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    Best way to delete entities

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    • J Offline
      Jim
      last edited by

      Hi Clark,

      There is such a plugin here:

      http://forums.sketchucation.com/viewtopic.php?f=323&t=7638&hilit=default+layer

      Hi

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      • daikuD Offline
        daiku
        last edited by

        Excellent. Thanks Tig.

        Clark Bremer
        http://www.northernlightstimberframing.com

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        • TIGT Offline
          TIG Moderator
          last edited by

          @daiku said:

          Almost all 'properly' structured models have ALL base geometry on 'Layer0'...

          I agree.
          @unknownuser said:

          Is there a ruby out there that will "sanitize" you model to enforce this "rule"? It would ignore groups and comps, but any base geometry would be moced to layer0. CB.

          See this: http://forums.sketchucation.com/viewtopic.php?p=115749#p115749
          copy/paste the code into a file called something like default_layer_geometry.rb in the Plugins folder...

          TIG

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          • artmusicstudioA Offline
            artmusicstudio
            last edited by

            [quote="thomthom"]To delete one entity: use Entity.erase!

            entity = Sketchup.active_model.active_entities[0] entity.erase!

            hi tig,

            in my first ruby i have already managed it to copy one master-component (created with ruby at [0,0,0] and copying it, where ever i want.

            after placing it in all places wanted, i would like

            to DELETE this particular master-component.

            i found your code:

            entity = Sketchup.active_model.active_entities[0]
            entity.erase!

            but how can i define , which component is to be deleted? is there a name somewhere? or index, i could "memorize" while creating the master component? is the [0] maybe a place for a definition?

            thanx a lot for helping!
            stan

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            • TIGT Offline
              TIG Moderator
              last edited by

              @Stan

              How are you making the initial component instance?
              How are you 'copying' it ?
              To have done that you must have had a 'reference' to its definition - let's say it's called ' defn'...
              To find that definition's first instance and then to delete it use:
              defn.instances.first.erase!

              TIG

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              • artmusicstudioA Offline
                artmusicstudio
                last edited by

                hi tig,
                probably i have a mistake in the component-description.

                i define a master component (two tubes).

                #DEF PFOSTEN MASTER COMPONENT

                   model = Sketchup.active_model
                   entities = model.active_entities  
                
                   pfm1 = [0, 0, 0+thickness]
                   pfm2 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                   pfm3 = [0, 0, 0+thickness+sl-((5/faktor)/100)]
                   pfm4 = [0, 0, 0+thickness+sl]        
                   
                   group = entities.add_group
                   
                   entities2 = group.entities
                          
                   new_line = entities2.add_line pfm1, pfm2
                                length = new_line.length
                                centerpoint = pfm1
                                vector = pfm2
                                vector = vector.normalize!
                                 
                                edges = entities2.add_circle centerpoint, vector, pradius
                                kreis = entities2.add_face edges
                                kreis.pushpull length
                     
                     
                   new_line2 = entities2.add_line pfm3, pfm4
                                length2 = new_line2.length 
                                centerpoint2 = pfm4
                   	            vector2 = pfm3
                            vector2 = vector.normalize!
                		                     
                	    edges2 = entities2.add_circle centerpoint2, vector2, pradius/3
                	    kreis2 = entities2.add_face edges2
                                kreis2.pushpull -length2
                                
                   masterpfostenl = group.to_component
                

                and then copy it to different places to ponits pf1,2,3:

                componentinstance =
                entities.add_instance(masterpfostenl.definition, pf1)
                componentinstance =
                entities.add_instance(masterpfostenr.definition, pf3)
                componentinstance =
                entities.add_instance(mittelpfostenm.definition, pf5)

                after all components are placed, i will try the

                defn.instances.first.erase! (have still to find out, how to point the right "instances-group"

                thanx
                stan

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You have got it !

                  defn = masterpfostenl.definition

                  The masterpfostenl is a reference to the first 'instance' of the new 'definition'...

                  Then see my previous example...

                  BUT to delete it it use masterpfostenl.erase!
                  Because you already have a reference to it, which you have set up early on...

                  TIG

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                  • artmusicstudioA Offline
                    artmusicstudio
                    last edited by

                    yes sir,
                    it works perfectly. so this deletes the master-component.
                    i just wonder, how then can be identified the ,daughter'-components.

                    per x,y,z ?

                    anyway, thank you very much for this solution.
                    stan

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @stan

                      Assuming 'defn' is a reference to the component's definition then
                      defn.instances
                      gives you a list of all current instances, in the order of their creation.
                      let's say you want to find the first one [remember that arrays start at 0 NOT 1 !]
                      instance = defn.instances[0]
                      To find out where it is in its current context use
                      point = instance.transformation.origin
                      There are also other transformation properties available to get the orientation of the objetc's x/y/zaxis too...
                      There are also some methods available to get rotations, scaling etc from the instance.transformation search for them - here's an example... http://sketchucation.com/forums/viewtopic.php?p=411972#p411972

                      TIG

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        I couldn't get this to work:

                        
                        model = Sketchup.active_model
                        entities = model.active_entities
                        model.active_entities.erase_entities entities
                        
                        

                        I get thi error:

                        Error: #<TypeError: wrong argument type (expected Sketchup::Entity)>
                        <main>:in `erase_entities'

                        But I was able to get this to work: (adding .to_a which probably serves to isolate the entities array)

                        
                        model = Sketchup.active_model
                        entities = model.active_entities
                        model.active_entities.erase_entities entities.to_a
                        
                        

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The entities.erase_entities(array)
                          Expects an array NOT an entities collection, so adding .to_a resolves that.
                          BUT entites.clear! is even easier.

                          TIG

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            great - that's what I was looking for anyway

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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