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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
      Think you need some different handling for a general rotate method...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        It works for square textures (where the image is square) but distorts rectangular ones.

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @pixero said:

            First, an option to keep the scale of a texture when rotating.

            That's a mighty small image there... can't see much what's going on.

            The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • PixeroP Offline
              Pixero
              last edited by

              Here's my two requests for a great tool:

              First, an option to keep the scale of a texture when rotating.

              http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

              Second, add it to the right click menu for easier access.

              Edit: Fixed the image size. 😒

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              • PixeroP Offline
                Pixero
                last edited by

                Still its great to be able to select a bunch of faces and rotate at the same time.
                You cant do that with SU's build in tools can you?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @pixero said:

                  Still its great to be able to select a bunch of faces and rotate at the same time.
                  You cant do that with SU's build in tools can you?

                  No you can't. Good point. I could add that feature. 👍

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. 😉

                    And don't forget the right click menu...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Only thing though, about which points should it rotate...?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Can't you just swap the UV "scale"?
                        I mean like it is now but with an option to keep the scale on the X and Y axis.
                        (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                          With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            hm... or maybe it won't be a problem.... hmm

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              Ok, what would you suggest.
                              Center of face? Or a window where you can choose like in Profile Builder?

                              http://i.imagehost.org/0489/menu.jpg

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                centerofface.png
                                That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Center of bounding box maybe?

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    @thomthom said:

                                    [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                                    That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                    What kind of a quad is that, Thom?
                                    😲

                                    Gai...

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      😄 The exotic kind. 😉

                                      My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @pixero said:

                                          Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                          Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                          Am I making myself clear? 😕

                                          Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                            Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                            Am I making myself clear? 😕


                                            dir.jpg

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