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    [Plugin] Control points ver. 1.6.

    Scheduled Pinned Locked Moved Plugins
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    • pep75P Offline
      pep75
      last edited by

      ☀

      GREAT WORK!!!!!

      grtzzzz

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      • MALAISEM Offline
        MALAISE
        last edited by

        Kirill , allways a new idea, on the way to interactiv drawing. 😍

        MALAISE 👍

        La Connaissance n'a de valeur que partagée

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        • K Offline
          kirill2008
          last edited by

          Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).

          [flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]

          I'll try to make deformation nature optional (plastic or elastic) in future versions.

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          • pilouP Offline
            pilou
            last edited by

            Cynetic 😄

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • R Offline
              REGIS
              last edited by

              Nice Plugin and thanks for your hard work

              Works fine but sometime SU6 suddenly crash.
              Unfortunately it doesn(t works with SU7(mac).

              Cheers

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              • N Offline
                notareal
                last edited by

                Thanks!

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • CarrozzaC Offline
                  Carrozza
                  last edited by

                  One of the most powerful plugins I've seen to date! Bravo Kirill!

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                  • A Offline
                    AcesHigh
                    last edited by

                    FANTASTIC!

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                    • A Offline
                      AcesHigh
                      last edited by

                      actually, not so fantastic 😞

                      I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Can this script recognize and utilize construction/control points placed by another ruby script?

                        I take the slow, deliberate approach in my aimless wandering.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @aceshigh said:

                          actually, not so fantastic 😞

                          I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                          DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                          TIG

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                          • K Offline
                            kirill2008
                            last edited by

                            @tig said:

                            DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                            Cool 👍

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                              And, I see that it is acknowledged.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • X Offline
                                xrok1
                                last edited by

                                can't beleive i missed this one! f'n incredible.
                                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  @xrok1 said:

                                  can't beleive i missed this one! f'n incredible.
                                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                  as far as I know, you can select more than 1 point at a time.

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                                  • R Offline
                                    REGIS
                                    last edited by

                                    @xrok1 said:

                                    i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                    😄
                                    Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                                    @ Kirill

                                    Any idea if this plugin could work in SU7 on mac ?

                                    Cheers

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      @aceshigh said:

                                      @xrok1 said:

                                      can't beleive i missed this one! f'n incredible.
                                      i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                      as far as I know, you can select more than 1 point at a time.

                                      well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        TIG, got a DIY quick fix for one step undo?

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • P Offline
                                          paulbarton
                                          last edited by

                                          I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            @mitcorb said:

                                            Can this script recognize and utilize construction/control points placed by another ruby script?

                                            This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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