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    How to use Ruby API

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      module names always must start with a capital letter. methods do not start with a cap. Classes start with a cap. That is the basic rule. Constants are variables that start with a capital letter, and should remain constant - like Pi.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        @chris fullmer said:

        module names always must start with a capital letter. methods do not start with a cap. Classes start with a cap. That is the basic rule. Constants are variables that start with a capital letter, and should remain constant - like Pi.

        Chris

        Normal convention is to type constants in all caps.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          Sorry for the confusion 😳 - I didn't realise there was an enclosing module / class. They need initial CAPITAL letter; whereas defs and variables need lowercase. Consonants ion caps e.g. ORIGIN...

          TIG

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            OK I am stuck again. Problem is with the last box of code below:

            This is the main proc, methods below are at the bottom of the code in this section:

            
            model = Sketchup.active_model
            entities = model.active_entities
            selection = model.selection
            
            if model.selection.empty?
              entities = model.active_entities
            else
              entities = model.selection
            end
            
            entities.each do |e|
              if e.is_a? Sketchup;;ComponentInstance
                the_name=e.definition.name
                stuff=e.definition.entities
                counter=0
                faces=[]
                stuff.each do |e|
                  if e.is_a? Sketchup;;Face
                    counter=counter+1
                    faces.push e
                  end ###if
                end ###loop
                points=[]
                add_face_vert_to_file(faces,points)
                make_comp_face_file(the_name,faces,counter,model,points)
              end ###if
            end ###loop
            
            

            Method to make a collection of face.vertices

            
            ###make vertices file of faces in component
            def add_face_vert_to_file(faces,points)
              faces.each do |e|
                points.push e.vertices
              end ###end loop
            end
            
            

            Method to make empty text file, then (where I fail) to take the face.vertices and copy them as string to the text file.

            
            ###create file ComponentName.txt
            def make_comp_face_file(the_name,faces,counter,model,points)
              the_line=the_name+" ",counter," faces"
              UI.messagebox(the_line)
              model_filename = File.basename(model.path)
              path=File.dirname(model.path)+"\\"
              out_name=the_name+".txt"
              out_path=path+out_name
              $mesh_file=File.new(out_path,"w")
            
              #HERE is problem code. How do I take the collection
              #of face.vertices and copy as strings to the text file.
              points.each do |e|
                $mesh_file.puts(e.x.to_s)
                $mesh_file.puts(e.y.to_s)
                $mesh_file.puts(e.z.to_s)
              end ###loop
            end
            
            

            Am writing with the Web Console, and having some problems. Saving seems to drop characters, and the indents are gone. Any ideas?

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            • TIGT Offline
              TIG Moderator
              last edited by

              
              points.each do |e|
                  $mesh_file.puts(e.x.to_s)
                  $mesh_file.puts(e.y.to_s)
                  $mesh_file.puts(e.z.to_s)
              end ###loop
              
              

              Adds x/y/z into file on separate lines...
              to test if it's at least getting the points values use plain puts so it appears in the console

              
              points.each do |e|
                  puts(e.x.to_s)
                  puts(e.y.to_s)
                  puts(e.z.to_s)
              end ###loop
              
              

              To write an xyz line use

              
              points.each do |e|
                  $mesh_file.puts(e.x.to_s+","+e.y.to_s+","+e.z.to_s)
              end ###loop
              
              

              Does

              $mesh_file=File.new(out_path,"w")
              

              actually make the file ?
              You need to open the file for writing AND then close it after you are done writing to it.

              $mesh_file.close
              

              perhaps it's still open and so a second [separate] attempt to write to it fails...

              TIG

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                @thomthom said:

                Normal convention is to type constants in all caps.

                Oh yeah! I rarely intialize them. Thanks Thom,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  TIG, Just got up, and finished reading at your post. Thanks I think I understand, and have a lot to work with.

                  $mesh_file=File.new(out_path,"w")

                  Made a 0 byte file that I can see in "My Computer". I assumed it was open, guess it wasn't:-). Looks like a lot of stuff to work on later today. Good advice about using "puts" to check output. I use the messagebox a lot but that is slow.

                  puts(e.x.to_s) prints Sketchup::Vertex:0xea24668 ?-(, Crossed this bridge once before, but don't recall how to get output as a number.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    puts(e.x.to_s) should return a numerical "x" position if e is a Point3d object. if e is a vertex, it should return an error. If e is a vertex, you can do e.position.x and that will return the x position of the vertex.

                    That sounded confusing to me. A few more lines of your code and I could give a slightly more complete example.

                    Great job so far!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      "oops: - I" πŸ™‚ A little slow this morning, didn't get it until now. Thanks guys, lets see how far I can get with what I have before I, OOPS:-(, need help getting off the floor. Might not take too long.

                      Tig, I can now open, write to, and close files:-)

                      Chris above here is where I stumbled on the code.

                      It occurred to me that a "method", a "function" in other languages (I missed this one), was in my day know as a "procedure", having evolved from a "[C}all". Before this I did a Basic "sub routine", itself born out of "jump xxxx:xxxx, where xxxx:xxxx began a set of instruction that ended in "return". Before "Buddha" it was all 1111's and 0000's πŸ™‚

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Help! How do I get a number that repersents the location of a face vertices? The following is setup for Web Console. When I output to UI.messagebox(e.vertices), I get:

                        #Sketchup::Vertex:0xfc83800#Sketchup::Vertex:0xfc837e8#Sketchup::Vertex:0xfc837d0

                        The main proc is at the bottom, and the methods are above it.

                        
                        model = Sketchup.active_model
                        entities = model.active_entities
                        selection = model.selection
                        
                        ### Test is selection made
                        if model.selection.empty?
                          entities = model.active_entities
                        else
                          entities = model.selection
                        end
                        
                        ###create file ComponentName.txt
                        def make_comp_face_file(the_name,faces,counter,model)
                          the_line=the_name+" ",counter," faces"
                          UI.messagebox(the_line)
                          model_filename = File.basename(model.path)
                          path=File.dirname(model.path)+"\\"
                          out_name=the_name+".txt"
                          out_path=path+out_name
                        end
                        
                        ###make vertices collection of faces in component
                        def add_face_vertices_collect(faces,points)
                          faces.each do |e|
                            points.push e.outer_loop
                          end ### loop
                        end
                        
                        ###make 3dpoint from vertex HELP HERE!!!! I think
                        def print_vertices_collect(points)
                          points.each do |e|
                            UI.messagebox(e.vertices)       ###puts to test will be 
                            ###$points_file.puts(e.vertices)###put here when works
                          end
                        end
                        
                        ###Get su;;component collection
                        entities.each do |e|
                          if e.is_a? Sketchup;;ComponentInstance
                            the_name=e.definition.name
                            stuff=e.definition.entities
                            faces=[]
                            counter=0
                            ###Locate faces in each component and make faces collection
                            stuff.each do |e|
                        	if e.is_a? Sketchup;;Face
                        	  counter=counter+1
                        	  faces.push e
                        	end ###if
                            end ###loop
                            make_comp_face_file(the_name,faces,counter,model)####Have to
                            points=[]
                            add_face_vertices_collect(faces,points)          ####nest these
                            print_vertices_collect(points)                   ####later
                            $points_file.close
                          end ###if
                        end ###loop
                        
                        
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                        • J Offline
                          Jim
                          last edited by

                          The Vertex entity has a position.

                          
                          point = vertex.position
                          
                          

                          The position will be relative to parent container, and not relative the SketchUp axes.

                          Hi

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            
                            ### points>>>vertices
                            vertices.each do |vertex|
                              $points_file.puts(vertex.vertices.point.to_a)
                              ### FILE of VERTICES POINTS AS AN ARRAY ONE PER LINE...
                            end
                            
                            

                            TIG

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              Hi guys, Thanks for your help. I stumbled on e.vertices.x.position after starting over. Now how do I read the SU Ruby API to make this easier to understand?-(

                              
                              model = Sketchup.active_model
                              entities = model.entities
                              selection = model.selection
                              
                              if model.selection.empty?
                              	entities = model.active_entities
                              else
                              	entities = model.selection
                              end
                              
                              entities.each do |e|
                              	if e.is_a? Sketchup;;ComponentInstance
                              		ci_name=e.definition.name
                              		#UI.messagebox(ci_name)
                              		ci_collection=e.definition.entities
                              		#UI.messagebox(ci_collection)
                              		ci_collection.each do |e|
                              			ci_faces_collection=[]
                              			if e.is_a? Sketchup;;Face
                              				ci_faces_collection.push e
                              				ci_faces_collection.each do |e|
                              					faces_vertices_collection=[]
                              					if e.vertices
                              						faces_vertices_collection.push e
                              						puts(e.vertices.x.position)
                              					end
                              				end
                              			end
                              		end
                              	end 
                              end
                              
                              
                              
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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Edges, Loops, Curves, Faces, etc have vertices and those vertices have a position vertices.position (i.e. a point)
                                points have x/y/z values vertices.position.x
                                DON'T muddle them up! ❗

                                TIG

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.

                                  Can't be impossible, can it?

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    look at the Face.vertices here:

                                    http://code.google.com/apis/sketchup/docs/ourdoc/face.html#vertices

                                    it says what it returns - an array of vertx objects. So to get positions for all those vertices, you need to loop through that array. Something like this:

                                    ` vert_array = my_face.vertices
                                    position_array = []
                                    x_position_array = []

                                    vert_array.each do |v|
                                    position_array << v.position
                                    x_position_array << v.position.x
                                    end`

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @honoluludesktop said:

                                      OK, so how do I get the coordinate values for each vertex on each face.vertices? I think I understand vertex.position, and face.vertices, but how do I get a collection of vertex for each vertices.
                                      Can't be impossible, can it?

                                      That is not logical ❗
                                      If you have run vertices=face.vertices you already have a collection [i.e. an array] of the face's vertices !
                                      If you then look at each of them you can get their positions as another array,
                                      e.g. positions=[]; vertices.each{|v|positions<< v.position}
                                      Now you can look at each 'position' in that array (i.e. it's a point) and get the x/y/z values etc
                                      positions.each{|p|puts p.x;puts p.y;puts p.z}
                                      ❓
                                      You seem to making this more complicated than it needs to be...

                                      TIG

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        AGH!!!, Thats what happens when you don't really know what you are doing. I think I got it, again:-) puts(face_pts.position.to_a) almost at the bottom. Basically, I took a "vertices", got tne number of points by "vertices.length", then extracted each "vertex" by "This_number=vertices[0 to (length-1)]". The following runs in Web Console.

                                        
                                        model = Sketchup.active_model
                                        entities = model.entities
                                        selection = model.selection
                                        
                                        if model.selection.empty?
                                        	entities = model.active_entities
                                        else
                                        	entities = model.selection
                                        end
                                        
                                        def open_comp_inst_file(comp_inst_name,model)
                                        	comp_inst_file_name=File.basename(model.path)
                                        	path=File.dirname(model.path)+"\\"
                                        	out_name=comp_inst_name+".txt"
                                        	out_path=path+out_name
                                        	$dxf_ci_file=File.open(out_path,"w")
                                        end
                                        
                                        entities.each do |e|
                                        	if e.is_a? Sketchup;;ComponentInstance
                                        		puts("Component")
                                        		comp_inst_name=e.definition.name
                                        		comp_inst_collection=e.definition.entities
                                        		#open text file for output
                                        		#open_comp_inst_file(comp_inst_name,model)
                                        		comp_inst_collection.each do |e|
                                        			comp_inst_faces_collection=[]
                                        			if e.is_a? Sketchup;;Face
                                        				#make collection of faces
                                        				comp_inst_faces_collection.push e
                                        				vertices_collection=[]
                                        				comp_inst_faces_collection.each do |e|
                                        						if e.vertices
                                        							#vertice collection
                                        							vertices_collection.push e.vertices
                                        							vertices_collection.each do |e|
                                        								no_vert=e.length
                                        								cnt_vert=no_vert
                                        								puts("Vertices")
                                        								no_vert.times do
                                        									face_pts=(e[no_vert-cnt_vert])
                                        									cnt_vert=cnt_vert-1
                                        									puts("Vertex")
                                        									puts(face_pts.position.to_a)
                                        								end
                                        							end
                                        						end
                                        				end #loop
                                        			end #if
                                        		end #loop
                                        		#close text file
                                        		#$dxf_ci_file.close
                                        	end 
                                        end
                                        
                                        

                                        Here is some sample output:
                                        %(#408000)[Start Component
                                        Starts Vertices
                                        Start Vertex
                                        69.6952995222671
                                        5.52489094225734
                                        0.0
                                        Start Vertex
                                        26.421563780178
                                        0.0
                                        0.0
                                        Start Vertex
                                        0.0
                                        34.7137089981752
                                        0.0
                                        Start Vertex
                                        16.8521719619112
                                        74.9523089386077
                                        0.0
                                        .
                                        .]
                                        Looks OK?

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                                        • J Offline
                                          Jim
                                          last edited by

                                          @honoluludesktop said:

                                          AGH!!!, Thats what happens when you don't really know what you are doing.

                                          Well, what are you doing? Try to make a precise statement of the purpose of the routine. In
                                          English first, then Ruby.

                                          This prints a summary of faces and vertices in the Definitions.

                                              model = Sketchup.active_model
                                              entities = model.entities
                                              selection = model.selection
                                          
                                              if model.selection.empty?
                                                  entities = model.active_entities
                                              else
                                                  entities = model.selection
                                              end
                                          
                                              instance_count = 0
                                              entities.each do |e|
                                                  if e.is_a? Sketchup;;ComponentInstance
                                                      instance_count += 1
                                                      puts("Component; #{instance_count} #{e.definition.name}")
                                                      face_count = 0
                                                      e.definition.entities.each do |e|
                                                          if e.is_a? Sketchup;;Face
                                                              face_count += 1
                                                              puts "  face; #{face_count}"
                                                              vertex_count = 0
                                                              e.vertices.each do |v|
                                                                  vertex_count += 1
                                                                  puts "    vertex #{vertex_count} id;#{v.object_id}  pos;#{v.position}"
                                                              end
                                                          end
                                                      end
                                                  end
                                              end
                                          
                                          

                                          Note since some faces share vertices, and all vertices are listed, some vertives will be duplicated.

                                          Component; 2 Component#2
                                            face; 1
                                              vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                              vertex 2 id;48589932  pos;(0", 1.853015", 0")
                                              vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                              vertex 4 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                            face; 2
                                              vertex 1 id;48589944  pos;(2.160711", 1.853015", 0")
                                              vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                              vertex 3 id;48589680  pos;(0", 0", 0")
                                              vertex 4 id;48589932  pos;(0", 1.853015", 0")
                                            face; 3
                                              vertex 1 id;48589680  pos;(0", 0", 0")
                                              vertex 2 id;48589692  pos;(2.160711", 0", 0")
                                              vertex 3 id;48589464  pos;(2.160711", 0", 2.160338")
                                              vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                            face; 4
                                              vertex 1 id;48589932  pos;(0", 1.853015", 0")
                                              vertex 2 id;48589680  pos;(0", 0", 0")
                                              vertex 3 id;48589452  pos;(0", 0", 2.160338")
                                              vertex 4 id;48589920  pos;(0", 1.853015", 2.160338")
                                            face; 5
                                              vertex 1 id;48589464  pos;(2.160711", 0", 2.160338")
                                              vertex 2 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                              vertex 3 id;48589920  pos;(0", 1.853015", 2.160338")
                                              vertex 4 id;48589452  pos;(0", 0", 2.160338")
                                            face; 6
                                              vertex 1 id;48589692  pos;(2.160711", 0", 0")
                                              vertex 2 id;48589944  pos;(2.160711", 1.853015", 0")
                                              vertex 3 id;48589908  pos;(2.160711", 1.853015", 2.160338")
                                              vertex 4 id;48589464  pos;(2.160711", 0", 2.160338")
                                          
                                          

                                          Hi

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                                          • honoluludesktopH Offline
                                            honoluludesktop
                                            last edited by

                                            WOW! very compact, and fast, I will take a hard look at your code, and learn from it. Lets see how far I can get before having to post for help πŸ™‚

                                            Addenda: Well, I did have redundant code, and really need to learn how to format output. Would have never figured out Puts "#{e.position.x.to_f}" by myself.

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