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    [Plugin] GhostComp - v1.4a - 31 Oct 18

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    • R Offline
      rv1974
      last edited by

      I wish there was a-la multiscatter point display (maybe instead of points which can be accidentally deleted with 'Delete Guides' small tiny lines could make the same task). 😒


      Capture.JPG

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      • TIGT Offline
        TIG Moderator
        last edited by

        @mrcitybuilder said:

        Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.
        Why didn't you get the RBZ from the PluginStore, then install that ?
        Unzipping olde things and messing up with the results' installation went long ago - with v7...

        Ensure you have the latest LibFredo:
        http://sketchucation.com/pluginstore?pln=LibFredo6
        and then GhostComp:
        http://sketchucation.com/pluginstore?pln=GhostComp

        TIG

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        • M Offline
          MrCityBuilder
          last edited by

          (Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.)

          SOLVED 😎

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          • M Offline
            MrCityBuilder
            last edited by

            Yeah, thanks - that did the trick. Ghostcomp now fully functional!

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            • L Offline
              lyvananhtoyo
              last edited by

              thank very much. this help me to avoid the situation some imported component is much bigger than my model and make SU become very slow.

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              • M Offline
                mwm5053
                last edited by

                Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
                Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks
                I apologize if this has been addressed already.

                2011 iMac
                SU 2015 Pro, 2017 Make
                V2 Twilight
                macOS Sierra 10.12.5

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                • M Offline
                  mwm5053
                  last edited by

                  I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.

                  2011 iMac
                  SU 2015 Pro, 2017 Make
                  V2 Twilight
                  macOS Sierra 10.12.5

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                  • duanekempD Offline
                    duanekemp
                    last edited by

                    Haven't tested yet, but... is this up-to-date with SU 2018?

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @duanekemp said:

                      Haven't tested yet, but... is this up-to-date with SU 2018?

                      Should work with SU2018.
                      Make some tests with it before going to large models, and always keep a safe copy somewhere.

                      Fredo

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                      • duanekempD Offline
                        duanekemp
                        last edited by

                        Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • R Offline
                          rv1974
                          last edited by

                          Fredo, may I humbly request an extra option for 2d squares instead of cubes?

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                          • jujuJ Offline
                            juju
                            last edited by

                            @rv1974 said:

                            Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                            Like CADup or just plain blank 2D squares / rectangles?

                            Save the Earth, it's the only planet with chocolate.

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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                              • R Offline
                                rv1974
                                last edited by

                                @juju said:

                                @rv1974 said:

                                Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                                Like CADup or just plain blank 2D squares / rectangles?

                                simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

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                                • R Offline
                                  rv1974
                                  last edited by

                                  @duanekemp said:

                                  Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                                  Artisan has reduce poly count functionlity

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                    The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @rv1974 said:

                                      Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                      The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                      I'll see what I can do to force a conversion to real before a Purge.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @fredo6 said:

                                        @rv1974 said:

                                        Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                        The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                        I'll see what I can do to force a conversion to real before a Purge.

                                        EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
                                          get created @0,0,0
                                          but I can PM the file where it's alreadythere. Eventually I get this in every project.

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                                          • R Offline
                                            rv1974
                                            last edited by

                                            Fredo, would it be hard to implement an extra display mode?
                                            Instead of cubes- a simple short line* of 5-10cm?
                                            Thank you for attention

                                            • The line must be aligned to original component of course and placed at insertion point.
                                              Alignent is crucial, thats why a quide point is not good.
                                              ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
                                              https://rendering.ru/multiscatter.html
                                              parametrically puts items (varied and properly aligned) on on every short segment.
                                              *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
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