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    How to use Ruby API

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      TIG, Just got up, and finished reading at your post. Thanks I think I understand, and have a lot to work with.

      $mesh_file=File.new(out_path,"w")

      Made a 0 byte file that I can see in "My Computer". I assumed it was open, guess it wasn't:-). Looks like a lot of stuff to work on later today. Good advice about using "puts" to check output. I use the messagebox a lot but that is slow.

      puts(e.x.to_s) prints Sketchup::Vertex:0xea24668 ?-(, Crossed this bridge once before, but don't recall how to get output as a number.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        puts(e.x.to_s) should return a numerical "x" position if e is a Point3d object. if e is a vertex, it should return an error. If e is a vertex, you can do e.position.x and that will return the x position of the vertex.

        That sounded confusing to me. A few more lines of your code and I could give a slightly more complete example.

        Great job so far!

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          "oops: - I" πŸ™‚ A little slow this morning, didn't get it until now. Thanks guys, lets see how far I can get with what I have before I, OOPS:-(, need help getting off the floor. Might not take too long.

          Tig, I can now open, write to, and close files:-)

          Chris above here is where I stumbled on the code.

          It occurred to me that a "method", a "function" in other languages (I missed this one), was in my day know as a "procedure", having evolved from a "[C}all". Before this I did a Basic "sub routine", itself born out of "jump xxxx:xxxx, where xxxx:xxxx began a set of instruction that ended in "return". Before "Buddha" it was all 1111's and 0000's πŸ™‚

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Help! How do I get a number that repersents the location of a face vertices? The following is setup for Web Console. When I output to UI.messagebox(e.vertices), I get:

            #Sketchup::Vertex:0xfc83800#Sketchup::Vertex:0xfc837e8#Sketchup::Vertex:0xfc837d0

            The main proc is at the bottom, and the methods are above it.

            
            model = Sketchup.active_model
            entities = model.active_entities
            selection = model.selection
            
            ### Test is selection made
            if model.selection.empty?
              entities = model.active_entities
            else
              entities = model.selection
            end
            
            ###create file ComponentName.txt
            def make_comp_face_file(the_name,faces,counter,model)
              the_line=the_name+" ",counter," faces"
              UI.messagebox(the_line)
              model_filename = File.basename(model.path)
              path=File.dirname(model.path)+"\\"
              out_name=the_name+".txt"
              out_path=path+out_name
            end
            
            ###make vertices collection of faces in component
            def add_face_vertices_collect(faces,points)
              faces.each do |e|
                points.push e.outer_loop
              end ### loop
            end
            
            ###make 3dpoint from vertex HELP HERE!!!! I think
            def print_vertices_collect(points)
              points.each do |e|
                UI.messagebox(e.vertices)       ###puts to test will be 
                ###$points_file.puts(e.vertices)###put here when works
              end
            end
            
            ###Get su;;component collection
            entities.each do |e|
              if e.is_a? Sketchup;;ComponentInstance
                the_name=e.definition.name
                stuff=e.definition.entities
                faces=[]
                counter=0
                ###Locate faces in each component and make faces collection
                stuff.each do |e|
            	if e.is_a? Sketchup;;Face
            	  counter=counter+1
            	  faces.push e
            	end ###if
                end ###loop
                make_comp_face_file(the_name,faces,counter,model)####Have to
                points=[]
                add_face_vertices_collect(faces,points)          ####nest these
                print_vertices_collect(points)                   ####later
                $points_file.close
              end ###if
            end ###loop
            
            
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            • J Offline
              Jim
              last edited by

              The Vertex entity has a position.

              
              point = vertex.position
              
              

              The position will be relative to parent container, and not relative the SketchUp axes.

              Hi

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              • TIGT Offline
                TIG Moderator
                last edited by

                
                ### points>>>vertices
                vertices.each do |vertex|
                  $points_file.puts(vertex.vertices.point.to_a)
                  ### FILE of VERTICES POINTS AS AN ARRAY ONE PER LINE...
                end
                
                

                TIG

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Hi guys, Thanks for your help. I stumbled on e.vertices.x.position after starting over. Now how do I read the SU Ruby API to make this easier to understand?-(

                  
                  model = Sketchup.active_model
                  entities = model.entities
                  selection = model.selection
                  
                  if model.selection.empty?
                  	entities = model.active_entities
                  else
                  	entities = model.selection
                  end
                  
                  entities.each do |e|
                  	if e.is_a? Sketchup;;ComponentInstance
                  		ci_name=e.definition.name
                  		#UI.messagebox(ci_name)
                  		ci_collection=e.definition.entities
                  		#UI.messagebox(ci_collection)
                  		ci_collection.each do |e|
                  			ci_faces_collection=[]
                  			if e.is_a? Sketchup;;Face
                  				ci_faces_collection.push e
                  				ci_faces_collection.each do |e|
                  					faces_vertices_collection=[]
                  					if e.vertices
                  						faces_vertices_collection.push e
                  						puts(e.vertices.x.position)
                  					end
                  				end
                  			end
                  		end
                  	end 
                  end
                  
                  
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Edges, Loops, Curves, Faces, etc have vertices and those vertices have a position vertices.position (i.e. a point)
                    points have x/y/z values vertices.position.x
                    DON'T muddle them up! ❗

                    TIG

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.

                      Can't be impossible, can it?

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        look at the Face.vertices here:

                        http://code.google.com/apis/sketchup/docs/ourdoc/face.html#vertices

                        it says what it returns - an array of vertx objects. So to get positions for all those vertices, you need to loop through that array. Something like this:

                        ` vert_array = my_face.vertices
                        position_array = []
                        x_position_array = []

                        vert_array.each do |v|
                        position_array << v.position
                        x_position_array << v.position.x
                        end`

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @honoluludesktop said:

                          OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.
                          Can't be impossible, can it?

                          That is not logical ❗
                          If you have run vertices=face.vertices you already have a collection [i.e. an array] of the face's vertices !
                          If you then look at each of them you can get their positions as another array,
                          e.g. positions=[]; vertices.each{|v|positions<< v.position}
                          Now you can look at each 'position' in that array (i.e. it's a point) and get the x/y/z values etc
                          positions.each{|p|puts p.x;puts p.y;puts p.z}
                          ❓
                          You seem to making this more complicated than it needs to be...

                          TIG

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            AGH!!!, Thats what happens when you don't really know what you are doing. I think I got it, again:-) puts(face_pts.position.to_a) almost at the bottom. Basically, I took a "vertices", got tne number of points by "vertices.length", then extracted each "vertex" by "This_number=vertices[0 to (length-1)]". The following runs in Web Console.

                            
                            model = Sketchup.active_model
                            entities = model.entities
                            selection = model.selection
                            
                            if model.selection.empty?
                            	entities = model.active_entities
                            else
                            	entities = model.selection
                            end
                            
                            def open_comp_inst_file(comp_inst_name,model)
                            	comp_inst_file_name=File.basename(model.path)
                            	path=File.dirname(model.path)+"\\"
                            	out_name=comp_inst_name+".txt"
                            	out_path=path+out_name
                            	$dxf_ci_file=File.open(out_path,"w")
                            end
                            
                            entities.each do |e|
                            	if e.is_a? Sketchup;;ComponentInstance
                            		puts("Component")
                            		comp_inst_name=e.definition.name
                            		comp_inst_collection=e.definition.entities
                            		#open text file for output
                            		#open_comp_inst_file(comp_inst_name,model)
                            		comp_inst_collection.each do |e|
                            			comp_inst_faces_collection=[]
                            			if e.is_a? Sketchup;;Face
                            				#make collection of faces
                            				comp_inst_faces_collection.push e
                            				vertices_collection=[]
                            				comp_inst_faces_collection.each do |e|
                            						if e.vertices
                            							#vertice collection
                            							vertices_collection.push e.vertices
                            							vertices_collection.each do |e|
                            								no_vert=e.length
                            								cnt_vert=no_vert
                            								puts("Vertices")
                            								no_vert.times do
                            									face_pts=(e[no_vert-cnt_vert])
                            									cnt_vert=cnt_vert-1
                            									puts("Vertex")
                            									puts(face_pts.position.to_a)
                            								end
                            							end
                            						end
                            				end #loop
                            			end #if
                            		end #loop
                            		#close text file
                            		#$dxf_ci_file.close
                            	end 
                            end
                            
                            

                            Here is some sample output:
                            %(#408000)[Start Component
                            Starts Vertices
                            Start Vertex
                            69.6952995222671
                            5.52489094225734
                            0.0
                            Start Vertex
                            26.421563780178
                            0.0
                            0.0
                            Start Vertex
                            0.0
                            34.7137089981752
                            0.0
                            Start Vertex
                            16.8521719619112
                            74.9523089386077
                            0.0
                            .
                            .]
                            Looks OK?

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                            • J Offline
                              Jim
                              last edited by

                              @honoluludesktop said:

                              AGH!!!, Thats what happens when you don't really know what you are doing.

                              Well, what are you doing? Try to make a precise statement of the purpose of the routine. In
                              English first, then Ruby.

                              This prints a summary of faces and vertices in the Definitions.

                                  model = Sketchup.active_model
                                  entities = model.entities
                                  selection = model.selection
                              
                                  if model.selection.empty?
                                      entities = model.active_entities
                                  else
                                      entities = model.selection
                                  end
                              
                                  instance_count = 0
                                  entities.each do |e|
                                      if e.is_a? Sketchup;;ComponentInstance
                                          instance_count += 1
                                          puts("Component; #{instance_count} #{e.definition.name}")
                                          face_count = 0
                                          e.definition.entities.each do |e|
                                              if e.is_a? Sketchup;;Face
                                                  face_count += 1
                                                  puts "  face; #{face_count}"
                                                  vertex_count = 0
                                                  e.vertices.each do |v|
                                                      vertex_count += 1
                                                      puts "    vertex #{vertex_count} id;#{v.object_id}  pos;#{v.position}"
                                                  end
                                              end
                                          end
                                      end
                                  end
                              
                              

                              Note since some faces share vertices, and all vertices are listed, some vertives will be duplicated.

                              Component; 2 Component#2
                                face; 1
                                  vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                  vertex 2 id;48589932  pos;(0", 1.853015", 0")
                                  vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                  vertex 4 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                face; 2
                                  vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                  vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                  vertex 3 id;48589680  pos;(0", 0", 0")
                                  vertex 4 id;48589932  pos;(0", 1.853015", 0")
                                face; 3
                                  vertex 1 id;48589680  pos;(0", 0", 0")
                                  vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                  vertex 3 id;48589464  pos;(2.160711", 0", 2.160338")
                                  vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                face; 4
                                  vertex 1 id;48589932  pos;(0", 1.853015", 0")
                                  vertex 2 id;48589680  pos;(0", 0", 0")
                                  vertex 3 id;48589452  pos;(0", 0", 2.160338")
                                  vertex 4 id;48589920  pos;(0", 1.853015", 2.160338")
                                face; 5
                                  vertex 1 id;48589464  pos;(2.160711", 0", 2.160338")
                                  vertex 2 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                  vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                  vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                face; 6
                                  vertex 1 id;48589692  pos;(2.160711", 0", 0")
                                  vertex 2 id;48589944  pos;(2.160711", 1.853015", 0")
                                  vertex 3 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                  vertex 4 id;48589464  pos;(2.160711", 0", 2.160338")
                              
                              

                              Hi

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                              • honoluludesktopH Offline
                                honoluludesktop
                                last edited by

                                WOW! very compact, and fast, I will take a hard look at your code, and learn from it. Lets see how far I can get before having to post for help πŸ™‚

                                Addenda: Well, I did have redundant code, and really need to learn how to format output. Would have never figured out Puts "#{e.position.x.to_f}" by myself.

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Darn, I finished coding only to discover the "putdxf" I use for my CAD import has a bug that fails to locate multiple blocks correctly. I confirmed this by being unable to "putdxf" with the system's "getdxf". Will have to rewrite as a "command line" script. Thanks for everything, sorry I couldn't understand much of what you tried to explain to me. But, because of your help, I will get better in time πŸ™‚

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