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    Is anything impossible?

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    • soloS Offline
      solo
      last edited by

      Adam, looks like you want a 'Chaotic-crazy-organic' challenge right?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • EarthMoverE Offline
        EarthMover
        last edited by

        I'm up for anything. I like the idea of collective problem solving using our combined Super SU reasoning and a satchel full of shiny new plugins.

        Pete, ever consider a Process This (Post work challenge)? That should yield some interesting results....

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • J Offline
          jaxcoffee
          last edited by

          @earthmover said:

          I'm up for anything. I like the idea of collective problem solving using our combined Super SU reasoning and a satchel full of shiny new plugins.

          Pete, ever consider a Process This (Post work challenge)? That should yield some interesting results....

          How about something like a stone wall or column that looks real when you come to the corners? That would be organic.

          Or something that would show lacing pictures for textures together to form a complete rounded object.

          An Oak tree would be cool also. Full grown 100 year old oak that is! 😲

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          • R Offline
            remus
            last edited by

            I tihnk a lot of the stuff here: http://www.pixologic.com/zbrush/gallery/ could be considered impossible in SU, or at least take an unreasonably long time to do.

            http://remusrendering.wordpress.com/

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            • K Offline
              kwistenbiebel
              last edited by

              I wish Sketchup was more complete as an architectural modeler.
              For one, I miss to be able to model stuff like this:

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/abu_dhabi.jpg

              Not that I need that in my daily work, but just being able to do it when it is needed, would be swell.

              Curvy stuff is possible with a lot of patience and a lot of tricks, but in sketchup it remains quite a 'destructive' modeling process.
              Once the shape is created, alterations become more difficult, and keeping a clean mesh even more.

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              • GaieusG Offline
                Gaieus
                last edited by

                I guess, this would be quite a challenge in many other programs, too - but certainly easier in some than in SU.

                You are perfectly right however that having achieved anything close to this in SU will never really let you edit the result.

                Gai...

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                • thomthomT Offline
                  thomthom
                  last edited by

                  What about parametric patch modelling in SU? 😉

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Ah yes, and texturing and distorted UVMapping (don't say there is Whaat's plugin because all the job is done in external apps now, with UV Tools 2)
                    😉

                    Gai...

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      i think it's possible to get things to look similar to other things but once you get into the true measurements and shapes, everything is screwed up and there's really no way to draw certain shapes accurately.. kwisten's picture is one example.. i'm sure i could make something look similar but if i tried to build it, many of the surfaces would be kinked etc..

                      an example of something i've tried for years to do accurately in SU is :

                      screen.jpg

                      i recently gave up trying and realized i need to learn a new app.. i drew that very quickly and accurately using rhino and i can still go back and edit the surfaces once they're formed (changing the continuity of the blends etc)..

                      so yeah, i'd say SU can be used for highly accurate drawings up to a certain point but then it falls flat on it's face.. the flipside is that for the things SU is best at, it can't really be beat in terms of speed & freedom..

                      dotdotdot

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

                        There are two ways around this I see it working:
                        Like 3DSMax' Patch tool - you have 4 vertices and control handles attached to each vertex. (there are 4 points then which I then have to interpolate)
                        Or, having direct control to each 16 control points.

                        Link Preview Image
                        Rendering Cubic Bezier Patches

                        favicon

                        (web.cs.wpi.edu)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @thomthom said:

                          Jeff, that screenshot, that's what I have in mind with Patch modelling in SU. After making that Teapot plugin, which consisted of Bezier Patches - I have been toying with the idea of making a tool to make parametric patches in SU.

                          the problem (or challenge) i see with creating a simple patch tool is that it would work like soap skin & bubble in that it's only thinking of the patch itself and it's outer edges while ignoring the mating surfaces.. that's the trick, getting the mating surfaces and the patch to blend smoothly..

                          here's a surface analysis of the picture i posted above. all of the surfaces and their shapes are considered instead of rhino simply trying to fill in a hole.
                          zebra.jpg

                          dotdotdot

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            "mating surfaces"?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @thomthom said:

                              "mating surfaces"?

                              ha, yeah, i was hoping that was understandable 😄

                              basically, taking the picture i posted, the mating surfaces(?) are doing 3 different things..

                              click pic for larger

                              i think it would be very hard (impossible?) for SU to analyze the surfaces in that shot and ensure the resulting patch blends properly.. i think it would create a bunch of kinks instead of one smooth continuous surface.

                              dotdotdot

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                for example, i think this would happen with a sketchup patch tool:

                                screen3.jpg

                                for that, i only used the edges to make a patch instead of considering the adjoining surfaces.. while it will fill the hole and possibly even look OK on the computer, it's unusable for real world applications.

                                for comparison, the smooth one again:

                                zebra.jpg

                                dotdotdot

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  So you're talking about kinks in UV mapping - not the geometry?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    no, the geometry.. those zebra stripes are just a rhino feature for analyzing smoothness & nothing to do with texture mapping.. i guess it's hard to describe how to view it unless you've tried it yourself..

                                    it's basically telling you that if you were to run your hand over some of the blends (in the bad version) that you would feel a noticeable valley near the concave blend and a peak at flat blend.. a bit of both on the convex blend..

                                    the valley created by the concave blend is very bad.. here's a shot looking down at the structure from above/behind.. you'll see the patch comes in at a hard angle an creates a very noticeable valley instead of a smooth continuous surface.

                                    screen4.jpg

                                    dotdotdot

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      It should be possible to make transitions between patches smooth.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        dedmin
                                        last edited by

                                        And another story is to try manufacture that kind of shapes from SketchUP! I also started using Rhino.
                                        http://web.mac.com/rhino3dtv/TV/Tutorials/Tutorials.html

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @thomthom said:

                                          It should be possible to make transitions between patches smooth.

                                          i would truly be amazed! that's for sure..

                                          if you're going to go down that route, you'd basically want to make sure all of the bezier splines(?) used to make the patch make tangent connections to the mesh lines in the adjoining surfaces..

                                          dotdotdot

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            A Bezier Patch is a set of 4x4 control points. From that a series of Bezier curves is generated in the horizontal and vertical direction. Getting adjacent patches to be smooth should be accomplished by making the opposite control-points tangent to each other. (At least in theory if I understand it correctly.) I should be starting on making a prototype soon.

                                            What I'm also playing around with is Modifier stacks to these patches. So you can add a modifier to extrude (add thickness) to the patches.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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