[Plugin] CleanUp
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Opps, added image after your post.
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Seems another very useful plug
About the Ecuadorian file
Why not scale the file *10, apply the plug, then scale 1/10 ? -
@unknownuser said:
Seems another very useful plug
About the Ecuadorian file
Why not scale the file *10, apply the plug, then scale 1/10 ?The scale isn't the issue.
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This works very well. I have made Ctrl Shift C short cut for it. Thank you!
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@jim said:
Ack! it doesn't look at materials?
Oh, and thank you!@honoluludesktop said:
Hi Thomas, I lost a texture from a face in a 61k faces model. BTW what happens when you have coplaner faces with different textures, or images placed on textured faces (say a run on a wood floor). Didn't read all the post, so sorry if already covered.
Option to respect materials applied added. On by default.
Ecuadorian:
I adjusted the tolerance so it shouldn't loose any geometry on the model you sent me. Hopefully it won't loose anything in other models either.
But there is some cases where which can be removed is left behind. I hope to address this. I figured it's best to be defensive than aggressive. -
Sounds nice, Thom!
Perhaps you could give the user two or three threshold options. -
@ecuadorian said:
Sounds nice, Thom!
Perhaps you could give the user two or three threshold options.I added an debug option which you can use for now. You can see it in the screenshot.
The closer to1.0
the stricter it is. -
@ecuadorian said:
Sounds nice, Thom!
Perhaps you could give the user two or three threshold options.As for the model you sent me, you won't have much luck reducing the tolerance because of the threshold where the edges can be removed overlaps. That model is a good example of a troublesome model - I'll try and get some Google heads to comment on what's going on.
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incredibly helpful, thank you very much
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Updated once again.
Now has a dialog window where you can set various cleanup operation to be run on the entire model. Settings are persistent per session only. -
minor update to control whether to erase lonely edges or not - and corrected the purge order.
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Yet another bug fix.
Ok! Enough! Weekend!
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fantastic plugin, Thom,
I already had my shortcut Ctrl+Shift+D assigned to the first cleanup-script. but the new one seems to be a lot more powerful. already worked well on models that lost lots of faces when cleaned up in the past.
about the threshold: do you think instead (or in addition maybe) to the manual input, would it make sense to have predefined settings, like 'high', 'medium' and 'low'?
cause adding nines to the 0.9999 isn't very intuitive... on the other hand. might be a bit too much...thanks again for the plugin. cleanup is one of the tools that I use most. couldn't live without it!
have a nice weekend! -
this looks killer, ThomThom... sure would have helped a lot with that 3ds Classroom model... I just basically re-built it from scratch instead
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@plot-paris said:
about the threshold: do you think instead (or in addition maybe) to the manual input, would it make sense to have predefined settings, like 'high', 'medium' and 'low'?
cause adding nines to the 0.9999 isn't very intuitive... on the other hand. might be a bit too much...I'm trying to get hold of feedback from Google which can shed some light on how things works under the hood in SU so I can 100% reliably erase all edges that are coplanar. I want to avoid having to set this tolerance completely.
But until then we have this tolerance. But I do plan on eventually implement a webdialog that will provide a better UI this this. More specifically, giving a better description of the various options as I don't feel the current UI is quite clear on what it do. With webdialogs I can add sliders etc. Will have to see though. I want to try to get feedback from Google before I invest time in that.
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Tom can code!
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I've been testing more models. The tolerance required seem to vary from model to model. At the latest model I tested I had to remove 4 digits from the tolerance to remove all coplanar edges. What's odd is that in other models the same tolerance would cause missing geometry...
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The model I tried it on has a Sandbox generated terrain and a Revit -> FBX -> 3DS -> SU imported model. I had to lower the tolerance to clean up the Revit model, but the sandbox tool lost some faces... I can't make sense of there numbers I get...
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