     
                        	    edges2 = entities2.add_circle centerpoint2, vector2, pradius/3
                        	    kreis2 = entities2.add_face edges2
                                        kreis2.pushpull -length2
                                        
                           masterpfostenl = group.to_component
                        

                        and then copy it to different places to ponits pf1,2,3:

                        componentinstance =
                        entities.add_instance(masterpfostenl.definition, pf1)
                        componentinstance =
                        entities.add_instance(masterpfostenr.definition, pf3)
                        componentinstance =
                        entities.add_instance(mittelpfostenm.definition, pf5)

                        after all components are placed, i will try the

                        defn.instances.first.erase! (have still to find out, how to point the right "instances-group"

                        thanx
                        stan

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You have got it !

                          defn = masterpfostenl.definition

                          The masterpfostenl is a reference to the first 'instance' of the new 'definition'...

                          Then see my previous example...

                          BUT to delete it it use masterpfostenl.erase!
                          Because you already have a reference to it, which you have set up early on...

                          TIG

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                          • artmusicstudioA Offline
                            artmusicstudio
                            last edited by

                            yes sir,
                            it works perfectly. so this deletes the master-component.
                            i just wonder, how then can be identified the ,daughter'-components.

                            per x,y,z ?

                            anyway, thank you very much for this solution.
                            stan

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @stan

                              Assuming 'defn' is a reference to the component's definition then
                              defn.instances
                              gives you a list of all current instances, in the order of their creation.
                              let's say you want to find the first one [remember that arrays start at 0 NOT 1 !]
                              instance = defn.instances[0]
                              To find out where it is in its current context use
                              point = instance.transformation.origin
                              There are also other transformation properties available to get the orientation of the objetc's x/y/zaxis too...
                              There are also some methods available to get rotations, scaling etc from the instance.transformation search for them - here's an example... http://sketchucation.com/forums/viewtopic.php?p=411972#p411972

                              TIG

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                I couldn't get this to work:

                                
                                model = Sketchup.active_model
                                entities = model.active_entities
                                model.active_entities.erase_entities entities
                                
                                

                                I get thi error:

                                Error: #<TypeError: wrong argument type (expected Sketchup::Entity)>
                                <main>:in `erase_entities'

                                But I was able to get this to work: (adding .to_a which probably serves to isolate the entities array)

                                
                                model = Sketchup.active_model
                                entities = model.active_entities
                                model.active_entities.erase_entities entities.to_a
                                
                                

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  The entities.erase_entities(array)
                                  Expects an array NOT an entities collection, so adding .to_a resolves that.
                                  BUT entites.clear! is even easier.

                                  TIG

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    great - that's what I was looking for anyway

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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