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    How to use Ruby API

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      @thomthom said:

      Normal convention is to type constants in all caps.

      Oh yeah! I rarely intialize them. Thanks Thom,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        TIG, Just got up, and finished reading at your post. Thanks I think I understand, and have a lot to work with.

        $mesh_file=File.new(out_path,"w")

        Made a 0 byte file that I can see in "My Computer". I assumed it was open, guess it wasn't:-). Looks like a lot of stuff to work on later today. Good advice about using "puts" to check output. I use the messagebox a lot but that is slow.

        puts(e.x.to_s) prints Sketchup::Vertex:0xea24668 ?-(, Crossed this bridge once before, but don't recall how to get output as a number.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          puts(e.x.to_s) should return a numerical "x" position if e is a Point3d object. if e is a vertex, it should return an error. If e is a vertex, you can do e.position.x and that will return the x position of the vertex.

          That sounded confusing to me. A few more lines of your code and I could give a slightly more complete example.

          Great job so far!

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            "oops: - I" πŸ™‚ A little slow this morning, didn't get it until now. Thanks guys, lets see how far I can get with what I have before I, OOPS:-(, need help getting off the floor. Might not take too long.

            Tig, I can now open, write to, and close files:-)

            Chris above here is where I stumbled on the code.

            It occurred to me that a "method", a "function" in other languages (I missed this one), was in my day know as a "procedure", having evolved from a "[C}all". Before this I did a Basic "sub routine", itself born out of "jump xxxx:xxxx, where xxxx:xxxx began a set of instruction that ended in "return". Before "Buddha" it was all 1111's and 0000's πŸ™‚

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Help! How do I get a number that repersents the location of a face vertices? The following is setup for Web Console. When I output to UI.messagebox(e.vertices), I get:

              #Sketchup::Vertex:0xfc83800#Sketchup::Vertex:0xfc837e8#Sketchup::Vertex:0xfc837d0

              The main proc is at the bottom, and the methods are above it.

              
              model = Sketchup.active_model
              entities = model.active_entities
              selection = model.selection
              
              ### Test is selection made
              if model.selection.empty?
                entities = model.active_entities
              else
                entities = model.selection
              end
              
              ###create file ComponentName.txt
              def make_comp_face_file(the_name,faces,counter,model)
                the_line=the_name+" ",counter," faces"
                UI.messagebox(the_line)
                model_filename = File.basename(model.path)
                path=File.dirname(model.path)+"\\"
                out_name=the_name+".txt"
                out_path=path+out_name
              end
              
              ###make vertices collection of faces in component
              def add_face_vertices_collect(faces,points)
                faces.each do |e|
                  points.push e.outer_loop
                end ### loop
              end
              
              ###make 3dpoint from vertex HELP HERE!!!! I think
              def print_vertices_collect(points)
                points.each do |e|
                  UI.messagebox(e.vertices)       ###puts to test will be 
                  ###$points_file.puts(e.vertices)###put here when works
                end
              end
              
              ###Get su;;component collection
              entities.each do |e|
                if e.is_a? Sketchup;;ComponentInstance
                  the_name=e.definition.name
                  stuff=e.definition.entities
                  faces=[]
                  counter=0
                  ###Locate faces in each component and make faces collection
                  stuff.each do |e|
              	if e.is_a? Sketchup;;Face
              	  counter=counter+1
              	  faces.push e
              	end ###if
                  end ###loop
                  make_comp_face_file(the_name,faces,counter,model)####Have to
                  points=[]
                  add_face_vertices_collect(faces,points)          ####nest these
                  print_vertices_collect(points)                   ####later
                  $points_file.close
                end ###if
              end ###loop
              
              
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              • J Offline
                Jim
                last edited by

                The Vertex entity has a position.

                
                point = vertex.position
                
                

                The position will be relative to parent container, and not relative the SketchUp axes.

                Hi

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  
                  ### points>>>vertices
                  vertices.each do |vertex|
                    $points_file.puts(vertex.vertices.point.to_a)
                    ### FILE of VERTICES POINTS AS AN ARRAY ONE PER LINE...
                  end
                  
                  

                  TIG

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Hi guys, Thanks for your help. I stumbled on e.vertices.x.position after starting over. Now how do I read the SU Ruby API to make this easier to understand?-(

                    
                    model = Sketchup.active_model
                    entities = model.entities
                    selection = model.selection
                    
                    if model.selection.empty?
                    	entities = model.active_entities
                    else
                    	entities = model.selection
                    end
                    
                    entities.each do |e|
                    	if e.is_a? Sketchup;;ComponentInstance
                    		ci_name=e.definition.name
                    		#UI.messagebox(ci_name)
                    		ci_collection=e.definition.entities
                    		#UI.messagebox(ci_collection)
                    		ci_collection.each do |e|
                    			ci_faces_collection=[]
                    			if e.is_a? Sketchup;;Face
                    				ci_faces_collection.push e
                    				ci_faces_collection.each do |e|
                    					faces_vertices_collection=[]
                    					if e.vertices
                    						faces_vertices_collection.push e
                    						puts(e.vertices.x.position)
                    					end
                    				end
                    			end
                    		end
                    	end 
                    end
                    
                    
                    
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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Edges, Loops, Curves, Faces, etc have vertices and those vertices have a position vertices.position (i.e. a point)
                      points have x/y/z values vertices.position.x
                      DON'T muddle them up! ❗

                      TIG

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.

                        Can't be impossible, can it?

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          look at the Face.vertices here:

                          http://code.google.com/apis/sketchup/docs/ourdoc/face.html#vertices

                          it says what it returns - an array of vertx objects. So to get positions for all those vertices, you need to loop through that array. Something like this:

                          ` vert_array = my_face.vertices
                          position_array = []
                          x_position_array = []

                          vert_array.each do |v|
                          position_array << v.position
                          x_position_array << v.position.x
                          end`

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @honoluludesktop said:

                            OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.
                            Can't be impossible, can it?

                            That is not logical ❗
                            If you have run vertices=face.vertices you already have a collection [i.e. an array] of the face's vertices !
                            If you then look at each of them you can get their positions as another array,
                            e.g. positions=[]; vertices.each{|v|positions<< v.position}
                            Now you can look at each 'position' in that array (i.e. it's a point) and get the x/y/z values etc
                            positions.each{|p|puts p.x;puts p.y;puts p.z}
                            ❓
                            You seem to making this more complicated than it needs to be...

                            TIG

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              AGH!!!, Thats what happens when you don't really know what you are doing. I think I got it, again:-) puts(face_pts.position.to_a) almost at the bottom. Basically, I took a "vertices", got tne number of points by "vertices.length", then extracted each "vertex" by "This_number=vertices[0 to (length-1)]". The following runs in Web Console.

                              
                              model = Sketchup.active_model
                              entities = model.entities
                              selection = model.selection
                              
                              if model.selection.empty?
                              	entities = model.active_entities
                              else
                              	entities = model.selection
                              end
                              
                              def open_comp_inst_file(comp_inst_name,model)
                              	comp_inst_file_name=File.basename(model.path)
                              	path=File.dirname(model.path)+"\\"
                              	out_name=comp_inst_name+".txt"
                              	out_path=path+out_name
                              	$dxf_ci_file=File.open(out_path,"w")
                              end
                              
                              entities.each do |e|
                              	if e.is_a? Sketchup;;ComponentInstance
                              		puts("Component")
                              		comp_inst_name=e.definition.name
                              		comp_inst_collection=e.definition.entities
                              		#open text file for output
                              		#open_comp_inst_file(comp_inst_name,model)
                              		comp_inst_collection.each do |e|
                              			comp_inst_faces_collection=[]
                              			if e.is_a? Sketchup;;Face
                              				#make collection of faces
                              				comp_inst_faces_collection.push e
                              				vertices_collection=[]
                              				comp_inst_faces_collection.each do |e|
                              						if e.vertices
                              							#vertice collection
                              							vertices_collection.push e.vertices
                              							vertices_collection.each do |e|
                              								no_vert=e.length
                              								cnt_vert=no_vert
                              								puts("Vertices")
                              								no_vert.times do
                              									face_pts=(e[no_vert-cnt_vert])
                              									cnt_vert=cnt_vert-1
                              									puts("Vertex")
                              									puts(face_pts.position.to_a)
                              								end
                              							end
                              						end
                              				end #loop
                              			end #if
                              		end #loop
                              		#close text file
                              		#$dxf_ci_file.close
                              	end 
                              end
                              
                              

                              Here is some sample output:
                              %(#408000)[Start Component
                              Starts Vertices
                              Start Vertex
                              69.6952995222671
                              5.52489094225734
                              0.0
                              Start Vertex
                              26.421563780178
                              0.0
                              0.0
                              Start Vertex
                              0.0
                              34.7137089981752
                              0.0
                              Start Vertex
                              16.8521719619112
                              74.9523089386077
                              0.0
                              .
                              .]
                              Looks OK?

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                              • J Offline
                                Jim
                                last edited by

                                @honoluludesktop said:

                                AGH!!!, Thats what happens when you don't really know what you are doing.

                                Well, what are you doing? Try to make a precise statement of the purpose of the routine. In
                                English first, then Ruby.

                                This prints a summary of faces and vertices in the Definitions.

                                    model = Sketchup.active_model
                                    entities = model.entities
                                    selection = model.selection
                                
                                    if model.selection.empty?
                                        entities = model.active_entities
                                    else
                                        entities = model.selection
                                    end
                                
                                    instance_count = 0
                                    entities.each do |e|
                                        if e.is_a? Sketchup;;ComponentInstance
                                            instance_count += 1
                                            puts("Component; #{instance_count} #{e.definition.name}")
                                            face_count = 0
                                            e.definition.entities.each do |e|
                                                if e.is_a? Sketchup;;Face
                                                    face_count += 1
                                                    puts "  face; #{face_count}"
                                                    vertex_count = 0
                                                    e.vertices.each do |v|
                                                        vertex_count += 1
                                                        puts "    vertex #{vertex_count} id;#{v.object_id}  pos;#{v.position}"
                                                    end
                                                end
                                            end
                                        end
                                    end
                                
                                

                                Note since some faces share vertices, and all vertices are listed, some vertives will be duplicated.

                                Component; 2 Component#2
                                  face; 1
                                    vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                    vertex 2 id;48589932  pos;(0", 1.853015", 0")
                                    vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                    vertex 4 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                  face; 2
                                    vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                    vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                    vertex 3 id;48589680  pos;(0", 0", 0")
                                    vertex 4 id;48589932  pos;(0", 1.853015", 0")
                                  face; 3
                                    vertex 1 id;48589680  pos;(0", 0", 0")
                                    vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                    vertex 3 id;48589464  pos;(2.160711", 0", 2.160338")
                                    vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                  face; 4
                                    vertex 1 id;48589932  pos;(0", 1.853015", 0")
                                    vertex 2 id;48589680  pos;(0", 0", 0")
                                    vertex 3 id;48589452  pos;(0", 0", 2.160338")
                                    vertex 4 id;48589920  pos;(0", 1.853015", 2.160338")
                                  face; 5
                                    vertex 1 id;48589464  pos;(2.160711", 0", 2.160338")
                                    vertex 2 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                    vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                    vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                  face; 6
                                    vertex 1 id;48589692  pos;(2.160711", 0", 0")
                                    vertex 2 id;48589944  pos;(2.160711", 1.853015", 0")
                                    vertex 3 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                    vertex 4 id;48589464  pos;(2.160711", 0", 2.160338")
                                
                                

                                Hi

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  WOW! very compact, and fast, I will take a hard look at your code, and learn from it. Lets see how far I can get before having to post for help πŸ™‚

                                  Addenda: Well, I did have redundant code, and really need to learn how to format output. Would have never figured out Puts "#{e.position.x.to_f}" by myself.

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Darn, I finished coding only to discover the "putdxf" I use for my CAD import has a bug that fails to locate multiple blocks correctly. I confirmed this by being unable to "putdxf" with the system's "getdxf". Will have to rewrite as a "command line" script. Thanks for everything, sorry I couldn't understand much of what you tried to explain to me. But, because of your help, I will get better in time πŸ™‚

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