sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Best way to delete entities

    Scheduled Pinned Locked Moved Developers' Forum
    19 Posts 9 Posters 7.2k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      @martinrinehart said:

      @unknownuser said:

      If there is a component or group at first level, which contains some geometry put on your leyer-to-keep, then it will be erased.

      As recursive code is fun, I was going to write something to solve this problem, but I thought better of it. Can anyone suggest an example of a sensible model that does not keep groups/components on a single layer with their entities?

      Almost all 'properly' structured models have ALL base geometry on 'Layer0' and their containers - Groups or Component Instances - put on specific layers - so a group with its contents on different a layer id the NORM rather than the exception ?
      The only time you move base geometry onto a layer other than the Default [Layer0 et al] is if you are doing something complex like showing hiding bits in Scenes...

      TIG

      1 Reply Last reply Reply Quote 0
      • daikuD Offline
        daiku
        last edited by

        Almost all 'properly' structured models have ALL base geometry on 'Layer0'...[/quote]

        I agree. Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

        Clark Bremer
        http://www.northernlightstimberframing.com

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jim
          last edited by

          Hi Clark,

          There is such a plugin here:

          http://forums.sketchucation.com/viewtopic.php?f=323&t=7638&hilit=default+layer

          Hi

          1 Reply Last reply Reply Quote 0
          • daikuD Offline
            daiku
            last edited by

            Excellent. Thanks Tig.

            Clark Bremer
            http://www.northernlightstimberframing.com

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              @daiku said:

              Almost all 'properly' structured models have ALL base geometry on 'Layer0'...

              I agree.
              @unknownuser said:

              Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

              See this: http://forums.sketchucation.com/viewtopic.php?p=115749#p115749
              copy/paste the code into a file called something like default_layer_geometry.rb in the Plugins folder...

              TIG

              1 Reply Last reply Reply Quote 0
              • artmusicstudioA Offline
                artmusicstudio
                last edited by

                [quote="thomthom"]To delete one entity: use Entity.erase!

                entity = Sketchup.active_model.active_entities[0] entity.erase!

                hi tig,

                in my first ruby i have already managed it to copy one master-component (created with ruby at [0,0,0] and copying it, where ever i want.

                after placing it in all places wanted, i would like

                to DELETE this particular master-component.

                i found your code:

                entity = Sketchup.active_model.active_entities[0]
                entity.erase!

                but how can i define , which component is to be deleted? is there a name somewhere? or index, i could "memorize" while creating the master component? is the [0] maybe a place for a definition?

                thanx a lot for helping!
                stan

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @Stan

                  How are you making the initial component instance?
                  How are you 'copying' it ?
                  To have done that you must have had a 'reference' to its definition - let's say it's called ' defn'...
                  To find that definition's first instance and then to delete it use:
                  defn.instances.first.erase!

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • artmusicstudioA Offline
                    artmusicstudio
                    last edited by

                    hi tig,
                    probably i have a mistake in the component-description.

                    i define a master component (two tubes).

                    #DEF PFOSTEN MASTER COMPONENT

                       model = Sketchup.active_model
                       entities = model.active_entities  
                    
                       pfm1 = [0, 0, 0+thickness]
                       pfm2 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                       pfm3 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                       pfm4 = [0, 0, 0+thickness+sl]        
                       
                       group = entities.add_group
                       
                       entities2 = group.entities
                              
                       new_line = entities2.add_line pfm1, pfm2
                                    length = new_line.length
                                    centerpoint = pfm1
                                    vector = pfm2
                                    vector = vector.normalize!
                                     
                                    edges = entities2.add_circle centerpoint, vector, pradius
                                    kreis = entities2.add_face edges
                                    kreis.pushpull length
                         
                         
                       new_line2 = entities2.add_line pfm3, pfm4
                                    length2 = new_line2.length 
                                    centerpoint2 = pfm4
                       	            vector2 = pfm3
                                vector2 = vector.normalize!
                    		                     
                    	    edges2 = entities2.add_circle centerpoint2, vector2, pradius/3
                    	    kreis2 = entities2.add_face edges2
                                    kreis2.pushpull -length2
                                    
                       masterpfostenl = group.to_component
                    

                    and then copy it to different places to ponits pf1,2,3:

                    componentinstance =
                    entities.add_instance(masterpfostenl.definition, pf1)
                    componentinstance =
                    entities.add_instance(masterpfostenr.definition, pf3)
                    componentinstance =
                    entities.add_instance(mittelpfostenm.definition, pf5)

                    after all components are placed, i will try the

                    defn.instances.first.erase! (have still to find out, how to point the right "instances-group"

                    thanx
                    stan

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You have got it !

                      defn = masterpfostenl.definition

                      The masterpfostenl is a reference to the first 'instance' of the new 'definition'...

                      Then see my previous example...

                      BUT to delete it it use masterpfostenl.erase!
                      Because you already have a reference to it, which you have set up early on...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • artmusicstudioA Offline
                        artmusicstudio
                        last edited by

                        yes sir,
                        it works perfectly. so this deletes the master-component.
                        i just wonder, how then can be identified the ,daughter'-components.

                        per x,y,z ?

                        anyway, thank you very much for this solution.
                        stan

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @stan

                          Assuming 'defn' is a reference to the component's definition then
                          defn.instances
                          gives you a list of all current instances, in the order of their creation.
                          let's say you want to find the first one [remember that arrays start at 0 NOT 1 !]
                          instance = defn.instances[0]
                          To find out where it is in its current context use
                          point = instance.transformation.origin
                          There are also other transformation properties available to get the orientation of the objetc's x/y/zaxis too...
                          There are also some methods available to get rotations, scaling etc from the instance.transformation search for them - here's an example... http://sketchucation.com/forums/viewtopic.php?p=411972#p411972

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • Al HartA Offline
                            Al Hart
                            last edited by

                            I couldn't get this to work:

                            
                            model = Sketchup.active_model
                            entities = model.active_entities
                            model.active_entities.erase_entities entities
                            
                            

                            I get thi error:

                            Error: #<TypeError: wrong argument type (expected Sketchup::Entity)>
                            <main>:in `erase_entities'

                            But I was able to get this to work: (adding .to_a which probably serves to isolate the entities array)

                            
                            model = Sketchup.active_model
                            entities = model.active_entities
                            model.active_entities.erase_entities entities.to_a
                            
                            

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The entities.erase_entities(array)
                              Expects an array NOT an entities collection, so adding .to_a resolves that.
                              BUT entites.clear! is even easier.

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • Al HartA Offline
                                Al Hart
                                last edited by

                                great - that's what I was looking for anyway

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement