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    How to use Ruby API

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    • TIGT Offline
      TIG Moderator
      last edited by

      
      ### points>>>vertices
      vertices.each do |vertex|
        $points_file.puts(vertex.vertices.point.to_a)
        ### FILE of VERTICES POINTS AS AN ARRAY ONE PER LINE...
      end
      
      

      TIG

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Hi guys, Thanks for your help. I stumbled on e.vertices.x.position after starting over. Now how do I read the SU Ruby API to make this easier to understand?-(

        
        model = Sketchup.active_model
        entities = model.entities
        selection = model.selection
        
        if model.selection.empty?
        	entities = model.active_entities
        else
        	entities = model.selection
        end
        
        entities.each do |e|
        	if e.is_a? Sketchup;;ComponentInstance
        		ci_name=e.definition.name
        		#UI.messagebox(ci_name)
        		ci_collection=e.definition.entities
        		#UI.messagebox(ci_collection)
        		ci_collection.each do |e|
        			ci_faces_collection=[]
        			if e.is_a? Sketchup;;Face
        				ci_faces_collection.push e
        				ci_faces_collection.each do |e|
        					faces_vertices_collection=[]
        					if e.vertices
        						faces_vertices_collection.push e
        						puts(e.vertices.x.position)
        					end
        				end
        			end
        		end
        	end 
        end
        
        
        
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        • TIGT Offline
          TIG Moderator
          last edited by

          Edges, Loops, Curves, Faces, etc have vertices and those vertices have a position vertices.position (i.e. a point)
          points have x/y/z values vertices.position.x
          DON'T muddle them up! ❗

          TIG

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.

            Can't be impossible, can it?

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              look at the Face.vertices here:

              http://code.google.com/apis/sketchup/docs/ourdoc/face.html#vertices

              it says what it returns - an array of vertx objects. So to get positions for all those vertices, you need to loop through that array. Something like this:

              ` vert_array = my_face.vertices
              position_array = []
              x_position_array = []

              vert_array.each do |v|
              position_array << v.position
              x_position_array << v.position.x
              end`

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • TIGT Offline
                TIG Moderator
                last edited by

                @honoluludesktop said:

                OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.
                Can't be impossible, can it?

                That is not logical ❗
                If you have run vertices=face.vertices you already have a collection [i.e. an array] of the face's vertices !
                If you then look at each of them you can get their positions as another array,
                e.g. positions=[]; vertices.each{|v|positions<< v.position}
                Now you can look at each 'position' in that array (i.e. it's a point) and get the x/y/z values etc
                positions.each{|p|puts p.x;puts p.y;puts p.z}
                ❓
                You seem to making this more complicated than it needs to be...

                TIG

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  AGH!!!, Thats what happens when you don't really know what you are doing. I think I got it, again:-) puts(face_pts.position.to_a) almost at the bottom. Basically, I took a "vertices", got tne number of points by "vertices.length", then extracted each "vertex" by "This_number=vertices[0 to (length-1)]". The following runs in Web Console.

                  
                  model = Sketchup.active_model
                  entities = model.entities
                  selection = model.selection
                  
                  if model.selection.empty?
                  	entities = model.active_entities
                  else
                  	entities = model.selection
                  end
                  
                  def open_comp_inst_file(comp_inst_name,model)
                  	comp_inst_file_name=File.basename(model.path)
                  	path=File.dirname(model.path)+"\\"
                  	out_name=comp_inst_name+".txt"
                  	out_path=path+out_name
                  	$dxf_ci_file=File.open(out_path,"w")
                  end
                  
                  entities.each do |e|
                  	if e.is_a? Sketchup;;ComponentInstance
                  		puts("Component")
                  		comp_inst_name=e.definition.name
                  		comp_inst_collection=e.definition.entities
                  		#open text file for output
                  		#open_comp_inst_file(comp_inst_name,model)
                  		comp_inst_collection.each do |e|
                  			comp_inst_faces_collection=[]
                  			if e.is_a? Sketchup;;Face
                  				#make collection of faces
                  				comp_inst_faces_collection.push e
                  				vertices_collection=[]
                  				comp_inst_faces_collection.each do |e|
                  						if e.vertices
                  							#vertice collection
                  							vertices_collection.push e.vertices
                  							vertices_collection.each do |e|
                  								no_vert=e.length
                  								cnt_vert=no_vert
                  								puts("Vertices")
                  								no_vert.times do
                  									face_pts=(e[no_vert-cnt_vert])
                  									cnt_vert=cnt_vert-1
                  									puts("Vertex")
                  									puts(face_pts.position.to_a)
                  								end
                  							end
                  						end
                  				end #loop
                  			end #if
                  		end #loop
                  		#close text file
                  		#$dxf_ci_file.close
                  	end 
                  end
                  
                  

                  Here is some sample output:
                  %(#408000)[Start Component
                  Starts Vertices
                  Start Vertex
                  69.6952995222671
                  5.52489094225734
                  0.0
                  Start Vertex
                  26.421563780178
                  0.0
                  0.0
                  Start Vertex
                  0.0
                  34.7137089981752
                  0.0
                  Start Vertex
                  16.8521719619112
                  74.9523089386077
                  0.0
                  .
                  .]
                  Looks OK?

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                  • J Offline
                    Jim
                    last edited by

                    @honoluludesktop said:

                    AGH!!!, Thats what happens when you don't really know what you are doing.

                    Well, what are you doing? Try to make a precise statement of the purpose of the routine. In
                    English first, then Ruby.

                    This prints a summary of faces and vertices in the Definitions.

                        model = Sketchup.active_model
                        entities = model.entities
                        selection = model.selection
                    
                        if model.selection.empty?
                            entities = model.active_entities
                        else
                            entities = model.selection
                        end
                    
                        instance_count = 0
                        entities.each do |e|
                            if e.is_a? Sketchup;;ComponentInstance
                                instance_count += 1
                                puts("Component; #{instance_count} #{e.definition.name}")
                                face_count = 0
                                e.definition.entities.each do |e|
                                    if e.is_a? Sketchup;;Face
                                        face_count += 1
                                        puts "  face; #{face_count}"
                                        vertex_count = 0
                                        e.vertices.each do |v|
                                            vertex_count += 1
                                            puts "    vertex #{vertex_count} id;#{v.object_id}  pos;#{v.position}"
                                        end
                                    end
                                end
                            end
                        end
                    
                    

                    Note since some faces share vertices, and all vertices are listed, some vertives will be duplicated.

                    Component; 2 Component#2
                      face; 1
                        vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                        vertex 2 id;48589932  pos;(0", 1.853015", 0")
                        vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                        vertex 4 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                      face; 2
                        vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                        vertex 2 id;48589692  pos;(2.160711", 0", 0")
                        vertex 3 id;48589680  pos;(0", 0", 0")
                        vertex 4 id;48589932  pos;(0", 1.853015", 0")
                      face; 3
                        vertex 1 id;48589680  pos;(0", 0", 0")
                        vertex 2 id;48589692  pos;(2.160711", 0", 0")
                        vertex 3 id;48589464  pos;(2.160711", 0", 2.160338")
                        vertex 4 id;48589452  pos;(0", 0", 2.160338")
                      face; 4
                        vertex 1 id;48589932  pos;(0", 1.853015", 0")
                        vertex 2 id;48589680  pos;(0", 0", 0")
                        vertex 3 id;48589452  pos;(0", 0", 2.160338")
                        vertex 4 id;48589920  pos;(0", 1.853015", 2.160338")
                      face; 5
                        vertex 1 id;48589464  pos;(2.160711", 0", 2.160338")
                        vertex 2 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                        vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                        vertex 4 id;48589452  pos;(0", 0", 2.160338")
                      face; 6
                        vertex 1 id;48589692  pos;(2.160711", 0", 0")
                        vertex 2 id;48589944  pos;(2.160711", 1.853015", 0")
                        vertex 3 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                        vertex 4 id;48589464  pos;(2.160711", 0", 2.160338")
                    
                    

                    Hi

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      WOW! very compact, and fast, I will take a hard look at your code, and learn from it. Lets see how far I can get before having to post for help πŸ™‚

                      Addenda: Well, I did have redundant code, and really need to learn how to format output. Would have never figured out Puts "#{e.position.x.to_f}" by myself.

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Darn, I finished coding only to discover the "putdxf" I use for my CAD import has a bug that fails to locate multiple blocks correctly. I confirmed this by being unable to "putdxf" with the system's "getdxf". Will have to rewrite as a "command line" script. Thanks for everything, sorry I couldn't understand much of what you tried to explain to me. But, because of your help, I will get better in time πŸ™‚

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